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Vr Engineer Jobs in Seattle, WA (NOW HIRING)

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

AR/VR Software Engineer

Seattle, WA ยท On-site

$139.50 - $210.10/hr

Implement AR/VR software application features by authoring and testing code in various programming languages (such as Swift, Objective-C, and C++) and software stacks (such as SwiftUI, and UIKit)

New

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site +1

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

We develop core capacity across a range of product domains including Avatars, AR/VR remote presence ... Design and prototype automation for calibration in collaboration with mechanical engineers and ...

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Showing results 1-20

Vr Engineer information

See Seattle, WA salary details

$28.7K

$124.8K

$207.3K

How much do vr engineer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for vr engineer in Seattle, WA is $124,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,373.00 and $154,770.00 per year, depending on experience, location, and employer.

What is a VR engineer?

A VR Engineer is responsible for designing, developing, and optimizing virtual reality experiences and applications. They work with technologies such as game engines (like Unity or Unreal Engine), 3D modeling, programming languages (C++, C#, Python), and VR hardware (Oculus, HTC Vive, etc.). Their role includes writing code, troubleshooting technical issues, and ensuring performance optimization for immersive experiences. VR Engineers often collaborate with designers, artists, and other developers to create interactive and realistic virtual environments.

What are the key skills and qualifications needed to thrive as a VR engineer?

To thrive as a VR Engineer, you need expertise in computer programming (often C#/C++), 3D modeling, VR hardware integration, and a strong understanding of UX/UI, typically supported by a degree in computer science, engineering, or a related field. Familiarity with development platforms like Unity or Unreal Engine and knowledge of VR hardware (such as Oculus Rift, HTC Vive, or Meta Quest) are crucial; certifications in these engines can be advantageous. Strong problem-solving skills, creativity, and collaboration are important soft skills to help you design immersive and accessible virtual experiences. These skills are vital for building functional, engaging, and technically sound VR solutions that meet user and client needs in a dynamic and fast-evolving field.

What are some common challenges faced by VR engineers, and how can they be addressed?

VR Engineers often encounter challenges such as optimizing performance for real-time rendering, ensuring compatibility across multiple VR devices, and maintaining user comfort to prevent motion sickness. Working closely with designers, QA testers, and other developers is essential to identify and resolve such issues efficiently. Staying up-to-date with rapid advancements in VR hardware and software is also important for producing cutting-edge solutions. Proactively seeking feedback and iterating on prototypes can help address usability and technical hurdles, resulting in smoother and more engaging VR experiences.

How much do VR engineers make?

VR engineers typically earn a median annual salary ranging from $70,000 to $120,000, depending on experience, location, and skill level. Senior roles or those with specialized skills in 3D modeling, programming, or hardware integration can command higher salaries.

Is VR engineering a good career?

VR engineering is a growing field focused on developing virtual reality hardware and software, requiring skills in programming, 3D modeling, and user experience design. It offers opportunities in entertainment, training, and simulation industries, with demand expected to increase as VR technology advances. However, it often requires continuous learning and staying updated with new tools and platforms.
Infographic showing various Vr Engineer job openings in Seattle, WA as of August 2026, with employment types broken down into 91% Full Time, 4% Part Time, and 5% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $124,845 per year, or $60 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Re-posted 29 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.