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Texture Look Development Artist Jobs (NOW HIRING)

CGI Lead

Manhattan, NY · On-site

$20.75 - $28.25/hr

Lead, mentor, and develop a multidisciplinary team of CGI artists, including modeling, texturing, rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or ...

Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

VFX AI Pipeline

Manhattan, NY · On-site

$125K/yr

Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

Standardize AI-assisted asset generation, image enhancement, look development, and production ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

Contribute to early visual development, look development, and R&D when needed. * Stay informed on ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...

... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or ...

World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. * Excellent design sense. You can look at a concept ...

This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...

Costume Designer

Santa Monica, CA · On-site

$2.9K - $4.0K/wk

... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...

... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

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Texture Look Development Artist information

See salary details

$11K

$153K

How much do texture look development artist jobs pay per year?

As of Aug 11, 2026, the average yearly pay for texture look development artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a texture look development artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

Are texture look development artists in demand?

Texture look development artists are in demand within the entertainment, gaming, and visual effects industries, as high-quality textures are essential for realistic and immersive visuals. Proficiency in tools like Substance Painter, Mari, or Photoshop, along with a strong portfolio, can improve job prospects due to ongoing industry growth and increasing production needs.

How to become a texture look development artist?

To become a texture look development artist, typically one needs a strong foundation in art, design, or computer graphics, often gained through a bachelor's degree in a related field. Developing skills in software such as Substance Painter, Mari, or Photoshop, along with understanding material properties and lighting, is essential. Building a portfolio showcasing texture work and gaining experience through internships or entry-level positions can help establish a career in this specialized area.

How much does a Texture Look Development Artist make?

A Texture Look Development Artist typically earns between $50,000 and $90,000 annually, depending on experience, location, and the complexity of projects. Senior artists or those with specialized skills in software like Substance Painter or Mari may earn higher salaries. Compensation often includes benefits such as health insurance and paid time off.

What is a texture look development artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a texture look development artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
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What cities are hiring for Texture Look Development Artist jobs? Cities with the most Texture Look Development Artist job openings:
What states have the most Texture Look Development Artist jobs? States with the most job openings for Texture Look Development Artist jobs include:
Infographic showing various Texture Look Development Artist job openings in the United States as of August 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $152,000 per year, or $73.1 per hour.

CGI Lead

TheLab

Manhattan, NY • On-site

$20.75 - $28.25/hr

Full-time

Posted 7 days ago


Job description

Position Summary:

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer-generated content across production. Acting as the bridge between creative leadership, production teams, and 3D artists, this role defines technical workflows, oversees asset creation, lighting, rendering, and animation, and ensures the efficient execution of projects from concept through final delivery.

Working within HOME, Wellcom's AI-enabled production ecosystem, the CGI Supervisor leads multidisciplinary CGI teams while helping integrate emerging technologies that improve production efficiency, scalability, and quality. This role ensures all deliverables align with the client's creative vision, brand standards, and technical specifications.



Key Responsibilities:

Pipeline & Workflow Leadership

  • Define, maintain, and continuously optimize the CGI production pipeline to support efficient, scalable project delivery.
  • Collaborate with AI Developers, pipeline engineers, and production teams to implement workflow improvements and automation within HOME.
  • Identify opportunities to streamline rendering, asset management, and production processes through emerging technologies.
  • Ensure pipeline stability, consistency, and adherence to production standards across all CGI projects.

Team Leadership & Mentorship

  • Lead, mentor, and develop a multidisciplinary team of CGI artists, including modeling, texturing, rigging, animation, lighting, look development, FX, and rendering.
  • Assign work based on project priorities, artist expertise, and production schedules.
  • Foster a collaborative, innovative, and high-performing creative environment.
  • Support career development through coaching, feedback, and technical guidance.

Technical Direction & Problem Solving

  • Serve as the primary technical authority for complex CGI production challenges.
  • Troubleshoot issues involving modeling, lighting, rendering, simulations, shaders, and production workflows.
  • Work closely with technical teams to improve tools, optimize rendering performance, and reduce production bottlenecks.
  • Evaluate emerging technologies and recommend improvements to production capabilities.

Creative Direction & Quality Control

  • Oversee look development, lighting, materials, rendering, and overall visual quality across all CGI deliverables.
  • Conduct regular creative and technical reviews, providing constructive feedback to ensure consistency and excellence.
  • Maintain visual continuity across campaigns, assets, and production teams.
  • Ensure work meets client expectations, brand standards, and creative objectives.

Cross-Functional Collaboration

  • Partner closely with Creative Directors, Senior Art Directors, Production Managers, AI Developers, and Compositing Supervisors throughout the production lifecycle.
  • Establish technical standards for seamless handoffs between CGI, compositing, photography, motion, and post-production teams.
  • Define render outputs, AOVs, utility passes, and delivery specifications that support efficient downstream production.
  • Contribute to the evolution of HOME by identifying opportunities where AI-enabled workflows can enhance creative production without compromising artistic quality.



Required Qualifications:

  • Bachelor's degree in Computer Graphics, Animation, Visual Effects, Digital Arts, or equivalent professional experience.
  • 8+ years of experience in CGI, VFX, or digital production, with demonstrated leadership experience.
  • Proven expertise managing end-to-end CGI production pipelines.
  • Strong understanding of modeling, lighting, rendering, shading, animation, compositing, and asset management.
  • Excellent leadership, communication, and project management skills.
  • Ability to balance creative excellence with production schedules and technical requirements.



Preferred Qualifications:

  • Experience leading teams within commercial advertising, retail, e-commerce, or creative production environments.
  • Experience implementing production pipeline improvements or workflow automation.
  • Familiarity with AI-assisted production tools and emerging generative AI technologies.
  • Experience working with cloud rendering and distributed production environments.
  • Knowledge of scripting or pipeline development (Python, MEL, MaxScript, or similar).
  • Experience collaborating with software developers and technical pipeline teams.



Technical Skills:

3D Software

  • 3ds Max
  • Houdini

Rendering Engines

  • V-Ray
  • Karma

Pipeline & Production

  • Asset management
  • Look development
  • Shader development
  • Render optimization
  • Pipeline architecture
  • Workflow automation
  • Version control

Emerging Technologies

  • AI-enabled production workflows
  • Cloud rendering
  • Production automation
  • Familiarity with HOME AI capabilities



Success in This Role:

A successful CGI Supervisor will:

  • Deliver technically exceptional and visually compelling CGI that meets the highest creative standards.
  • Lead and inspire multidisciplinary CGI teams while fostering collaboration across creative, production, and technology functions.
  • Build efficient, scalable production pipelines that improve quality, consistency, and speed.
  • Champion innovation by evaluating new tools and technologies that enhance production workflows.
  • Help shape the continued evolution of HOME by integrating AI-enabled capabilities into CGI production while maintaining creative integrity and technical excellence.