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Texture Look Development Artist Jobs in Texas (NOW HIRING)

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

... in game development and one shipped title. You will work closely with the Art Director and ... A solid understanding of modeling, texture and material creation pipelines * Advanced knowledge of ...

PMU Artist

Mckinney, TX · On-site

$1K - $2K/mo

Training & development At Deka Lash Stonebridge Ranch, were looking for a talented PMU Artist to ... Passion for helping clients look and feel their best Nice to Have: * Additional compensation ...

We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community ... We developed a proprietary training program to provide you with the latest, most innovative lashing ...

PMU Artist

Mckinney, TX · On-site

$1K - $2K/mo

Training & development At Deka Lash Stonebridge Ranch, we're looking for a talented PMU Artist to ... Passion for helping clients look and feel their best Nice to Have: * Additional compensation ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

... development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company ... Collaborate with the Art Director, Artists, and Designers to define the look of our games by ...

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Texture Look Development Artist information

How does a Texture Look Development Artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What is a Texture Look Development Artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
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Infographic showing various Texture Look Development Artist job openings in Texas as of June 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% In-person job distribution.
Environment Artist [Contract] (Retro Studios)

Environment Artist [Contract] (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

Contractor

Medical, PTO

Posted 7 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

THIS IS ANONSITECONTRACT POSITION- Austin, TX Position includes: Paid weekly Health care benefits available Paid time-off provided Paid holidays observed Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting-edgeplatforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for Switch 2. Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools. Utilizing kits for environment creation and planning out kit needs. Constructing organic and hard surface environments in proprietary software that meets quality standards. Create compelling environments with an emphasis on environmental storytelling. Standard world building/set dressing of environments. Work closely with art direction and leads to capture desired goals of look and play space. Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space. Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS Portfolio that demonstrates strong environment art executed in game. Comfortable receiving and giving constructive criticism and making artistic adjustments. Understanding of scale, proportion, attention to detail and composition is a must. Ability to texture and execute in game assets is a must. Proficiency in organic and hard surface modeling. At least 4 years' experience working as an environment artist in game development. AAA game development experience. Driven to learn and develop new methods and techniques for creating game art. Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline. Thrives working in a collaborative development environment. SPECIAL NOTE - This role requires a strong portfolio that focuses on environmental creation. We will accept intermediate to senior applicants. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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