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Technical Animator Jobs in Georgia (NOW HIRING)

... basic animation. * Experience with Chaos V-Ray, particularly real-time GPU rendering ... Maintain high technical and visual quality standards while ensuring project deliverables meet ...

... basic animation. * Experience with Chaos V-Ray, particularly real-time GPU rendering ... Maintain high technical and visual quality standards while ensuring project deliverables meet ...

Experience in robotics, logistics, or technical product storytelling * Motion graphics or animation experience * Familiarity with B2B marketing teams or startup environments Benefits * Health Care ...

Experience in robotics, logistics, or technical product storytelling * Motion graphics or animation experience * Familiarity with B2B marketing teams or startup environments Benefits * Health Care ...

Experience in robotics, logistics, or technical product storytelling * Motion graphics or animation experience * Familiarity with B2B marketing teams or startup environments Benefits * Health Care ...

LEAD ARCHITECT

Gainesville, GA · On-site +1

$51.50 - $70.75/hr

Produce rendered images, animations, and marketing materials to support project pursuits and ... Contribute to continuous improvement of design standards, workflows, and technical practices within ...

LEAD ARCHITECT

Gainesville, GA · On-site +1

$51.50 - $70.75/hr

Produce rendered images, animations, and marketing materials to support project pursuits and ... Contribute to continuous improvement of design standards, workflows, and technical practices within ...

Showing results 41-60

Technical Animator information

See Georgia salary details

$8

$33

$59

How much do technical animator jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for technical animator in Georgia is $33.28, according to ZipRecruiter salary data. Most workers in this role earn between $18.46 and $53.99 per hour, depending on experience, location, and employer.

What is a technical animator?

A Technical Animator bridges the gap between art and programming in animation and game development. They create animation rigs, develop tools, and ensure characters and objects move smoothly and efficiently. Their work involves collaboration with animators, artists, and engineers to optimize animation processes and integrate assets into game engines. They also troubleshoot technical issues and improve workflows to enhance animation quality and performance.

What are the typical daily responsibilities of a technical animator?

As a Technical Animator, your daily tasks often include creating and maintaining character rigs, developing animation tools or scripts, troubleshooting technical issues, and collaborating with artists and programmers to ensure smooth animation pipelines. You might also optimize assets for performance and work closely with designers to implement animations in game engines or other platforms. The role often involves both hands-on creative work and problem-solving technical challenges. Communication and teamwork are important, as you will regularly coordinate with various departments to deliver high-quality animated content efficiently.

What are the key skills and qualifications needed to thrive as a technical animator, and why are they important?

To thrive as a Technical Animator, you need a solid foundation in 3D animation principles, rigging, scripting, and a relevant degree such as computer graphics or animation. Proficiency in software like Autodesk Maya, Blender, MotionBuilder, and scripting languages such as Python or MEL is typically required, along with knowledge of game engines like Unity or Unreal Engine. Strong problem-solving abilities, collaboration skills, and clear communication help Technical Animators excel in cross-disciplinary teams. These competencies enable you to bridge creative and technical workflows, ensuring high-quality, efficient animation production for games, films, or other media.

What do technical animators do?

Technical animators develop and implement animation systems and tools to ensure character and object movements function correctly within a game or film. They collaborate with artists and programmers, often using software like Maya, Blender, or proprietary engines, to optimize animations for performance and realism. Their work involves scripting, rigging, and troubleshooting to support the creative team’s vision.

What are the most commonly searched types of Technical Animator jobs in Georgia?

The most popular types of Technical Animator jobs in Georgia are:

What job categories do people searching Technical Animator jobs in Georgia look for?

The top searched job categories for Technical Animator jobs in Georgia are:

Infographic showing various Technical Animator job openings in Georgia as of August 2026, with employment types broken down into 58% Full Time, 21% Part Time, 7% Temporary, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $69,217 per year, or $33.3 per hour.

Senior Virtual Production Engineer - Hybrid On-Set/Remote

Virtual Producer

Atlanta, GA • On-site

$80 - $100/hr

Other

Posted 20 days ago


Job description

THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include WandaVision and Hawkeye, Wonder Woman 1984, The Mandalorian, and many more.

The Third Floor is looking for an experienced Senior Virtual Production Developer. This will be a Full-Time, Hybrid Rolein on-set and remote virtual production support. The on-set support responsibilities include delivering tools and workflows for complex technical shoots including technical previs, techvis, virtual camera and other on-set support to clients and other film units. When not on set, the VP Developer will design and develop Virtual Production tools.

Responsibilities

Occasionally support on-set or remote studio sessions with clients, including Motion Capture and Virtual Camera shoots, including operation of Virtual Camera
Drive the planning and development of production tools
Develop plugins or extensions of existing pipeline functionality for virtual production
Support the Visualization teams with exporting Art Content (Environments, Props, Animations) from Maya into Unreal Engine
Work with the art team to ensure in-engine levels are Real-time ready
Collaborate with creating workflows and tools to accelerate production
Create and debug shader and materials graphs throughout production

Essential Skills

Experience with VFX pipeline development
Experience with Virtual Production workflows (VCam, MoCap, Scanning, Simulcam)
Experience with Version Control (Git, Perforce, SCM)
Excellent knowledge of the Unreal Engine asset and animation pipelines
Knowledge of Maya Python libraries
Knowledge of Unreal performance debugging and profiling tools
Knowledge of Unreal Blueprint and gameplay system development

Desirable Skills

Familiarity with Unreal Python API
Experience with Unreal C++ Plugin Creation and Engine Compilation
Development experience with character rigging and retargeting
Development experience with Autodesk Maya 2019 or later
Experience with Qt 5.x
Familiarity with PBR material workflows and best practices
Familiarity with networking infrastructure and ability to read networking diagrams
Experience with or knowledge of on-set etiquette

Personal Attributes

Excellent communication skills
Ability to learn new technologies quickly and with minimal supervision
Ability to remain calm and confident in a fast-paced, client facing or on-set environment
Ability to work in collaboration with other team members towards a common goal
In-depth understanding of the production workflow and ability to follow process steps
Proven ability to prioritize conflicting tasks to meet production needs

U.S.Applicants only: TTF participates in E-Verify and we will provide the Social Security Administration (SSA) and, if necessary, the Department of Homeland Security (DHS), with information from each new employee’s Form I-9 to confirm work authorization. All documents provided for proof of work authorization must be current and unexpired. We cannot accept expired proof of identity.

IMPORTANT: If the Government cannot confirm that you are authorized to work, TTF is required to give you written instructions and an opportunity to contact DHS and/or the SSA before taking adverse action against you, including terminating your employment.

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