... look at and are optimized for performance. The Principal Lighting Artist on League of Legends is a ... Experience with surfacing and texturing * Expertise in content creation and tool development in DCC ...
... look at and are optimized for performance. The Principal Lighting Artist on League of Legends is a ... Experience with surfacing and texturing * Expertise in content creation and tool development in DCC ...
... look at and are optimized for performance. The Principal Lighting Artist on League of Legends is a ... Experience with surfacing and texturing * Expertise in content creation and tool development in DCC ...
... look at and are optimized for performance. The Principal Lighting Artist on League of Legends is a ... Experience with surfacing and texturing * Expertise in content creation and tool development in DCC ...
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
... Look Development Design, build, and optimize complex Unreal materials and shaders using the ... Collaborate with artists to ensure assets are built correctly for Unreal ingestion. _____ 5) VFX ...
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
... Look Development Design, build, and optimize complex Unreal materials and shaders using the ... Collaborate with artists to ensure assets are built correctly for Unreal ingestion. _____ 5) VFX ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company ... DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for ...
... development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company ... DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for ...
... development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company ... Create compelling environments, props, models and textures in engine for Switch 2. * Modeling and ...
... development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company ... Create compelling environments, props, models and textures in engine for Switch 2. * Modeling and ...
... development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company ... Create compelling environments, props, models and textures in engine for Switch 2. * Modeling and ...
... development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company ... Create compelling environments, props, models and textures in engine for Switch 2. * Modeling and ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
Senior Level Artist
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
... development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company ... Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various ...
... development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company ... Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various ...
Senior Level Artist
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Staff AI VFX Engineer
Los Angeles, CA · On-site
... look-dev, previs, and virtual production. You'll write working prototypes, not slide decks to prove ... texture maps generated for Substance 3D stay consistent with hero shots generated in the image ...
Staff AI VFX Engineer
Los Angeles, CA · On-site
... look-dev, previs, and virtual production. You'll write working prototypes, not slide decks to prove ... texture maps generated for Substance 3D stay consistent with hero shots generated in the image ...
Here's a look into our world. Avalanche Studios is currently looking for a REAL TIME VFX Artist to ... Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ...
Here's a look into our world. Avalanche Studios is currently looking for a REAL TIME VFX Artist to ... Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Texture Look Development Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
0% of jobs
$36.8K - $49.7K
0% of jobs
$49.7K - $62.6K
0% of jobs
$62.6K - $75.5K
0% of jobs
$75.5K - $88.5K
0% of jobs
$88.5K - $101.4K
0% of jobs
$101.4K - $114.3K
0% of jobs
$114.3K - $127.2K
0% of jobs
$127.2K - $140.1K
0% of jobs
$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do texture look development artist jobs pay per year?
How does a Texture Look Development Artist typically collaborate with other departments during a production?
What is a Texture Look Development Artist?
What is the difference between Texture Look Development Artist vs Texture Artist?
| Aspect | Texture Look Development Artist | Texture Artist |
|---|---|---|
| Primary Focus | Creating and refining the visual style and material properties of textures to achieve a specific look | Applying textures to 3D models based on provided references and specifications |
| Skills & Tools | Advanced shading, material creation, rendering techniques, software like Substance Painter, Mari | UV mapping, texturing, Photoshop, Substance Painter |
| Work Environment | Collaborates closely with lighting, shading, and look development teams in film, animation, or game projects | Works mainly on texturing models, often under direction from look dev artists or art directors |
The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.
What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?
Other
Medical, Dental, Life, Retirement, PTO
Posted 2 days ago
Job description
As a Principal Lighting Artist on League of Legends, you will play a pivotal role in creating and guiding the visual and emotional tone of one the best known PC games ever made. You will be responsible for making and maintaining real time lighting setups that help create a stunning visual tone that delights players from all over the world. You will work with art directors, artists, engineers and technical artists to make and implement new modern lighting solutions that are stunning to look at and are optimized for performance. Â
The Principal Lighting Artist on League of Legends is a subject matter expert that is accountable for the final look and performance of the lighting solutions being used within the around game and in-game experience. You will be authoring and implementing new lighting solutions, advocate for best, practical practices and push the boundaries of what lighting can be within League of Legends. You will be hands on and directly support the lighting solutions in game as the primary lighting expert.Â
Responsibilities:
- Author solutions to drive the visual output of the lighting solutions used in the around game and in-game environments
- Help develop lighting workflows, tools, and engine improvements to support creative goals from the Art and Product teams.
- Work with art leadership to evaluate current lighting technology and iterate on existing systems to meet look-dev goals.
- Collaborate with tools and rendering teams on enhancements to our lighting workflows
- Be a bridge between Art and Engineering in the realm of lighting
- Create and consolidate documentation for using our lighting systems, and build discipline-wide habits to keep them up to date.
- Own the performance and optimization efforts around lighting sets by implementing against standards practices informed by tech optimization teams.
- 7+ years of professional experience as a Lighting Artist in video games
- Has pre production and production experience on at least 2 AAA titles as a Senior Lighting ArtistÂ
- Demonstrated experience creating lighting solutions in a real time game environment
- A collaborative attitude towards bridging the gap between artistic goals and technical considerations with Art and Engineering
- An understanding of modern lighting theory, including physically based rendering (PBR) and other associated technologies and techniques used in modern consumer-grade game engines such as Unreal or Unity
- An ability to translate artistic requirements into functional and performant lighting solutions used in a real-time rendering environment
- Experience using proprietary game engines
- Understanding of the math and components of a BRDF
- Experience with color theory and composition
- Experience with surfacing and texturing
- Expertise in content creation and tool development in DCC tools, especially Maya, Photoshop, and Substance
- Knowledge of Python for scripting
- Experience profiling and optimizing performance of Shaders with tools such as RenderDoc or other industry standard systems
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.Â
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006