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Texture Look Development Artist Jobs (NOW HIRING)

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ... Mastery of look development and lighting for photorealistic renders, including human skin, eyes ...

Contribute to early visual development, look development, and R&D when needed. * Stay informed on ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...

... look immersive, detailed, and visually compelling. From custom scenic elements to experiential ... This role is ideal for individuals who enjoy hands-on artistic work, texture creation, specialty ...

... look immersive, detailed, and visually compelling. From custom scenic elements to experiential ... This role is ideal for individuals who enjoy hands-on artistic work, texture creation, specialty ...

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Texture Look Development Artist information

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$11K

$153K

How much do texture look development artist jobs pay per year?

As of Jun 29, 2026, the average yearly pay for texture look development artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a Texture Look Development Artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What is a Texture Look Development Artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
More about Texture Look Development Artist jobs
What cities are hiring for Texture Look Development Artist jobs? Cities with the most Texture Look Development Artist job openings:
What states have the most Texture Look Development Artist jobs? States with the most job openings for Texture Look Development Artist jobs include:

Cinematography Consultant - Fully Remote | Upto $90/hr

Mercor

San Francisco, CA

$90/hr

Full-time

Posted 19 days ago


Job description

About the job

Mercor connects elite creative and technical talent with leading AI research labs. Headquartered in San Francisco, our investors include Benchmark, General Catalyst, Peter Thiel, Adam D'Angelo, Larry Summers, and Jack Dorsey.

Position: Lighting and Cinematography Consultant
Type: Contract
Compensation: $60–$90/hour
Location: Remote

Role Responsibilities

  • Define criteria for scene lighting and illumination to ensure emotional resonance and physical fidelity. Identify gaps in current evaluations.
  • Curate benchmarks by selecting examples of straightforward and complex lighting to establish meaningful standards.
  • Pinpoint critical elements in evaluation to focus on what matters most.
  • Develop profiles and rubrics for human reviewers assessing model outputs.
  • Work independently and asynchronously to improve AI model performance.

Qualifications

Must-Have

  • 7 to 10 years of professional experience in the film, VFX, or video game industry.
  • Proven track record on 2 or more professional films or games.
  • Specialization as Lighting Technical Director (TD), Lighting, 3D Lighting, or Look Development Artist, or Director of Photography (DP) or Cinematographer.
  • Meticulous eye for scene lighting and solid grasp of light physics, cinematic illumination, and color science.
  • Ability to translate complex visual details into clear, precise descriptive language.
  • Able to come on-site in Playa Vista (Los Angeles), CA or New York, NY for in-person working sessions once or twice a month.

Application Process (Takes 20–30 mins to complete)

  • Upload resume
  • AI interview based on your resume
  • Submit form

Resources & Support

  • For details about the interview process and platform information, please check: https://talent.docs.mercor.com/welcome
  • For any help or support, reach out to: support@mercor.com

PS: Our team reviews applications daily. Please complete your AI interview and application steps to be considered for this opportunity.