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Technical Animator Jobs (NOW HIRING)

Work closely with technical animation and other stakeholders to develop and improve animation pipelines. * Collaborate with the Director, Leads, and other artists on the team to create a cohesive ...

High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment. The candidate must be passionate about making great games, and must be a ...

Collaborate closely with engineers and Technical Animators to optimize hit reactions, camera shake, and physics-driven accessories, using animation details to enhance combat feedback and tactical ...

Senior Technical Designer in Animation

Cary, NC · On-site

$98K - $112K/yr

As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character ...

High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment. The candidate must be passionate about making great games, and must be a ...

High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment. The candidate must be passionate about making great games, and must be a ...

This role requires strong leadership skills, technical knowledge of animation tools (especially Maya), and the ability to solve creative and technical challenges while meeting deadlines. The lead ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

... animators ... Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

... strong technical and commercial capabilities and nurtured by a culture of collaboration ... Create high-impact animations and visual effects for real-time and pre-rendered gameplay * Craft ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

... animators ... Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ...

We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

... strong technical and commercial capabilities and nurtured by a culture of collaboration ... Create high-impact animations and visual effects for real-time and pre-rendered gameplay * Craft ...

... Animator to bring ideas, products, and stories to life through compelling motion design and ... The ideal candidate blends strong visual storytelling with technical execution, works efficiently ...

Showing results 21-40

Technical Animator information

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$39

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How much do technical animator jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for technical animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a technical animator?

A Technical Animator bridges the gap between art and programming in animation and game development. They create animation rigs, develop tools, and ensure characters and objects move smoothly and efficiently. Their work involves collaboration with animators, artists, and engineers to optimize animation processes and integrate assets into game engines. They also troubleshoot technical issues and improve workflows to enhance animation quality and performance.

What are the typical daily responsibilities of a technical animator?

As a Technical Animator, your daily tasks often include creating and maintaining character rigs, developing animation tools or scripts, troubleshooting technical issues, and collaborating with artists and programmers to ensure smooth animation pipelines. You might also optimize assets for performance and work closely with designers to implement animations in game engines or other platforms. The role often involves both hands-on creative work and problem-solving technical challenges. Communication and teamwork are important, as you will regularly coordinate with various departments to deliver high-quality animated content efficiently.

What are the key skills and qualifications needed to thrive as a technical animator, and why are they important?

To thrive as a Technical Animator, you need a solid foundation in 3D animation principles, rigging, scripting, and a relevant degree such as computer graphics or animation. Proficiency in software like Autodesk Maya, Blender, MotionBuilder, and scripting languages such as Python or MEL is typically required, along with knowledge of game engines like Unity or Unreal Engine. Strong problem-solving abilities, collaboration skills, and clear communication help Technical Animators excel in cross-disciplinary teams. These competencies enable you to bridge creative and technical workflows, ensuring high-quality, efficient animation production for games, films, or other media.

What do technical animators do?

Technical animators develop and implement animation systems and tools to ensure character and object movements function correctly within a game or film. They collaborate with artists and programmers, often using software like Maya, Blender, or proprietary engines, to optimize animations for performance and realism. Their work involves scripting, rigging, and troubleshooting to support the creative team’s vision.

What cities are hiring for Technical Animator jobs?

Cities with the most Technical Animator job openings:

What are the most commonly searched types of Technical Animator jobs?

The most popular types of Technical Animator jobs are:

What states have the most Technical Animator jobs?

States with the most job openings for Technical Animator jobs include:

Infographic showing various Technical Animator job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Expression of Interest - Animator

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Re-posted 15 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios

About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.

This is an Expression of Interest role.


Key Responsibilities:

  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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