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Texture Look Development Artist Jobs (NOW HIRING)

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

We're constantly innovating to raise the bar of engine and game development. ART What We Do Push ... Generate textures and bake data using tools such as Substance Designer, Substance Painter, and ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Storyboard Artist- Ink

Los Gatos, CA ยท On-site

$74.52/hr

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

... look-dev, previs, and virtual production. You'll write working prototypes, not slide decks to prove ... texture maps generated for Substance 3D stay consistent with hero shots generated in the image ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ...

3D Artist II

Naples, FL ยท On-site

... development, and execution of 3D models and textures. * Maintains an organized workflow and ... Job title: 3D Artist II Arthrex Location:

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Texture Look Development Artist information

See salary details

$11K

$153K

How much do texture look development artist jobs pay per year?

As of Aug 11, 2026, the average yearly pay for texture look development artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a texture look development artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

Are texture look development artists in demand?

Texture look development artists are in demand within the entertainment, gaming, and visual effects industries, as high-quality textures are essential for realistic and immersive visuals. Proficiency in tools like Substance Painter, Mari, or Photoshop, along with a strong portfolio, can improve job prospects due to ongoing industry growth and increasing production needs.

How to become a texture look development artist?

To become a texture look development artist, typically one needs a strong foundation in art, design, or computer graphics, often gained through a bachelor's degree in a related field. Developing skills in software such as Substance Painter, Mari, or Photoshop, along with understanding material properties and lighting, is essential. Building a portfolio showcasing texture work and gaining experience through internships or entry-level positions can help establish a career in this specialized area.

How much does a Texture Look Development Artist make?

A Texture Look Development Artist typically earns between $50,000 and $90,000 annually, depending on experience, location, and the complexity of projects. Senior artists or those with specialized skills in software like Substance Painter or Mari may earn higher salaries. Compensation often includes benefits such as health insurance and paid time off.

What is a texture look development artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a texture look development artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
More about Texture Look Development Artist jobs
What cities are hiring for Texture Look Development Artist jobs? Cities with the most Texture Look Development Artist job openings:
What states have the most Texture Look Development Artist jobs? States with the most job openings for Texture Look Development Artist jobs include:
Infographic showing various Texture Look Development Artist job openings in the United States as of August 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $152,000 per year, or $73.1 per hour.

Senior Technical Artist

Epic Games

Cary, NC โ€ข On-site

$117K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 18 days ago


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you'll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects. While this position favors a materials specialist, the ideal candidate brings a generalist mindset and a solid understanding of the broader game art pipeline. You'll work closely with artists, engineers, and other tech artists to create scalable solutions that support Fortnite's visual style across many platforms.
In this role, you will
  • Create high-quality, game-ready materials for characters and other cosmetics
  • Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects
  • Generate textures and bake data using tools such as Substance Designer, Substance Painter, and Houdini
  • Develop reusable material frameworks and workflows that enable tech artists and artists of other disciplines to efficiently create unique assets
  • Collaborate with character artists, tech artists, and engineers to integrate materials with geometry, effects, and Blueprints
  • Optimize materials and textures to meet performance, memory, and scalability targets across multiple platforms
  • Contribute to improving Unreal Engine material pipelines and best practices
What we're looking for
  • A strong reel or portfolio demonstrating realtime game materials, ideally with character or cosmetic-focused examples
  • Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices
  • Proven experience creating complex materials using procedural textures and custom material behaviors
  • Hands-on experience with Substance Designer and Substance Painter for texture generation and asset authoring
  • Familiarity with the Unreal Engine 5 art and material pipeline
  • Experience developing content for multiple platforms
  • A solid understanding of modeling and texturing fundamentals within a real-time art pipeline, strong collaboration skills, and a desire to own features and initiatives from inception through ship
  • Bonus: Tools, scripting, or pipeline development experience for Unreal Engine, Substance Designer, and/or Substance Painter
  • Bonus: Experience in setting up or working with modern character art pipelines, building custom tools, templates, or automation to improve material and texture workflows
  • Bonus: Familiarity with Blueprints, Python, or similar scripting languages and experience in secondary areas such as modeling, lighting, or VFX
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.