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Entry Level Unreal Engine Jobs (NOW HIRING)

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts ... Unity, Unreal Engine, EDGE or similar graphics engines. Citizenship or lawful permanent resident ...

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts ... Unity, Unreal Engine, EDGE or similar graphics engines. Citizenship or lawful permanent resident ...

We are seeking an entry-level Software Engineer responsible for developing software for a visual ... Experience as an Unreal Engine Developer. * Proficiency in C++ programming. * Background in game or ...

Entry Level Unreal Engine information

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$12

$22

$37

How much do entry level unreal engine jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for entry level unreal engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What is an entry level Unreal Engine?

An Entry Level Unreal Engine job is a position for beginners who have foundational knowledge of Unreal Engine and game development. These roles typically involve assisting with game design, level creation, programming, or debugging under the guidance of senior developers. Employers may expect familiarity with Blueprints, C++, and basic 3D asset integration. This role is a great starting point for those looking to gain hands-on experience in game development or real-time 3D applications.

What does an entry level Unreal Engine do?

As an entry-level Unreal Engine developer, your typical responsibilities will include assisting with the creation and integration of game assets, scripting basic game mechanics using Blueprints or C++, and helping to debug and optimize scenes for performance. You may also collaborate closely with artists, designers, and other programmers to implement features and support ongoing projects. Depending on the studio, you might participate in team meetings, contribute to documentation, and take on small independent tasks under supervision. This role provides hands-on experience with Unreal Engine while supporting larger production goals, making it an ideal starting point for a career in interactive 3D development.

What are the key skills and qualifications needed for an entry level Unreal Engine?

To thrive as an Entry Level Unreal Engine professional, you need a solid understanding of 3D graphics, game development principles, and basic programming (often in C++ or Blueprints), typically supported by coursework or personal projects. Familiarity with Unreal Engine’s interface, asset management, and working knowledge of version control systems like Git are commonly expected, while certifications from Epic Games can be advantageous. Strong problem-solving, attention to detail, and effective communication skills set candidates apart in collaborative development settings. These skills are essential for efficiently contributing to team projects, learning quickly, and delivering high-quality interactive content.

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Infographic showing various Entry Level Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Junior Simulation Software Engineer

METECS

Houston, TX • On-site

Full-time

Re-posted 13 days ago


Job description

METECS is seeking an entry-level Simulation Software Engineer to support NASA’s simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for candidates with a strong foundation in computer science and software engineering who are interested in applying those skills to challenging problems in aerospace, robotics, human spaceflight, and physics-based simulation.
 
In this role, you will contribute to the design, development, integration, testing, and maintenance of high-fidelity simulation software that supports engineering analysis across a wide range of human spaceflight programs, including the International Space Station (ISS), Orion, Moon Base, Space Reactor-1 Freedom (SR-1), Human Landing System (HLS), and other advanced exploration initiatives. Projects may include development and enhancement of core dynamics and simulation tools, investigations of crew member stability in lunar and microgravity environments, lunar vehicle simulations, and support of ISS training simulation systems.
 
Successful candidates will be active contributors to a modern software development environment. Responsibilities include implementing and maintaining features from Git-managed work items, participating in peer code reviews, contributing to automated testing efforts, and helping maintain and improve continuous integration and deployment (CI/CD) pipelines. Candidates should be comfortable working within large, collaborative codebases and applying software engineering best practices to ensure reliability, maintainability, and performance.
 
Simulation development at METECS is a highly multidisciplinary effort, requiring close collaboration with experts in software engineering, physics, robotics, biomechanics, computer graphics, and aerospace systems. You will work alongside NASA engineers and mission stakeholders to develop simulation capabilities that are accurate, robust, and relevant to real-world mission scenarios.
 
Required Qualifications:

  • Bachelor’s degree in Computer Science, Aerospace Engineering, Physics, or a related field.
  • Experience in simulations, software development, or a related technical field.
  • Proficiency in C++.
  • Experience working in Linux-based environments.
  • Familiarity with Git for version control.
  • Strong communication skills and a collaborative mindset.
  • Familiarity with scripting languages such as Python.
  • Solid foundation in physics and mathematics.
  • Ability to work independently while contributing to a team-oriented environment.

Desired Qualifications:
 
  • Exposure to AI/ML concepts and applications.
  • Understanding of the software development life cycle (SDLC).
  • Experience with CI/CD pipelines and automated testing.
  • Familiarity with the Trick simulation framework.
  • Unity, Unreal Engine, EDGE or similar graphics engines.

 
Citizenship or lawful permanent resident required due to federal position.
About METECS:
We are a high-performance team providing advanced engineering, software, and analysis solutions for human space flight and terrestrial applications. We develop and integrate custom software for NASA and other government and commercial customers utilizing a wide variety of in-house, commercial, and open-source technologies. Our specialties include robotics automation, embedded systems, hardware/software integration, multibody dynamics simulations, immersive computer graphics, XR systems and advanced web-based tools.
METECS is an Equal Opportunity Employer, including veterans and individuals with disabilities.
 

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