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Unreal Engine Remote Jobs (NOW HIRING)

You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Game Specialist

Manhattan, NY · On-site +1

$130K - $155K/yr

Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist

New York, NY · On-site +1

$130K - $155K/yr

Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Experience with Unreal Engine, Unity, or other similar game engines, including proficiency in ... This position has been designated as fully remote, meaning that the position is expected to ...

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Help team evolve Digital Twins in Unreal Engine for virtual visualization. * Apply an industrial ...

Experience with Unreal Engine, Unity, or other similar game engines, including proficiency in ... This position has been designated as fully remote, meaning that the position is expected to ...

... Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or Permanent Resident *This is a remote position *M&S ...

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

... Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or Permanent Resident *This is a remote position *M&S ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Santa Monica, CA · Remote

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · Remote

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · Remote

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Familiarity with Unity, Unreal Engine, or Real-Time 3D development. Experience supporting Machine ... Ability to work independently in a remote environment while supporting geographically distributed ...

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Unreal Engine Remote information

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How much do unreal engine remote jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for unreal engine remote in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are some typical challenges faced by Unreal Engine Remote professionals, and how can they be addressed?

Unreal Engine Remote professionals often encounter challenges such as time zone differences, communication gaps within distributed teams, and keeping up with project synchronization. To address these, it's important to establish clear communication routines, make effective use of project management and version control tools, and regularly participate in virtual team meetings. Staying organized and proactive about sharing updates can also help bridge the gap when working remotely. Employers typically support remote workflows by providing collaboration platforms and fostering a culture of transparency, enabling remote developers to stay aligned and productive.

What is an Unreal Engine Remote job?

An Unreal Engine Remote job involves working with Unreal Engine, a powerful game development platform, while operating remotely from any location. These roles can include game development, 3D modeling, animation, virtual production, and simulation across industries like gaming, film, architecture, and automotive. Remote Unreal Engine professionals collaborate with teams online, using tools like version control systems and communication platforms. Companies hire remote Unreal Engine developers to leverage global talent without location constraints.

What are the key skills and qualifications needed to thrive in the Unreal Engine Remote position, and why are they important?

To thrive as an Unreal Engine Remote professional, you need a strong grasp of 3D graphics, C++/Blueprint scripting, and experience with Unreal Engine's development tools, often supported by a degree in computer science, game design, or a related field. Familiarity with version control systems (such as Git), real-time collaboration tools, and industry-standard asset pipelines is often expected. Excellent time management, proactive communication, and problem-solving skills are essential for remote collaboration and meeting project deadlines. These capabilities are critical to delivering high-quality results within distributed teams and rapidly evolving project environments.

More about Unreal Engine Remote jobs
What cities are hiring for Unreal Engine Remote jobs? Cities with the most Unreal Engine Remote job openings:
What are the most commonly searched types of Unreal Engine jobs? The most popular types of Unreal Engine jobs are:
What states have the most Unreal Engine Remote jobs? States with the most job openings for Unreal Engine Remote jobs include:
Infographic showing various Unreal Engine Remote job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.
Principal Character Technical Artist

Principal Character Technical Artist

2K

San Mateo, CA • On-site, Remote

$133K - $198K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago


Job description

WE ARE GAME MAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist  is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building.

What You'll Do: 

  • Creative Partnership & Strategy: Partner with Pillar teams to shape feature development. Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments. 
  • Technical Innovation & Fidelity: Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art. 
  • Pipeline Architecture & Tooling: Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios.
  • Performance & Optimization: Establish technical budgets and performance benchmarks. Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. Work with Engineering to ensure character animation systems scale across platform targets.
  • Mentorship & Leadership: Guide, deploy, and mentor a team of character technical artists. Elevate their technical skills and foster a culture of creative problem-solving.

What Will Make You A Great Fit:

  • Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.
  • Engine Mastery: Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation.
  • DCC & Scripting: Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development.
  • Specialization: Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques.
  • Bonus: Experience working on live-service, free-to-play, or multiplayer action games.

The pay range for this position in California at the start of employment is expected to be between $133,400 and $198,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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