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Vr Engineer Jobs (NOW HIRING)

$91.47 - $125.77/hr

... Engineer - Gaming / VR (w/d/m), der/die unsere DevOps-Strategie maรŸgeblich mitgestaltet und die technologische Grundlage fรผr die Entwicklung unserer immersiven VR-Trainingslรถsungen ...

Sound Designer (Remote)

San Francisco, CA ยท Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

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Support users and VR events by gathering issue details, following documented processes, and preparing systems for design reviews and engineering sessions. * Maintain documentation for maintenance ...

We are seeking a Linux VR/RE Develope r to participate in the design, development, test and ... following programming languages: Python, C/C++, Java on a Linux platform โ€ข Three years of ...

Description We are seeking a Linux VR/RE Develope r to participate in the design, development, test ... Three years of experience developing software on a Linux platform using the following programming ...

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VR Robot Operator

Ellabell, GA ยท On-site

$28/hr

Strong computer proficiency; experience with PC gaming, VR systems, or Linux environments is a plus ... Communicate clearly with engineers and managers about blockers, improvement opportunities, and task ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of ...

THE ROLE YinzCam, Inc. is seeking an AR Developer in Pittsburgh, PA to create new augmented reality experiences for professional sports teams/stadiums by analyzing user needs and software ...

Deploy solutions to Virtual Reality (VR) and Augmented Reality (AR) platforms including the latest hardware from Meta, Varjo, HTC, and others * Perform systems engineering activities to improve data ...

Showing results 21-40

VR Engineer information

See salary details

$26.5K

$115.3K

$191.5K

How much do vr engineer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for vr engineer in the United States is $115,350.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $143,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by VR engineers, and how can they be addressed?

VR Engineers often encounter challenges such as optimizing performance for real-time rendering, ensuring compatibility across multiple VR devices, and maintaining user comfort to prevent motion sickness. Working closely with designers, QA testers, and other developers is essential to identify and resolve such issues efficiently. Staying up-to-date with rapid advancements in VR hardware and software is also important for producing cutting-edge solutions. Proactively seeking feedback and iterating on prototypes can help address usability and technical hurdles, resulting in smoother and more engaging VR experiences.

What are the key skills and qualifications needed to thrive as a VR engineer?

To thrive as a VR Engineer, you need expertise in computer programming (often C#/C++), 3D modeling, VR hardware integration, and a strong understanding of UX/UI, typically supported by a degree in computer science, engineering, or a related field. Familiarity with development platforms like Unity or Unreal Engine and knowledge of VR hardware (such as Oculus Rift, HTC Vive, or Meta Quest) are crucial; certifications in these engines can be advantageous. Strong problem-solving skills, creativity, and collaboration are important soft skills to help you design immersive and accessible virtual experiences. These skills are vital for building functional, engaging, and technically sound VR solutions that meet user and client needs in a dynamic and fast-evolving field.

How much do VR engineers make?

VR engineers typically earn a median annual salary ranging from $70,000 to $120,000, depending on experience, location, and skill level. Senior roles or those with specialized skills in 3D modeling, programming, and hardware integration can command higher salaries.

What is a VR engineer?

A VR Engineer is responsible for designing, developing, and optimizing virtual reality experiences and applications. They work with technologies such as game engines (like Unity or Unreal Engine), 3D modeling, programming languages (C++, C#, Python), and VR hardware (Oculus, HTC Vive, etc.). Their role includes writing code, troubleshooting technical issues, and ensuring performance optimization for immersive experiences. VR Engineers often collaborate with designers, artists, and other developers to create interactive and realistic virtual environments.

Is virtual reality engineering a good career?

Virtual reality engineering is a growing field that involves developing immersive experiences using skills in 3D modeling, programming, and hardware integration. It offers opportunities in industries such as gaming, healthcare, and training, with demand for skilled professionals increasing as VR technology advances. Success typically requires knowledge of programming languages, 3D design tools, and hardware systems.
More about VR Engineer jobs
What cities are hiring for Vr Engineer jobs? Cities with the most Vr Engineer job openings:
What are the most commonly searched types of Vr Engineer jobs? The most popular types of Vr Engineer jobs are:
What states have the most Vr Engineer jobs? States with the most job openings for Vr Engineer jobs include:
Infographic showing various Vr Engineer job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $115,350 per year, or $55.5 per hour.

Junior Content Developer (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$75K - $85K/yr

Full-time

Posted 23 days ago


Job description

OUR MISSION

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize immersive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to improve student engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

THE JOB

Junior Content Developer

JOB DESCRIPTION

We are seeking a highly skilled content and curriculum designer to join our team and play a crucial role in the development of math and science content, both in VR and in accompanying materials. The ideal candidate will have a passion for experiential education, learning design, and problem-solving, and the ability to think spatially, systemically, and creatively when designing learning experiences.

KEY RESPONSIBILITIES

  • Design new math and science modules in VR :
    • Research, design, scope, and script standards-aligned learning experiences
    • Lead the production of multiple modules simultaneously
  • Review and refine existing content:
    • Fully own the content of existing modules
    • Make recommendations for changes as needed
  • Develop, refine, and update curriculum materials
    • Create and adjust multimedia materials for teacher and student use
  • Advocate for content integrity, module quality, and continuous improvement
    • Fully own and advocate for the accuracy, depth, and rigor of each module
    • Embrace the iterative nature of high-quality content development
  • Collaborate with cross-functional teams
    • Work closely with content developers, engineers, artists, and instructional specialists to ensure clarity and alignment
    • Communicate frequently and effectively

REQUIREMENTS

  • Commitment to transforming and reimagining STEM education
  • Bachelor's degree in a STEM field
  • Proven experience in instructional and/or interactive design
  • Written and verbal communication skills, with a talent for explaining complex mathematical and scientific concepts clearly and concisely
  • Ability to think spatially and creatively about STEM concepts
  • Strong analytical and problem-solving skills
  • Exceptional time management skills; ability to prioritize and handle concurrent projects
  • Ability to work independently and as part of a team
  • Ability to flexibly meet across time zones (EST and PST)

NICE TO HAVES

  • A background in engineering
  • Familiarity with VR hardware and software, such as Pico, Quest, or similar platforms
  • Experience with project management tools such as Jira

ADDITIONAL INFORMATION

  • Full-time role, fully remote or hybrid (if based near our San Francisco office)
  • Competitive salary commensurate with experience

EQUAL OPPORTUNITY WORKPLACE

Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.