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Texture Look Development Artist Jobs in British Columbia

Texture Artist

Vancouver, BC · On-site

CA$36.06 - CA$48.08/hr

Additionally, you contribute to the development and improvement of texturing processes within the ... look Follow the project's art direction and style guides, and contribute your own ideas and ...

They should have a strong foundation in modeling, layout, look development, texturing, and lighting ... We pride ourselves on our artists' talent and dedication to producing world-class visual effects.

Position Summary We are seeking a Visual Development Artist to join our pioneering team in ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Story Artist- Ink

Vancouver, BC · On-site

CA$74.52/hr

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

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Texture Look Development Artist information

What is a texture look development artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

How does a texture look development artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What are the key skills and qualifications needed to thrive as a texture look development artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are popular job titles related to Texture Look Development Artist jobs in British Columbia?

For Texture Look Development Artist jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Texture Look Development Artist jobs in British Columbia look for?

The top searched job categories for Texture Look Development Artist jobs in British Columbia are:

What cities in British Columbia are hiring for Texture Look Development Artist jobs?

Cities in British Columbia with the most Texture Look Development Artist job openings:

Infographic showing various Texture Look Development Artist job openings in British Columbia as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 19% Part Time, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

Look Development Artist

Sony Pictures Imageworks

Vancouver, BC • On-site

CA$37.50 - CA$53.80/hr

Full-time

Medical, PTO

Re-posted 25 days ago


Sony Pictures Entertainment rating

7.9

Company rating: 7.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

1st of 7 rated film or creative companies


Job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

What you'll be doing
As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.

Responsibilities:
Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities
Collaborate with Texture artists to achieve the desired look
Follow the project's art direction and style guides, and contribute your own ideas and suggestions
Deliver high-quality work on time and participate in reviews
Communicate effectively with team members and proactively bring up suggestions and issues
Address feedback notes and take initiative to improve the work both artistically and technically
Ensure quality, accuracy, and consistency of assets in varying lighting scenarios
Maintain references and use proper colorspace workflows
Solve problems and assist other artists with technical issues
Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow
Optimize scenes to run efficiently, and create simple variation and instancing setups

What we need to see
A portfolio that showcases strong artistic skills and technical abilities
Solid understanding of shading, lighting, and rendering techniques
Proficient in look development software like Katana, Maya, Arnold, or other rendering software
Intermediate lighting and general compositing experience a plus
Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus
Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer
Good understanding of colorspace workflows
Strong problem solving, organization, communication, and teamwork skills
3-4+ years of production experience

The anticipated base salary for this position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.


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