You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
3D Artist
San Francisco, CA · On-site
World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. * Excellent design sense. You can look at a concept ...
3D Artist
San Francisco, CA · On-site
World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. * Excellent design sense. You can look at a concept ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... Maintain consistent, high‑quality finishes while working safely with a crew What we look for * At ...
Principal Visual Artist
New York, NY · On-site
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
Principal Visual Artist
New York, NY · On-site
You'll partner with the Creative Director to define the look and feel of each project, set the ... and career development support * Produce concept, illustration, and 2D art assets (textures ...
Staff AI VFX Engineer
San Jose, CA · On-site
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
Staff AI VFX Engineer
San Jose, CA · On-site
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
Staff AI VFX Engineer
Seattle, WA · On-site
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
Staff AI VFX Engineer
Seattle, WA · On-site
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
We're constantly innovating to raise the bar of engine and game development. ART What We Do Push ... Generate textures and bake data using tools such as Substance Designer, Substance Painter, and ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
We're constantly innovating to raise the bar of engine and game development. ART What We Do Push ... Generate textures and bake data using tools such as Substance Designer, Substance Painter, and ...
Storyboard Artist - Ink
$74.52/hr
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...
Storyboard Artist - Ink
$74.52/hr
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...
Storyboard Artist - Ink
$74.52/hr
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...
Storyboard Artist - Ink
$74.52/hr
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...
Here's a look into our world. Avalanche Studios is currently looking for a REAL TIME VFX Artist to ... Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ...
Here's a look into our world. Avalanche Studios is currently looking for a REAL TIME VFX Artist to ... Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge ... Mentoring 3D Artists Qualifications * 5+ years of experience in game development * Expert knowledge ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Senior Level Artist
Novato, CA · On-site
$149K - $178K/yr
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...
Storyboard Artist - Ink
Los Angeles, CA · On-site
$74.52/hr
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...
Storyboard Artist - Ink
Los Angeles, CA · On-site
$74.52/hr
Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...
Texture Look Development Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
0% of jobs
$36.8K - $49.7K
0% of jobs
$49.7K - $62.6K
0% of jobs
$62.6K - $75.5K
0% of jobs
$75.5K - $88.5K
0% of jobs
$88.5K - $101.4K
0% of jobs
$101.4K - $114.3K
0% of jobs
$114.3K - $127.2K
0% of jobs
$127.2K - $140.1K
0% of jobs
$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do texture look development artist jobs pay per year?
How does a Texture Look Development Artist typically collaborate with other departments during a production?
What is a Texture Look Development Artist?
What is the difference between Texture Look Development Artist vs Texture Artist?
| Aspect | Texture Look Development Artist | Texture Artist |
|---|---|---|
| Primary Focus | Creating and refining the visual style and material properties of textures to achieve a specific look | Applying textures to 3D models based on provided references and specifications |
| Skills & Tools | Advanced shading, material creation, rendering techniques, software like Substance Painter, Mari | UV mapping, texturing, Photoshop, Substance Painter |
| Work Environment | Collaborates closely with lighting, shading, and look development teams in film, animation, or game projects | Works mainly on texturing models, often under direction from look dev artists or art directors |
The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.
What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?
Other
Posted 20 days ago
Job description
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
- Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
- Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
- Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
- Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
- Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
- Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
- Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
- Shape art production workflows, asset pipelines, and standards as the team scales
What we're looking for
- A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
- Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
- Experience leading, mentoring, or growing artists on a team
- Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
- Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
- Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
- Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
- A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction
Bonus
- Background in game development (highly preferred) or experience producing assets for a real-time engine
- Experience with motion design, animated asset production, or creating animation references to guide a technical team
- Familiarity with glTF pipelines and well-structured, runtime-ready exports
- Experience with shader authoring or authoring tools
Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers