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Technical Animator Jobs in Georgia (NOW HIRING)

The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include ...

... across animation, comics, games, and more. We believe great stories come from giving talented ... Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ...

Work with Technical Artists to create efficient workflows and pipelines. * Create & or take animation assets into the Unreal game engine. * Collaborate with a multidisciplinary team to develop best ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...

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Technical Animator information

See Georgia salary details

$8

$33

$59

How much do technical animator jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for technical animator in Georgia is $33.28, according to ZipRecruiter salary data. Most workers in this role earn between $18.46 and $53.99 per hour, depending on experience, location, and employer.

What is a technical animator?

A Technical Animator bridges the gap between art and programming in animation and game development. They create animation rigs, develop tools, and ensure characters and objects move smoothly and efficiently. Their work involves collaboration with animators, artists, and engineers to optimize animation processes and integrate assets into game engines. They also troubleshoot technical issues and improve workflows to enhance animation quality and performance.

What are the typical daily responsibilities of a technical animator?

As a Technical Animator, your daily tasks often include creating and maintaining character rigs, developing animation tools or scripts, troubleshooting technical issues, and collaborating with artists and programmers to ensure smooth animation pipelines. You might also optimize assets for performance and work closely with designers to implement animations in game engines or other platforms. The role often involves both hands-on creative work and problem-solving technical challenges. Communication and teamwork are important, as you will regularly coordinate with various departments to deliver high-quality animated content efficiently.

What are the key skills and qualifications needed to thrive as a technical animator, and why are they important?

To thrive as a Technical Animator, you need a solid foundation in 3D animation principles, rigging, scripting, and a relevant degree such as computer graphics or animation. Proficiency in software like Autodesk Maya, Blender, MotionBuilder, and scripting languages such as Python or MEL is typically required, along with knowledge of game engines like Unity or Unreal Engine. Strong problem-solving abilities, collaboration skills, and clear communication help Technical Animators excel in cross-disciplinary teams. These competencies enable you to bridge creative and technical workflows, ensuring high-quality, efficient animation production for games, films, or other media.

What do technical animators do?

Technical animators develop and implement animation systems and tools to ensure character and object movements function correctly within a game or film. They collaborate with artists and programmers, often using software like Maya, Blender, or proprietary engines, to optimize animations for performance and realism. Their work involves scripting, rigging, and troubleshooting to support the creative team’s vision.

What are the most commonly searched types of Technical Animator jobs in Georgia?

The most popular types of Technical Animator jobs in Georgia are:

What job categories do people searching Technical Animator jobs in Georgia look for?

The top searched job categories for Technical Animator jobs in Georgia are:

Infographic showing various Technical Animator job openings in Georgia as of August 2026, with employment types broken down into 58% Full Time, 21% Part Time, 7% Temporary, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $69,217 per year, or $33.3 per hour.

Technical Animator / Rigger

Cinnamon

Atlanta, GA • On-site

$70 - $110/hr

Other

Posted 5 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr