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Trainee Unity 3D Developer Jobs (NOW HIRING)

They are seeking a Senior Contract Software Engineer to lead and develop key game and engine ... Required : • Expert proficiency in C# and Unity 3D game development. • Strong experience with ...

... final Unity integration. * Work closely with art and engineering to turn ideas into shipped ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

Unity Developer

Boulder, CO · On-site

$70 - $100/hr

Manage 3D assets and infrastructure * Perform testing and Q&A Requirements * 2+ years of industry experience * Has worked with a modern game engine (Unity | Unreal), computer graphics, or 3D assets.

New

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

We are seeking a Unity Software Developer to help create highly interactive, visually stunning ... Exposure to 3D modeling or asset pipelines (e.g., Blender) * Basic experience with motion graphics ...

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... Unreal Engine or Unity * GIS data processing and terrain development * OpenFlight or Common ...

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... Unreal Engine or Unity * GIS data processing and terrain development * OpenFlight or Common ...

Showing results 41-60

Trainee Unity 3D Developer information

What does a trainee Unity 3D developer do?

A Trainee Unity 3D Developer learns to create interactive 3D content, such as games or simulations, using the Unity engine. They typically assist in designing, coding, and testing game mechanics, environments, and user interfaces under the guidance of more experienced developers. Trainees also spend time learning C# programming, understanding Unity's workflow, and gaining experience with 3D assets and animation. The role is designed to build foundational skills for a career in game development or real-time 3D applications.

What are the key skills and qualifications needed to thrive as a trainee Unity 3D developer?

To thrive as a Trainee Unity 3D Developer, you need a solid understanding of C# programming, basic 3D math, and a keen interest in game development, often backed by a relevant degree or coursework. Familiarity with the Unity engine, version control systems like Git, and tools such as Visual Studio is typically required. Strong problem-solving, creativity, and effective teamwork skills help you stand out in collaborative and iterative development environments. These skills ensure you can contribute effectively to game projects, adapt to evolving requirements, and grow within the fast-paced industry.

What types of projects and tasks can a trainee Unity 3D developer expect to work on during their initial months?

As a Trainee Unity 3D Developer, you can expect to start by assisting with basic game object creation, scripting simple behaviors, and debugging existing features under the supervision of senior developers. You'll likely collaborate closely with artists, designers, and other programmers to implement interactive elements, test prototypes, and help optimize performance. Over time, you'll gradually take on more complex tasks, such as integrating assets, refining user interfaces, and contributing to code reviews, all within a supportive team environment. This hands-on experience is designed to build your confidence and technical skills, setting a strong foundation for future growth.

What is the difference between Trainee Unity 3D Developer vs Junior Unity 3D Developer?

AspectTrainee Unity 3D DeveloperJunior Unity 3D Developer
Required CredentialsBasic knowledge of Unity, programming fundamentalsProficiency in Unity, C# scripting, some project experience
Work EnvironmentTraining programs, entry-level projects, supervised tasksActive development, independent tasks, team collaboration
Employer & Industry UsageInternships, apprenticeships, entry-level roles in gaming/AR/VRFull-time roles in game studios, AR/VR companies, simulation firms

In summary, a Trainee Unity 3D Developer is typically in a learning phase with supervised training, while a Junior Unity 3D Developer has practical experience and can handle development tasks more independently.

More about Trainee Unity 3D Developer jobs

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Infographic showing various Trainee Unity 3D Developer job openings in the United States as of August 2026, with employment types broken down into 5% Internship, 48% Full Time, 21% Part Time, and 26% Contract. Highlights an 84% In-person, and 16% Remote job distribution.

Software Engineer (Apps) 2

DGN Technologies

Sunnyvale, CA • On-site

Other

Posted yesterday

New


Job description

Primary Function of Position

We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team at Intuitive Surgical. Our team’s mission is to leverage emerging technologies to help accomplish Intuitive’s mission of advancing minimally invasive care. Our primary customeris Intuitive's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.

As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware. As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction. You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.

The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities

 Support senior developers in the completion of their tasks.

 Scope and estimate your own work accurately, and flag slippage early when estimates change.

 Independently build features from clearly scoped, step-by-step direction.

 Collaborate with cross-functional team of developers, designers, and QA.

 Create good documentation for features and techniques that were tried and rejected or implemented.

 Ability to transfer knowledge to and from team-mates.

 Architect software in a modular fashion to support scalable, reusable features.

 Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.

 Apply good software engineering practices to write elegant, maintainable, reusable code.

Minimum Requirements

 BS in computer science or related fields. MS or higher a plus.

 3+ years of real-world experience developing and shipping Unity-based applications or video games.

 Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.

 Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.

 Strong knowledge and understanding of C#, OO programming patterns, and software architecture.

 Ability to self-test, debug and verify own work before handing off to QA.

 Strong knowledge of using Git for source control, branching, and PRs.

 Great communication skills and ability to excel in a collaborative team environment.

Bonus Characteristics

 Ability to create UI/UX assets in Unity.

 Experience writing graphics shaders in Unity.

 Experience programming in other languages like Python, C++.

 Experience developing Android applications in Java or Kotlin and using ADB.

 Experience in creating and using animated 3D models.

 Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.

 Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.