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Unreal Engine Remote Jobs (NOW HIRING)

Unreal Engineer

$95K - $100K/yr

Design, build, and maintain interactive systems, tools, and experiences within Unreal Engine ... Remote Reporting Structure: Reports directly to the Lead Unreal Engineer or Director of Technology ...

Unreal Programmer

$70K - $100K/yr

High Voltage is looking for experienced and passionate Unreal Engine 5 Programmers to join our team ... Remote Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We ...

Senior Unreal Engine Engineer (Switch)

$107K - $146K/yr

Location: Remote, based in Brazil, Eastern USA or Braga * Duration: Contract position until May ... Professional experience developing software with the Unreal Game Engine * Subject matter expert in ...

New

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

Senior Gameplay Engineer

Boston, MA · On-site +1

$118K - $217K/yr

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Gameplay Engineer

Boston, MA · On-site +1

$118K - $217K/yr

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

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How much do unreal engine remote jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for unreal engine remote in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are some typical challenges faced by Unreal Engine Remote professionals, and how can they be addressed?

Unreal Engine Remote professionals often encounter challenges such as time zone differences, communication gaps within distributed teams, and keeping up with project synchronization. To address these, it's important to establish clear communication routines, make effective use of project management and version control tools, and regularly participate in virtual team meetings. Staying organized and proactive about sharing updates can also help bridge the gap when working remotely. Employers typically support remote workflows by providing collaboration platforms and fostering a culture of transparency, enabling remote developers to stay aligned and productive.

What is an Unreal Engine Remote job?

An Unreal Engine Remote job involves working with Unreal Engine, a powerful game development platform, while operating remotely from any location. These roles can include game development, 3D modeling, animation, virtual production, and simulation across industries like gaming, film, architecture, and automotive. Remote Unreal Engine professionals collaborate with teams online, using tools like version control systems and communication platforms. Companies hire remote Unreal Engine developers to leverage global talent without location constraints.

What are the key skills and qualifications needed to thrive in the Unreal Engine Remote position, and why are they important?

To thrive as an Unreal Engine Remote professional, you need a strong grasp of 3D graphics, C++/Blueprint scripting, and experience with Unreal Engine's development tools, often supported by a degree in computer science, game design, or a related field. Familiarity with version control systems (such as Git), real-time collaboration tools, and industry-standard asset pipelines is often expected. Excellent time management, proactive communication, and problem-solving skills are essential for remote collaboration and meeting project deadlines. These capabilities are critical to delivering high-quality results within distributed teams and rapidly evolving project environments.

More about Unreal Engine Remote jobs
What cities are hiring for Unreal Engine Remote jobs? Cities with the most Unreal Engine Remote job openings:
What are the most commonly searched types of Unreal Engine jobs? The most popular types of Unreal Engine jobs are:
What states have the most Unreal Engine Remote jobs? States with the most job openings for Unreal Engine Remote jobs include:
Infographic showing various Unreal Engine Remote job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.
Unreal Engineer

$95K - $100K/yr

Full-time

Posted 3 days ago


Job description

About HTX Labs
Since 2017, HTX Labs has been on a mission to accelerate the future of learning, employing immersive software training solutions and content development services for the Department of Defense to elevate the level of proficiency and preparedness of today's warfighter.
HTX Labs developed the EMPACT® Immersive Learning Platform to address a growing need to modernize training, improve safety, maximize operational efficiency, and build resilience and readiness across the defense industry.
HTX Labs is dedicated to driving learning innovation, providing the necessary digital infrastructure to empower users to easily create, deploy, measure, and sustain mission-specific, immersive training programs anytime, anywhere, on any device, with anyone, at scale.
We're looking for an Unreal Engineer to join our Product team.
As an Unreal Engineer at HTX Labs, you'll develop core systems and tools for the immersive, interactive experiences within the EMPACT® platform - combining technical engineering with creative problem-solving to bring real-world training scenarios to life. You'll design and implement systems, tools, and interactions that support realistic procedures, AI-assisted workflows, and dynamic multi-platform delivery (VR, desktop, tablet).
This role requires both technical depth and creative collaboration - working closely with Technical Artists, Designers, and Gameplay Engineers to ensure that teams have the tools they need, build a rich SDK that extends our capabilities, and interacts with our backend to submit analytics and performance data for students and instructors.
Who You Are
* You're a technically skilled Unreal developer who thrives in real-time, interactive environments.
* You balance creative innovation with engineering discipline and code clarity.
* You love solving complex problems - especially ones that help people learn or perform better.
* You understand how to collaborate across teams - art, design, engineering, and instructional systems - to deliver cohesive experiences.
* You enjoy building tools and systems that are utilized by others to achieve their goals.
* You take pride in clean, modular, reusable code that makes systems scalable and maintainable.
Responsibilities
* Development & Implementation
* Design, build, and maintain interactive systems, tools, and experiences within Unreal Engine (Blueprints and/or C++).
* Integrate web services and API endpoints to persist data and push analytics of user's performances.
* Implement systems and APIs that work across different platforms and use cases.
* Build flexible, data-driven solutions that enable other teams to build systems off of.
* Work with DevOps to implement pipelines that build and deliver the client reliably.
* Understand existing implementations and guide change to maximize backwards compatibility.
* Collaboration & Documentation
* Work closely with IS, Design, and CX teams to deliver client improvements and capabilities.
* Document systems, features, and workflows clearly for reusability and scalability.
* Participate in peer reviews, system architecture, and daily syncs.
* Communicate progress, blockers, and risks proactively to producers and team members.
* Innovation & R&D
* Explore new Unreal capabilities (e.g., AI integration, procedural systems, etc.).
* Prototype new interactions, SDKs/APIs, and/or AI-assisted training tools.
* Support HTX's AI Enablement and Rapid Prototyping initiatives by contributing technical expertise.
Skills
* Strong proficiency in Unreal Engine 5 (Blueprints and C++).
* Understanding of game engine architecture, asset integration, and optimization techniques.
* Familiarity with source control systems (Perforce, Git).
* Strong debugging and performance profiling skills.
* Experience building user interactions, gameplay systems, or simulation logic.
* Excellent problem-solving and collaboration skills.
Preferred Skills
* Experience developing for VR/XR devices (Quest, Vive, etc.).
* Knowledge of AI/ML integrations or LLM-driven systems within Unreal.
* Familiarity with DoD, aerospace, or industrial simulation content.
* Experience with multiplayer systems, replication, or data synchronization.
* Familiarity with cloud integrations, APIs, or data services.
* Understanding of secure software practices under NIST/CMMC standards.
* Basic understanding of Python or scripting for tool automation.
Requirements
* 3-6 years of experience developing in Unreal Engine (Blueprint and C++).
* Bachelor's degree in Computer Science, Game Development, or related technical field (or equivalent experience).
* Demonstrated experience delivering real-time, interactive applications.
* Must be authorized to work in the U.S.
* Ability to obtain a DoD security clearance if required.
Work Location: Remote
Reporting Structure: Reports directly to the Lead Unreal Engineer or Director of Technology
We're constantly working towards making HTX Labs the best place to work, for everyone. We believe deeply that bringing together diversity of thoughts, perspectives and expression is key for building the best product for our equally diverse community. We celebrate uniqueness and whatever makes you, you and encourage everyone who wants to help us transform the way the world learns, to join us on our journey. We value all types of experiences. If you don't think you quite meet every qualification, we'd still love to hear from you. We are interested in qualified candidates who are eligible to work in the United States. We are not able to sponsor work visas at this time.
htx.recruiting@htxlabs.com
The pay range for this role is:
95,000 - 100,000 USD per year (Remote (United States))