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Unreal Engine Remote Jobs in Austin, TX (NOW HIRING)

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine ...

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine ...

Unreal Engine Remote information

See Austin, TX salary details

$11

$21

$37

How much do unreal engine remote jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for unreal engine remote in Austin, TX is $21.89, according to ZipRecruiter salary data. Most workers in this role earn between $17.88 and $24.33 per hour, depending on experience, location, and employer.

What are some typical challenges faced by Unreal Engine Remote professionals, and how can they be addressed?

Unreal Engine Remote professionals often encounter challenges such as time zone differences, communication gaps within distributed teams, and keeping up with project synchronization. To address these, it's important to establish clear communication routines, make effective use of project management and version control tools, and regularly participate in virtual team meetings. Staying organized and proactive about sharing updates can also help bridge the gap when working remotely. Employers typically support remote workflows by providing collaboration platforms and fostering a culture of transparency, enabling remote developers to stay aligned and productive.

What is an Unreal Engine Remote?

An Unreal Engine Remote job involves working with Unreal Engine, a powerful game development platform, while operating remotely from any location. These roles can include game development, 3D modeling, animation, virtual production, and simulation across industries like gaming, film, architecture, and automotive. Remote Unreal Engine professionals collaborate with teams online, using tools like version control systems and communication platforms. Companies hire remote Unreal Engine developers to leverage global talent without location constraints.

What are the key skills and qualifications needed to thrive in the Unreal Engine Remote position, and why are they important?

To thrive as an Unreal Engine Remote professional, you need a strong grasp of 3D graphics, C++/Blueprint scripting, and experience with Unreal Engine's development tools, often supported by a degree in computer science, game design, or a related field. Familiarity with version control systems (such as Git), real-time collaboration tools, and industry-standard asset pipelines is often expected. Excellent time management, proactive communication, and problem-solving skills are essential for remote collaboration and meeting project deadlines. These capabilities are critical to delivering high-quality results within distributed teams and rapidly evolving project environments.

What are the most commonly searched types of Unreal Engine jobs in Austin, TX? The most popular types of Unreal Engine jobs in Austin, TX are:
What are popular job titles related to Unreal Engine Remote jobs in Austin, TX? For Unreal Engine Remote jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Remote jobs in Austin, TX look for? The top searched job categories for Unreal Engine Remote jobs in Austin, TX are:
What cities near Austin, TX are hiring for Unreal Engine Remote jobs? Cities near Austin, TX with the most Unreal Engine Remote job openings:
Infographic showing various Unreal Engine Remote job openings in Austin, TX as of August 2026, with employment types broken down into 76% Full Time, 15% Part Time, and 9% Contract. Highlights an 100% Remote job distribution, with an average salary of $45,522 per year, or $21.9 per hour.

Audio Lead (Games)

Skydance

Austin, TX • On-site, Remote

$125K - $165K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
Why Join Us?
To put it simply: You'll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an average of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life's too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.
Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, Washington and Canada.
What You'll Do:
We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.

We Are Looking For:
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.

The annual salary range for this position in Los Angeles is $125,000 - $165,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.