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Unreal Engine Remote Jobs (NOW HIRING)

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Solid foundation in Unreal Engine 5, specifically, features and systems related to animation ... Remote roles in the US are only available to candidates that reside in the following states:

RESPONSIBILITIES • Develop and maintain automated build software using Unreal Engine 5, primarily ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Solid foundation in Unreal Engine 5, specifically, features and systems related to animation ... Remote roles in the US are only available to candidates that reside in the following states:

Foster remote teams enthusiasm for the project * Work with internal stakeholders and or IP owners ... Epic's award-winning Unreal Engine technology not only provides game developers the ability to ...

... using the Unreal Engine NICE-TO-HAVE SKILLS • Experience with development on a variety of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Expert knowledge of 3ds Max, V-Ray, Enscape, Twinmotion, Unreal Engine, Revit, and Adobe Creative Suite. Experience with Grasshopper/Rhino is a plus. * Industry Experience: Strong background in ...

Leveraging the Unreal Engine and technology the team has built, direct the engineering organization ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

... Unreal Engine to train computer vision models. This requires coding in Python with PyTorch ... Vienna, VA and Chantilly, VA with remote flexibility Responsibilities: As a Machine Learning ...

Familiarity with Unreal Engine 5, including Blueprint-based workflows for ability or gameplay ... Fully remote working model with flexibility to work from almost anywhere. * Generous paid time off ...

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How much do unreal engine remote jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for unreal engine remote in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are some typical challenges faced by Unreal Engine Remote professionals, and how can they be addressed?

Unreal Engine Remote professionals often encounter challenges such as time zone differences, communication gaps within distributed teams, and keeping up with project synchronization. To address these, it's important to establish clear communication routines, make effective use of project management and version control tools, and regularly participate in virtual team meetings. Staying organized and proactive about sharing updates can also help bridge the gap when working remotely. Employers typically support remote workflows by providing collaboration platforms and fostering a culture of transparency, enabling remote developers to stay aligned and productive.

What is an Unreal Engine Remote job?

An Unreal Engine Remote job involves working with Unreal Engine, a powerful game development platform, while operating remotely from any location. These roles can include game development, 3D modeling, animation, virtual production, and simulation across industries like gaming, film, architecture, and automotive. Remote Unreal Engine professionals collaborate with teams online, using tools like version control systems and communication platforms. Companies hire remote Unreal Engine developers to leverage global talent without location constraints.

What are the key skills and qualifications needed to thrive in the Unreal Engine Remote position, and why are they important?

To thrive as an Unreal Engine Remote professional, you need a strong grasp of 3D graphics, C++/Blueprint scripting, and experience with Unreal Engine's development tools, often supported by a degree in computer science, game design, or a related field. Familiarity with version control systems (such as Git), real-time collaboration tools, and industry-standard asset pipelines is often expected. Excellent time management, proactive communication, and problem-solving skills are essential for remote collaboration and meeting project deadlines. These capabilities are critical to delivering high-quality results within distributed teams and rapidly evolving project environments.

More about Unreal Engine Remote jobs
What cities are hiring for Unreal Engine Remote jobs? Cities with the most Unreal Engine Remote job openings:
What are the most commonly searched types of Unreal Engine jobs? The most popular types of Unreal Engine jobs are:
What states have the most Unreal Engine Remote jobs? States with the most job openings for Unreal Engine Remote jobs include:
Infographic showing various Unreal Engine Remote job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Senior Animation Programmer

CD PROJEKT RED

Boston, MA • On-site, Remote

$118K - $217K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Animation Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
The Senior Animation Programmer is responsible for the implementation of CDPR-specific extensions and animation technology while working with the code for Unreal Engine's animation technology, tools, and pipelines. Through utilizing strong collaboration skills to align with cross-functional partners, you'll collaborate closely with animators, designers, character artists, and gameplay engineers. This role is key to bringing the world and characters to life, directly enhancing the player experience. You will be instrumental in a variety of areas, including creating large animated crowds with intricate behaviors, implementing complex interaction mechanics that seamlessly integrate animations into the environment, and developing realistic character reactions for deep narrative sequences.
Daily Responsibilities:
  • Developing bespoke animation systems and extensions for Unreal 5 animation systems to support character locomotion & lifelike behaviors, object & world interaction, large animated crowds, and more.
  • Developing gameplay mechanics related to locomotion and animation.
  • working daily in close collaboration with a diverse group of colleagues, including other engineers, designers, and animators.
  • Writing readable, high quality, efficient C++ code.
  • Maintaining, debugging, profiling, and bug fixing code to achieve the best quality and performance.
  • Documenting code and work, creating debug tools for other developers, creating tests to cover existing functionality.

Qualifications
  • 5+ years of practical expertise in designing and implementing modern game animation systems.
  • Thorough understanding of how animations are integrated in complex animation blend trees and state graphs.
  • Understanding of IK systems and their interaction with traditional FK solutions to ground characters in the environment.
  • Knowledge of modern game animation systems architectures.
  • Deep knowledge of C++.
  • Advanced math & algorithmic skills required to implement bespoke animation algorithms and functionality.
  • Advanced knowledge of multithreading practices and algorithms.
  • Thorough understanding of the overall character animation & geometry deformation stack.
  • Excellent communication and collaboration skills.

Nice to have
  • Solid foundation in Unreal Engine 5, specifically, features and systems related to animation.
  • Knowledge of motion-matching technology.
  • Experience in creating a AAA title for game consoles, debugging and profiling these games in a console environment.
  • Proven track record of addressing performance issues related to large numbers of animated NPCs.
  • Experience developing systems accelerated by GPUs.

Additional Information
The application window for this position will close by 10/30/2026.
This job can be hybrid/in-office or fully remote.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Health & Well-Being
  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network - support for working parents.
  • Flexible working hours.

Perks & Professional Growth
  • Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code - we like to keep it casual.

This position is a new role.
Estimated pay range for this position: $118,800 - $217,800 USD annually.
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
Videos To Watch
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