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Vr Engineer Jobs in California (NOW HIRING)

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

Lead a team of engineers as part of a cross‑disciplinary game development team * Oversee game ... VR experience * Prior director‑level leadership experience Salary range: $225,000 - $260,000 (Los ...

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

... VR, AI, among others. 3) Manage various projects from start to finish, including documentation and prototypes. 4) Work with others across departments to develop new engineering activities and ...

... VR, AI, among others. 3) Manage various projects from start to finish, including documentation and prototypes. 4) Work with others across departments to develop new engineering activities and ...

Computer Vision Engineer

Burlingame, CA · On-site

$125K - $148K/yr

Meta Reality Labs is seeking a Machine Learning Engineer to drive the productization of gesture recognition models for our AR/VR devices. This role brid.

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Showing results 1-20

Vr Engineer information

See California salary details

$25.9K

$113K

$187.5K

How much do vr engineer jobs pay per year?

As of Aug 13, 2026, the average yearly pay for vr engineer in California is $112,954.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,765.00 and $140,029.00 per year, depending on experience, location, and employer.

What are some common challenges faced by VR engineers, and how can they be addressed?

VR Engineers often encounter challenges such as optimizing performance for real-time rendering, ensuring compatibility across multiple VR devices, and maintaining user comfort to prevent motion sickness. Working closely with designers, QA testers, and other developers is essential to identify and resolve such issues efficiently. Staying up-to-date with rapid advancements in VR hardware and software is also important for producing cutting-edge solutions. Proactively seeking feedback and iterating on prototypes can help address usability and technical hurdles, resulting in smoother and more engaging VR experiences.

What are the key skills and qualifications needed to thrive as a VR engineer?

To thrive as a VR Engineer, you need expertise in computer programming (often C#/C++), 3D modeling, VR hardware integration, and a strong understanding of UX/UI, typically supported by a degree in computer science, engineering, or a related field. Familiarity with development platforms like Unity or Unreal Engine and knowledge of VR hardware (such as Oculus Rift, HTC Vive, or Meta Quest) are crucial; certifications in these engines can be advantageous. Strong problem-solving skills, creativity, and collaboration are important soft skills to help you design immersive and accessible virtual experiences. These skills are vital for building functional, engaging, and technically sound VR solutions that meet user and client needs in a dynamic and fast-evolving field.

How much do VR engineers make?

VR engineers typically earn a median annual salary ranging from $70,000 to $120,000, depending on experience, location, and skill level. Senior roles or those with specialized skills in 3D modeling, programming, and hardware integration can command higher salaries.

What is a VR engineer?

A VR Engineer is responsible for designing, developing, and optimizing virtual reality experiences and applications. They work with technologies such as game engines (like Unity or Unreal Engine), 3D modeling, programming languages (C++, C#, Python), and VR hardware (Oculus, HTC Vive, etc.). Their role includes writing code, troubleshooting technical issues, and ensuring performance optimization for immersive experiences. VR Engineers often collaborate with designers, artists, and other developers to create interactive and realistic virtual environments.

Is virtual reality engineering a good career?

Virtual reality engineering is a growing field that involves developing immersive experiences using skills in 3D modeling, programming, and hardware integration. It offers opportunities in industries such as gaming, healthcare, and training, with demand for skilled professionals increasing as VR technology advances. Success typically requires knowledge of programming languages, 3D design tools, and hardware systems.
Infographic showing various Vr Engineer job openings in California as of August 2026, with employment types broken down into 88% Full Time, 5% Part Time, 2% Temporary, and 5% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $112,954 per year, or $54.3 per hour.

Front-End Engineer (WebXR / VR)

Droyd Robotics

San Francisco, CA • On-site

$130K - $175K/yr

Full-time

Re-posted 22 days ago


Job description

About the Team
Droyd builds autonomous robotic systems that automate repetitive manual work in real environments. We design and manufacture our hardware in-house, which means iteration, fabrication, and execution all happen under one roof.
Our robots need software interfaces that are clear, efficient, and practical for real use. Our product and software efforts span teleoperation, internal tools, customer demos, and company-facing materials - front-end engineering plays a central role across all of it.
About the Role
As a Front-End Engineer (WebXR / VR) at Droyd, you will build the immersive and web-based interfaces our operators and customers use to control and monitor robots. You will own front-end systems for teleoperation, including WebXR / VR experiences that let operators see through and command our robots in real time.
You will work closely with designers and robotics engineers to turn rough ideas into production-grade interfaces.
This role is based on-site in San Francisco, CA.
In This Role, You'll
Front-End & WebXR / VR Development
  • Build and own web and WebXR / VR interfaces for teleoperation and operator workflows
  • Develop real-time, low-latency UIs that stream robot data and video
  • Improve usability and performance across internal and external product surfaces

Design-to-Production
  • Work closely with designers to bring concepts into production
  • Iterate quickly based on operator and team feedback

Collaboration
  • Partner with robotics and backend engineers to integrate front-end systems with the control stack
  • Help maintain a consistent, high-quality interface across products

Work Environment & Schedule
  • On-site in San Francisco, CA
  • Full-time

Compensation: $130K-$175K base salary, plus equity
We're Looking For Candidates Who
  • Have strong front-end engineering skills (JavaScript / TypeScript, modern frameworks)
  • Have experience building WebXR, VR, WebGL, or other real-time / 3D web interfaces
  • Have experience designing practical, user-centered workflows
  • Can collaborate closely with designers and engineers in a fast-paced environment

Nice to have:
  • Experience with VR or teleoperation interfaces
  • Experience in robotics, industrial, or highly technical products
  • Familiarity with real-time video / data streaming (WebRTC)

About Droyd
Droyd builds autonomous robotic systems that operate in real production environments. We design the hardware, develop the control stack, and generate the data that enables generalist robotics.
If we do this right, robots stop being demos and start being infrastructure.
Join us and help build the systems that make it real.