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Assistant Vr Engineer Jobs (NOW HIRING)

... needed. • Assist end users and on-site VR activities by collecting accurate issue information, following established support procedures, and preparing systems for engineering reviews and ...

Developer Support Engineer IV

$141K/yr

... VR, Wearables, 2D, Horizon Worlds and Horizon Worlds mobile experiences. As part of the DES ... * Assist with KPI implementation, tracking, and reporting, utilizing data to drive decision-making

Research Assistant

Hoboken, NJ · On-site

$15.92/hr

Convert existing immersive VR rehabilitation tasks into AR counterparts, including spatial ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...

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Assistant Vr Engineer information

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$33K

$88.8K

$134.5K

How much do assistant vr engineer jobs pay per year?

As of Jul 27, 2026, the average yearly pay for assistant vr engineer in the United States is $88,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,500.00 and $104,500.00 per year, depending on experience, location, and employer.

What is the difference between Assistant VR Engineer vs VR Developer?

AspectAssistant VR EngineerVR Developer
Required CredentialsBachelor's in Computer Science, VR/AR certificationsBachelor's or higher in Computer Science, VR/AR certifications
Work EnvironmentSupport roles in development teams, assisting with hardware/software setupDesign, develop, and implement VR applications and experiences
Employer & Industry UsageGame studios, tech companies, research labsGame studios, tech firms, entertainment industry
Common Search & Comparison IntentUnderstanding entry-level roles assisting VR projectsCreating and coding VR experiences

Assistant VR Engineers typically support VR development teams by assisting with hardware setup, testing, and troubleshooting, often requiring foundational knowledge of VR systems. VR Developers focus on designing, coding, and implementing immersive VR applications, requiring more advanced programming skills. Both roles are essential in the VR industry, but they differ in responsibilities and experience levels.

What cities are hiring for Assistant Vr Engineer jobs? Cities with the most Assistant Vr Engineer job openings:
What are the most commonly searched types of Vr Engineer jobs? The most popular types of Vr Engineer jobs are:
What states have the most Assistant Vr Engineer jobs? States with the most job openings for Assistant Vr Engineer jobs include:
Graduate Assistant - VR Application Development

Graduate Assistant - VR Application Development

University of South Carolina

Los Angeles, CA • On-site

$15 - $20/wk

Part-time

Posted 12 days ago


Job description

Posting Summary
Logo Posting Number STU00025PO26 Job Title Student Employee Internal Title Graduate Assistant - VR Application Development Campus Upstate College/Division USC Upstate College/Division Level Department UPS College of Science & Technology Administration Advertised Salary $15 per hour for up to a 20-hour week. Extends for 12.5 weeks a semester for 2 semesters Location of Vacancy USC Upstate, Spartanburg, SC Part/Full Time Part Time Hours per week 20 Work Schedule
Approximately 20 hours per week during the Fall 2026 and Spring 2027 semesters. Schedule will be coordinated with the supervisor around the student's course schedule and project needs. Regular weekday availability and attendance at a weekly supervisory meeting are required; some work may be completed independently or remotely when appropriate and approved.
Job Search Category Student Employee
Position Description
Advertised Job Summary
The Department of Informatics and Engineering Systems seeks a graduate assistant to support the development and research evaluation of virtual reality applications for visualizing abstract concepts in STEM. The position will begin with the TITANS2 research project, an immersive learning application designed to teach conditional probability and the law of total probability. The graduate assistant will review and understand the existing application and development environment, update the current version or rebuild it when necessary, and prepare a functional application for deployment and testing on Meta Quest 3 devices in an upcoming semester. Responsibilities may also include improving interaction design, troubleshooting application performance, documenting the codebase and deployment process, user testing, and assisting with research materials, data collection, presentations, conference papers, reports, and manuscripts. After the initial application is prepared for classroom testing, assignments involving experimental design, development of new STEM learning applications, shared multi-user VR/AR learning environments, or extension of TITANS2 to additional topics will, where practical, be matched to the graduate assistant's experience and professional interests. This is a mentored experience in immersive application development, educational technology, human-subjects research, and research publication.
Qualifications
Applicants should have strong problem-solving, organizational, written, and verbal communication skills and an interest in virtual reality, augmented reality, game development, educational technology, or STEM education research. Experience with Unity and C# is strongly preferred because the current TITANS2 application was developed in that environment. Applicants with comparable experience in another game engine, programming language, or immersive-development toolchain may also be considered if they can demonstrate the ability to recreate or convert the application and deploy it to a Meta Quest 3 device. Experience with one or more of the following is preferred: Unity XR, Meta Quest development, OpenXR, 3D interaction design, debugging, software documentation, networking or multiplayer development, user testing, statistical analysis, technical writing, or human-subjects research. The successful candidate must be able to learn new tools, work independently, regularly communicate progress, document technical decisions, and collaborate with faculty.
Must be a currently enrolled graduate student with six graduate credit hours per semester
Current graduate students are required to have a 3.0 GPA
Newly admitted graduate students must have an undergraduate 2.75 GPA
To maintain the position, graduate students must maintain a 3.0 GPA
Posting Detail Information
Number of Vacancies 1 Desired Start Date 08/16/2026 Job Open Date 07/16/2026 Job Close Date Open Until Filled Yes Special Instructions to Applicant
This employment site is updated on a regular basis. The length of the recruitment and screening process may vary from position to position, depending upon a variety of factors. Should review of your qualifications result in a decision to pursue your candidacy, you will be contacted by phone or email.
Quicklink for Posting https://uscjobs.sc.edu/postings/209654 EEO Statement
The University of South Carolina does not discriminate in educational or employment opportunities or decisions for qualified persons on the basis of age, ancestry, citizenship status, color, disability, ethnicity, familial status, gender (including transgender), gender identity or expression, genetic information, HIV/AIDs status, military status, national origin, pregnancy (false pregnancy, termination of pregnancy, childbirth, recovery therefrom or related medical conditions, breastfeeding), race, religion (including religious dress and grooming practices), sex, sexual orientation, veteran status, or any other bases under federal, state, local law, or regulations.