1

Flexible Vr Engineer Jobs (NOW HIRING)

Power Engineer

Fort Collins, CO · On-site

$93K - $135K/yr

This role includes technical ownership of onboard VR designs supporting very highcurrent CPUs and ... Flexible spending account * Life insurance * Generous time off policies, including; * 4-12 weeks ...

Senior Software Engineer - Release

San Mateo, CA · On-site

$139K - $183K/yr

... VR, and servers * Work in C++ engine code to improve telemetry reporting, enhance feature rollout ... Work directly with engineering customers to turn pain points into durable, flexible, and safe-by ...

Chief Engineer

Denver, CO · On-site

$200K - $250K/yr

Experience with virtual reality or augmented reality hardware (Rift, VIVE, Gear VR, etc ... Flexible Spending Account (FSA) * 401(k) Retirement Plan * Voluntary Worksite Benefits (Accident ...

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Our flexible, fun, and transparent approach has allowed us to work with well known brands like ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

next page

Showing results 1-20

Flexible Vr Engineer information

What cities are hiring for Flexible Vr Engineer jobs? Cities with the most Flexible Vr Engineer job openings:
What are the most commonly searched types of Vr Engineer jobs? The most popular types of Vr Engineer jobs are:
What states have the most Flexible Vr Engineer jobs? States with the most job openings for Flexible Vr Engineer jobs include:
AR/VR/ Unity

AR/VR/ Unity

Quantum World Technologies Inc

Redmond, WA • On-site

Full-time

Posted 11 days ago


Job description

Job Title: AR/VR application developer (Unity Engine + AOSP + Firmware)

Job Location: Redmond, WA (Onsite for 5 days a week)

Job Type: Fulltime

Experience: 5 to 10 Years

Skills: Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python

Job Description:

  • Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or Python
  • Support H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:
  • Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems
  • Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more
  • Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems
  • Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)
  • Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)
  • Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future
  • Working with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies

Minimum Qualifications:

  • Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 3 years’ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
  • Experience integrating custom systems including sensors, API/SDK frameworks, and firmware
  • Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives
  • Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner
  • Willingness to occasionally travel to study sites

Preferred Qualifications:

  • Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry
  • Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers
  • Experience developing AR/VR applications
  • Experience with Android Studio and/or Unity
  • Experience with Python