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Texture Look Development Artist Jobs (NOW HIRING)

World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view. * Excellent design sense. You can look at a concept ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

We're constantly innovating to raise the bar of engine and game development. ART What We Do Push ... Generate textures and bake data using tools such as Substance Designer, Substance Painter, and ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

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Texture Look Development Artist information

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$11K

$153K

How much do texture look development artist jobs pay per year?

As of Jun 29, 2026, the average yearly pay for texture look development artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a Texture Look Development Artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What is a Texture Look Development Artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
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Other

Posted 20 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

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