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Remote Digital Game Design Jobs (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... This role is ideal for an educator with a passion for game design who is eager to help guide ...

Slot Game Designer - Remote

Reno, NV · On-site +1

$154K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Slot Game Designer - Remote

Las Vegas, NV · On-site +1

$148K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Slot Game Designer - Remote

Atlanta, GA · On-site +1

$152K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Slot Game Designer - Remote

Austin, TX · On-site +1

$151K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Design Manager

$140K - $200K/yr

We're Squanch Games! Squanch Games has been around since 2016, and since then we've released ... Completely remote studio * Stipend to ensure a comfortable work-from-home setup * Monthly snack box ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Systems design: You will develop systems that simulate play, blending expertise in player ...

Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with ... Design, build and maintain gameplay systems with long term feature reusability in mind, aimed at ...

Game Designer

$158K/yr

With a remote team of product experts, we're tapping into American talent to drive the next ... Produce and maintain clear design documentation for your game * Collaborate with other game ...

Game Designer

$154K/yr

With a remote team of product experts, we're tapping into American talent to drive the next ... Produce and maintain clear design documentation for your game * Collaborate with other game ...

$100K - $125K/yr

Our games leverage deep game design and real game tech to advance the practice of medicine. Join a ... This is a game producer role, not an agency, creative, art, broadcast, digital, live services, VFX ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... Continuously tests in-development games to ensure functionality and production value meet design ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... Continuously tests in-development games to ensure functionality and production value meet design ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... Continuously tests in-development games to ensure functionality and production value meet design ...

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Remote Digital Game Design information

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How much do remote digital game design jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote digital game design in the United States is $51.33, according to ZipRecruiter salary data. Most workers in this role earn between $41.11 and $53.85 per hour, depending on experience, location, and employer.

What is remote digital game design?

Remote digital game design involves creating and developing video games while working from a location outside of a traditional office, typically from home or any place with internet access. Designers collaborate with team members using online tools to plan gameplay, design levels, and create visual and audio elements. This allows for flexibility and can broaden opportunities for talent across different regions. The work often includes brainstorming ideas, prototyping, and refining gameplay mechanics to deliver engaging player experiences.

What are some common challenges faced by remote digital game designers, and how can they be overcome?

Remote digital game designers often face challenges such as effective communication with distributed teams, managing feedback across time zones, and maintaining creative collaboration. To overcome these, it’s important to leverage project management and communication tools, establish regular check-ins, and document design decisions clearly. Staying proactive in seeking feedback and participating in virtual brainstorming sessions helps ensure ideas are well-integrated and team cohesion remains strong.

What are the key skills and qualifications needed to thrive as a remote digital game designer, and why are they important?

To thrive as a Remote Digital Game Designer, you need a strong background in game design principles, creativity, and proficiency in visual and interactive storytelling, usually supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, graphic design software, and version control systems is essential, and certifications in these tools can be advantageous. Excellent communication, collaboration, and problem-solving abilities are crucial soft skills, especially when working with distributed teams. These competencies are vital for creating engaging gameplay experiences and efficiently contributing to projects in a remote, collaborative environment.

What is the difference between Remote Digital Game Design vs Remote Video Game Art Designer?

AspectRemote Digital Game DesignRemote Video Game Art Designer
Required SkillsGame mechanics, level design, scriptingConcept art, character design, visual assets
Work EnvironmentCollaborative with developers, designers, and programmersCreative teams focusing on visual development
Industry UsageGame development studios, indie developersGame studios, animation companies
Common Search IntentDesigning gameplay, levels, and mechanicsCreating visual art and assets for games

Remote Digital Game Design focuses on creating gameplay, levels, and mechanics, while Remote Video Game Art Design emphasizes visual assets and character creation. Both roles often collaborate but serve different aspects of game development, with overlapping skills in creativity and software proficiency.

More about Remote Digital Game Design jobs

What cities are hiring for Remote Digital Game Design jobs?

Cities with the most Remote Digital Game Design job openings:

What are the most commonly searched types of Digital Game Design jobs?

The most popular types of Digital Game Design jobs are:

What states have the most Remote Digital Game Design jobs?

States with the most job openings for Remote Digital Game Design jobs include:

Infographic showing various Remote Digital Game Design job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 7% Part Time, and 4% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $106,766 per year, or $51.3 per hour.

Adjunct Faculty, MPS in Game Design (Asynchronous)

Maryland Institute College of Art

Remote

$4.5K - $7.6K/wk

Part-time

Re-posted yesterday


Job description

Welcome to the official site for employment opportunities at MICA. At MICA, we empower our employees to use their talent in a variety of ways. We are pleased that you are interested in career opportunities offered at MICA.

Adjunct Faculty, MPS in Game Design (Asynchronous)

Department: School of Creative and Professional Studies (SCPS)

Program: Master of Professional Studies (MPS) in Game Design

Status: Part-time, Adjunct

Format: 100% Online, Asynchronous (8-week terms)

Program Overview

The Master of Professional Studies (MPS) in Game Design at the Maryland Institute College of Art (MICA) is a 30-credit, fully online graduate degree that prepares emerging creative professionals to design, prototype, and launch innovative games across platforms and genres. The program integrates artistic vision, interactive systems design, gamification, leadership, and production management.

MICA's learning environment mirrors real-world collaborative ecosystems-where data scientists, designers, educators, and technologists work together. We position game creation as a critical, interdisciplinary art form, balancing technical competency with the critical literacy to understand play as a cultural and social phenomenon.

General Purpose

To provide high-quality asynchronous instruction for graduate students in the MPS in Game Design, conveying professional expertise in game theory, mechanics, narrative, and production. Faculty serve as mentors, guiding students as they translate artistic intent into production reality within a rigorous, studio-based online environment.

Summary of Essential Functions

  • Asynchronous Delivery: Design and maintain an engaging online learning environment via Canvas.

  • Instructional Excellence: Deliver core instruction that satisfies the primary learning outcomes of the assigned course(s).

  • Timely Feedback: Provide substantive written or video-recorded feedback on student assignments within 48 hours of submission.

  • Student Engagement: Foster inclusive learning communities and hold weekly synchronous virtual office hours.

Essential Duties & Responsibilities

  • Maintain a consistent presence in the online classroom (at least 4 days in a 7-day cycle).

  • Reply to student communications within 24 hours.

  • Keep a real-time gradebook with grades posted within 72 hours of module completion.

  • Update and maintain Canvas course shells, including syllabi, assignment dates, and supplementary tutorials.

  • Participate in faculty development and meet expectations defined in MICA's Asynchronous Instruction Policy.

  • Guide students through the "Serious Games" framework, integrating Digital Humanities and social impact into design practice.

Knowledge, Skills, and Abilities

Candidates must demonstrate deep professional experience in at least one of the following specialization tracks:

  • Track 1: Visual Design & Art Direction: Generative 3D assets, visual storytelling, environment design, and style direction.

  • Track 2: Game Design & Interactive Systems: Systems design, level design, interaction architecture, and procedural/generative tools.

  • Track 3: Production, Leadership & Strategy: Agile pipelines, managing creative teams, and the business/market strategy of games.

  • Track 4: Gamification & Applied Game Design: Behavioral design, game-based learning, health/social impact games, and experience design.

  • Foundational Core: Applied game theory, mechanics prototyping, and interactive narrative/worldbuilding.

Qualifications

Minimum Qualifications:

  • Bachelor's degree in Game Design, Interactive Media, Computer Science, Fine Arts, Design, or a related field.

  • 5 years of professional experience in the game industry or related interactive media sectors.

  • Strong communication and storytelling abilities.

Preferred Qualifications:

  • Master's degree in a related field.

  • 10 years of professional experience, including leadership roles (Lead Designer, Producer, Art Director).

  • Experience teaching in an online or asynchronous format.

  • Active participation in the industry (e.g., GDC, IndieCade, or published titles).

Conditions of Employment:

  • Satisfactory background check

Salary

  • $4,515.00 - $7,656.00 (commensurate with experience )

Physical Demands & Work Environment

This is a remote, online position. The employee is required to use a computer for extended periods and must be able to communicate effectively via video conferencing and written digital correspondence.

The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Physical Demands: While performing the duties of the job, the employee is occasionally required to stand, walk, sit; use hands to finger, handle, or feel objects, tools, or controls; reach with hands and arms; balance; stoop; talk or hear. The employee must occasionally lift up to 15 pounds. Specific vision abilities required by the job include close vision, distance vision, color vision, peripheral vision, depth perception, and the ability to adjust focus.

  • Work Environment: While performing the duties of the job, the employee is exposed to weather conditions prevalent at the time. The noise level in the work environment is usually minimal to moderate.

Maryland Institute College of Art is committed to its policy of providing equal opportunity regardless of race, color, creed, national origin, religion, gender, sexual orientation, marital status, age, disability, or veteran status (disabled, Vietnam-era, or otherwise). Furthermore, the College does not tolerate any form of sex discrimination, including sexual harassment or sexual violence. This policy applies to all programs, facilities, and activities provided by Maryland Institute College of Art, including but not limited to admission, educational programs, and employment.

Applicants must apply online for each job in which they are interested. You will not be considered for any job for which you have not specifically applied. We do not accept applications via email, U.S. mail, or fax. Successful candidates for any staff or faculty positions will be subject to a pre-employment background check.

MICA provides reasonable accommodations to applicants with disabilities on a case-by-case basis. If you need a reasonable accommodation for any part of the application and hiring process, please contact Human Resources at 410-225-2363.