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Full Time Vr Engineer Jobs (NOW HIRING)

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

Training Developer II

Palmdale, CA ยท On-site

$56K - $96K/yr

We are looking for an AR/VR Training Developer to join our Air Systems Maintenance Training team in ... Work full time, 100% on-site with fellow team members in Palmdale, CA. * Ability to obtain and ...

Engineer, Unity

Winter Park, FL ยท On-site

$97K - $131K/yr

In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ... A very competitive full-time salaried position * Semi-Flex Schedule * Medical & Dental coverage * 3 ...

Integration Engineer

Lansing, KS

$100K - $134K/yr

Integration Engineer - Simulation and Prototyping Full-time Fort Leavenworth, Kansas About Us ... Integrate AR/VR and visualization technologies * Translate technical concepts into demonstrable ...

$100K - $134K/yr

Integration Engineer - Simulation and Prototyping Full-time Fort Leavenworth, Kansas About Us ... Integrate AR/VR and visualization technologies * Translate technical concepts into demonstrable ...

... AR/VR apps, and AI/ML. We are headquartered in Miami, FL with a strong South American team, and ... Fully remote position (LATAM) * Full-time position * Opportunity to work on cutting-edge AI ...

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Full Time Vr Engineer information

What is a Full Time VR Engineer?

A Full Time VR Engineer is a professional who specializes in designing, developing, and maintaining virtual reality (VR) applications and systems. These engineers work with immersive technologies, including VR headsets and motion sensors, to create interactive simulations and experiences for gaming, training, education, or other industries. Their responsibilities often include 3D modeling, coding in languages like C# or C++, and working with VR development platforms such as Unity or Unreal Engine. Being full time means they dedicate their regular working hours exclusively to this role, often collaborating with other engineers, designers, and stakeholders to bring VR projects to life.

What is the difference between Full Time Vr Engineer vs Full Time AR Developer?

AspectFull Time Vr EngineerFull Time AR Developer
Required CredentialsBachelor's in Computer Science, VR/AR certificationsBachelor's in Computer Science, AR certifications
Work EnvironmentVR labs, gaming studios, tech companiesAR labs, mobile app companies, tech firms
Industry UsageGaming, training, simulationRetail, healthcare, industrial applications
Common Search/ComparisonYesYes

Full Time VR Engineers focus on developing immersive virtual reality experiences, often in gaming or simulation sectors, requiring expertise in 3D modeling, programming, and hardware integration. Full Time AR Developers work on augmented reality applications, overlaying digital content onto real-world environments, with similar technical skills but a focus on mobile and AR-specific platforms. Both roles share overlapping skills and credentials but differ in application and industry focus.

What are the key skills and qualifications needed to thrive as a Full Time VR Engineer, and why are they important?

To thrive as a Full Time VR Engineer, you need a strong background in computer science, 3D graphics, and experience with VR platforms, typically supported by a relevant degree. Proficiency in programming languages like C++ or C#, Unity or Unreal Engine, and familiarity with VR hardware such as Oculus or HTC Vive is critical. Creativity, problem-solving abilities, and effective teamwork are standout soft skills in this role. These competencies enable the development of immersive, interactive VR experiences that meet user needs and technical requirements.

What are some common challenges Full Time VR Engineers face when collaborating with cross-functional teams?

Full Time VR Engineers often work closely with designers, artists, and product managers to create immersive experiences. A common challenge is bridging the gap between technical feasibility and creative vision, as each team may have different priorities or understandings of VR capabilities. Effective communication and flexibility are essential to ensure everyone is aligned and project goals are met. Additionally, keeping up with rapidly evolving VR technologies while managing project deadlines requires strong organizational and problem-solving skills.
More about Full Time Vr Engineer jobs
What are the most commonly searched types of Vr Engineer jobs? The most popular types of Vr Engineer jobs are:
What job categories do people searching Full Time Vr Engineer jobs look for? The top searched job categories for Full Time Vr Engineer jobs are:
Infographic showing various Full Time Vr Engineer job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.
AR/VR/ Unity

AR/VR/ Unity

Quantum World Technologies Inc

Redmond, WA โ€ข On-site

Full-time

Posted 26 days ago


Job description

Job Title: AR/VR application developer (Unity Engine + AOSP + Firmware)

Job Location: Redmond, WA (Onsite for 5 days a week)

Job Type: Fulltime

Experience: 5 to 10 Years

Skills: Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python

Job Description:

  • Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or Python
  • Support H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:
  • Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems
  • Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more
  • Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems
  • Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)
  • Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)
  • Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (โ€œvirtual labsโ€) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future
  • Working with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies

Minimum Qualifications:

  • Bachelorโ€™s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 3 yearsโ€™ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
  • Experience integrating custom systems including sensors, API/SDK frameworks, and firmware
  • Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives
  • Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner
  • Willingness to occasionally travel to study sites

Preferred Qualifications:

  • Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry
  • Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers
  • Experience developing AR/VR applications
  • Experience with Android Studio and/or Unity
  • Experience with Python