The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other ...
The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other ...
Creative Expert - 3D/VFX
Culver City, CA · On-site
... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or ...
Creative Expert - 3D/VFX
Culver City, CA · On-site
... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or ...
Contribute to early visual development, look development, and R&D when needed. * Stay informed on ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...
Contribute to early visual development, look development, and R&D when needed. * Stay informed on ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...
Associate CG Generalist (Contractor)
Santa Monica, CA · On-site
$4.5K - $5.5K/mo
... texturing, animation, FX, and compositing. We're looking for a T-shaped artist -someone with a ... What Stands Out * A clear area of specialization-such as look development, cinematography, FX ...
Associate CG Generalist (Contractor)
Santa Monica, CA · On-site
$4.5K - $5.5K/mo
... texturing, animation, FX, and compositing. We're looking for a T-shaped artist -someone with a ... What Stands Out * A clear area of specialization-such as look development, cinematography, FX ...
3D Game Artist, Platform Architecture
$184K - $324K/yr
Description As an Artist on the Tools & Technology team, you will contribute with your strong 3D ... Experience with look development. Experience with industry-standard 3D software packages.
3D Game Artist, Platform Architecture
$184K - $324K/yr
Description As an Artist on the Tools & Technology team, you will contribute with your strong 3D ... Experience with look development. Experience with industry-standard 3D software packages.
VFX AI Pipeline
Manhattan, NY · On-site
Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
Quick apply
VFX AI Pipeline
Manhattan, NY · On-site
Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
VFX AI Pipeline
Manhattan, NY · On-site
$125K/yr
Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
VFX AI Pipeline
Manhattan, NY · On-site
$125K/yr
Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
Lead Compositing Artist
New Orleans, LA · On-site
Contribute to early visual development, look development, and R&D when needed. * Stay informed on ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...
Lead Compositing Artist
New Orleans, LA · On-site
Contribute to early visual development, look development, and R&D when needed. * Stay informed on ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...
VFX AI Pipeline
Manhattan, NY · On-site
Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
VFX AI Pipeline
Manhattan, NY · On-site
Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Digital Modeling, Texturing, and Look Development * Lighting and Rendering * Animation Pre ...
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Digital Modeling, Texturing, and Look Development * Lighting and Rendering * Animation Pre ...
Adjunct Faculty - Animation and Motion Design
Virginia Beach, VA · On-site
$100/hr
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Digital Modeling, Texturing, and Look Development * Lighting and Rendering * Animation Pre ...
Adjunct Faculty - Animation and Motion Design
Virginia Beach, VA · On-site
$100/hr
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Digital Modeling, Texturing, and Look Development * Lighting and Rendering * Animation Pre ...
Principal Visual Artist
New York, NY · On-site
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
Principal Visual Artist
New York, NY · On-site
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
3D Artist
San Francisco, CA · On-site
World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. * Excellent design sense. You can look at a concept ...
3D Artist
San Francisco, CA · On-site
World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. * Excellent design sense. You can look at a concept ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...
Creative Expert - 3D/VFX
$142K - $263K/yr
... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or ...
Creative Expert - 3D/VFX
$142K - $263K/yr
... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or ...
Costume Designer
Santa Monica, CA · On-site
$2.9K - $4.0K/wk
... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...
Costume Designer
Santa Monica, CA · On-site
$2.9K - $4.0K/wk
... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...
Lead Environment Concept Artist Job | Epic Games, 2026
Cary, NC · On-site
$110 - $170/hr
... look-development + external vendor direction (Outsourcing) Target Aesthetic Highly stylized ... Artistic Feedback: Review external milestone submissions and provide clear, constructive, and ...
Lead Environment Concept Artist Job | Epic Games, 2026
Cary, NC · On-site
$110 - $170/hr
... look-development + external vendor direction (Outsourcing) Target Aesthetic Highly stylized ... Artistic Feedback: Review external milestone submissions and provide clear, constructive, and ...
Costume Designer
Santa Monica, CA · On-site
$2.9K - $4.0K/wk
... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...
Quick apply
Costume Designer
Santa Monica, CA · On-site
$2.9K - $4.0K/wk
... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...
Principal Visual Artist
New York, NY · On-site
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
Principal Visual Artist
New York, NY · On-site
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Your passion, knowledge, and experience will be integral to the look and style of a new generation ... Collaborate with development teams to establish and uphold artistic and technical shader standards ...
Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Your passion, knowledge, and experience will be integral to the look and style of a new generation ... Collaborate with development teams to establish and uphold artistic and technical shader standards ...
Texture Look Development Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
0% of jobs
$36.8K - $49.7K
0% of jobs
$49.7K - $62.6K
0% of jobs
$62.6K - $75.5K
0% of jobs
$75.5K - $88.5K
0% of jobs
$88.5K - $101.4K
0% of jobs
$101.4K - $114.3K
0% of jobs
$114.3K - $127.2K
0% of jobs
$127.2K - $140.1K
0% of jobs
$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do texture look development artist jobs pay per year?
What is a texture look development artist?
How does a texture look development artist typically collaborate with other departments during a production?
What are the key skills and qualifications needed to thrive as a texture look development artist, and why are they important?
What is the difference between Texture Look Development Artist vs Texture Artist?
| Aspect | Texture Look Development Artist | Texture Artist |
|---|---|---|
| Primary Focus | Creating and refining the visual style and material properties of textures to achieve a specific look | Applying textures to 3D models based on provided references and specifications |
| Skills & Tools | Advanced shading, material creation, rendering techniques, software like Substance Painter, Mari | UV mapping, texturing, Photoshop, Substance Painter |
| Work Environment | Collaborates closely with lighting, shading, and look development teams in film, animation, or game projects | Works mainly on texturing models, often under direction from look dev artists or art directors |
The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.
What cities are hiring for Texture Look Development Artist jobs?
Cities with the most Texture Look Development Artist job openings:
What states have the most Texture Look Development Artist jobs?
States with the most job openings for Texture Look Development Artist jobs include:
What job categories do people searching Texture Look Development Artist jobs look for?
The top searched job categories for Texture Look Development Artist jobs are:

Principal Visual Development Artist (SFD / Cinematics)
Irvine, CA • On-site
9.3
Based on 12 frontline employees who took The Breakroom Quiz
3rd of 78 rated media
Great coworkers
People enjoy working here
Good employer
Paid breaks
Respectful managers
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
This job post has expired 6 days ago. Applications are no longer accepted.
Job description
Team Name:
Creative DevelopmentJob Title:Principal Visual Development Artist (SFD / Cinematics)Requisition ID:R027955Job Description:Blizzard is seeking a Principal Visual Development (Visdev) Artist to join its visual development team. The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other various projects as required.
This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
This is a staff position.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.
Minimum Requirements
Experience
Minimum of 14+ years of extensive film/tv and/or industry experience
Proven experience creating digital art in a professional environment
Experience in graphic design, fine arts, and 2D/3D modeling
Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
Knowledge & Skills
Strong foundational skills including anatomy, color theory, composition, etc.
Familiar with the distinctive visual style of Blizzard's IPs
Incorporate 3D problem-solving into your concept design process, including working with others' models to modify, render, and composite them to communicate the best solutions
Create high-quality concept art for characters and environments, ranging from loose exploration sketches to fully rendered designs
Strong understanding of figure sculpting and color blending
Expert knowledge of Photoshop, Illustrator, and Z Brush
Able to understand and address requests for revisions; also, able to anticipate requests and work in a proactive manner under minimal supervision
Key Attributes
Exercise discernment in interactions with teammates and stakeholders and are trusted to represent the team with artistic and professional excellence
Self-motivated, strong interpersonal skills, with a professional and collaborative attitude, working with a diverse range of personalities
A passion for Blizzard games and a willingness to work with others to create outstanding art
Extra Points
3D software experience, such as Blender, Maya, or 3D Studio Max
Significant experience in the Visual Development processes for animation, VFX, or gaming
Your Platform
Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises includingCall of Duty,World of Warcraft,Overwatch,Diablo,Candy Crush andBubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $126,800.00 - $234,580.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991
Website
What Blizzard Entertainment employees say
Pay
Benefits
Hours and flexibility
Workplace
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