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Texture Look Development Artist Jobs (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ...

... Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals ... development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D ...

OR · On-site

Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps ... Collaborates with other development departments to ensure that FX are implemented appropriately in ...

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Texture Look Development Artist information

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$11K

$153K

How much do texture look development artist jobs pay per year?

As of Jun 8, 2026, the average yearly pay for texture look development artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a Texture Look Development Artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What is a Texture Look Development Artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
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What states have the most Texture Look Development Artist jobs? States with the most job openings for Texture Look Development Artist jobs include:
3D Generalist (Product Animation & Emerging Technology Focus)

3D Generalist (Product Animation & Emerging Technology Focus)

Duggal Visual Solutions, Inc.

Brooklyn, NY • On-site

$70K - $90K/yr

Full-time

Posted 25 days ago


Job description

3D Generalist (Product Animation & Emerging Technology Focus)Who We Are

Duggal Studios, the creative force behind Duggal Visual Solutions, is a collaborative team of artists, technologists, and problem-solvers dedicated to crafting distinctive visual campaigns for global brands. Our work spans CGI, animation, VFX, motion design, retouching, AI-assisted production, and immersive visual storytelling.

Operating from our Brooklyn Navy Yard studio, we partner closely with brands, agencies, and in-house creative teams to produce visually sophisticated content across beauty, luxury, fashion, retail, and experiential marketing.

We’re a lean, highly collaborative team where artists are trusted with real creative ownership and the opportunity to contribute across the entire production pipeline.

We’re committed to fostering an inclusive and supportive culture where curiosity, adaptability, and creative growth are valued. We actively encourage applicants from diverse backgrounds.

The Role

Duggal Studios is seeking a skilled, adaptable, and production-minded New York-based 3D Generalist to join our CGI & Motion team full-time.

This role is ideal for an artist who enjoys wearing multiple hats across product visualization, animation, rendering, compositing, and production support. We’re looking for someone who can comfortably move between technical execution and creative problem-solving while helping our team maintain a fast, flexible, and high-quality production pipeline.

You should be equally comfortable modeling clean product assets, animating polished motion graphics, troubleshooting renders, assisting with look development, and jumping into compositing or production organization when needed.

This is not a siloed role. Our artists collaborate closely across disciplines, and versatility is highly valued.

As our studio continues integrating AI-assisted workflows into production, we are specifically looking for someone who is curious about emerging creative technologies and open to evolving workflows. You do not need to be an AI expert, but you should be excited by the opportunity to experiment, learn, and integrate new tools into a modern production environment. Strong foundational CG skills remain the priority.

Who You Are
  • A highly adaptable 3D generalist with strong artistic and technical instincts.

  • Experienced in product-focused CGI and animation workflows.

  • Comfortable working across multiple stages of production, from modeling through final delivery.

  • Organized and proactive, with strong time-management skills.

  • Curious about emerging technologies and excited by evolving creative pipelines.

  • A collaborative communicator who enjoys working closely with artists, supervisors, producers, and creative leads.

  • Able to balance creative quality with production efficiency and deadlines.

  • Calm under pressure and capable of juggling multiple concurrent projects.

Requirements
  • 3+ years of professional experience in CGI, motion design, or product visualization.

  • Strong proficiency in:

    • Cinema 4D

    • Redshift

    • After Effects

  • Experience with:

    • Product modeling and asset cleanup

    • Animation and motion design

    • Lighting, rendering, and look development

    • Basic compositing and VFX workflows

  • Understanding of render optimization and production efficiency.

  • Familiarity with production tracking and organizational tools such as Notion, ShotGrid, Airtable, or similar platforms is a plus.

  • Experience using AI-assisted creative tools in production or personal workflows is a major bonus.

  • Additional experience with Houdini, Nuke, Substance Painter, Unreal Engine, or generative AI tools is highly valued.

What You’ll Do

As a 3D Generalist at Duggal Studios, you will:

  • Create high-end CGI and motion content for beauty, luxury, retail, and consumer brands.

  • Support projects across modeling, animation, lighting, rendering, compositing, and final delivery.

  • Collaborate closely with the CGI & Motion Supervisor and wider creative team to execute visually compelling work efficiently.

  • Help maintain organized and scalable production workflows across active projects.

  • Assist in developing efficient pipeline solutions and workflow improvements.

  • Explore and help integrate emerging AI-assisted production tools where appropriate.

  • Participate in creative ideation, internal R&D, and pitch development.

  • Contribute to a positive, collaborative studio culture built around curiosity, experimentation, and craftsmanship.

Bonus Points
  • Experience with beauty, cosmetics, or luxury product rendering.

  • Familiarity with compositing workflows in Nuke.

  • Simulation experience (particles, cloth, liquids, etc.).

  • Experience with AI image/video generation workflows and prompt-based creative tools.

  • Strong design sensibilities and typography/motion graphics skills.

  • Photography, lighting, or cinematography background.

Details
  • Full-time, Monday–Friday

  • On-location at our Brooklyn Navy Yard headquarters

  • Pay Range: $70–90k (commensurate with experience)

Join us in building the next generation of creative production workflows — where strong artistic fundamentals meet emerging technology.

Contact

Send resume and mandatory showreel, or portfolio website, to:

Mike Lambert

CGI & Motion Supervisor

m.lambert@duggal.com