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Key Animator Jobs (NOW HIRING)

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

New

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

New

Key Responsibilities * Create 2D and/or 3D animations for marketing, product, and brand storytelling * Develop motion graphics for videos, product demos, social media, web, and presentations

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Key Responsibilities: * Create and lead the development of complex animations and dynamic visual effects for EGM (Electronic Gaming Machine) development, including both real-time and pre-rendered ...

Lead the design and execution of performance animation for key story sequences and interactive cinematics, overseeing facial performances, dialogue scenes, and action-driven performances to ensure ...

Key Responsibilities: * Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. * Create high-quality, keyframe Character ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Key Responsibilities: * Create and lead the development of complex animations and dynamic visual effects for EGM (Electronic Gaming Machine) development, including both real-time and pre-rendered ...

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

Key Responsibilities * Build, rig, and maintain high-quality Spine animation files for production. * Create animator-ready files with clean skeletons, skins, constraints, and reusable setups.

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Experience with hand key facial animation and tools such as Jali. * A love for research, reference, and documenting your findings to share with the team. Who You Are: * A reliable, positive force ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Experience with hand key facial animation and tools such as Jali. * A love for research, reference, and documenting your findings to share with the team. Who You Are: * A reliable, positive force ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Experience with hand key facial animation and tools such as Jali. * A love for research, reference, and documenting your findings to share with the team. Who You Are: * A reliable, positive force ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Experience with hand key facial animation and tools such as Jali. * A love for research, reference, and documenting your findings to share with the team. Who You Are: * A reliable, positive force ...

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Key Animator information

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$10

$39

$70

How much do key animator jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for key animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a typical workflow for a key animator on an animation project?

As a Key Animator, your typical workflow involves receiving storyboards or layouts, creating key frames that define critical poses or movements, and collaborating closely with directors and other animators to maintain the animation’s style and timing. You’ll often review and adjust your work based on feedback, ensuring consistency and fluidity before handing off sequences to in-between animators. Communication and regular check-ins with other departments, such as layout and clean-up, are common to align on visual direction. This process requires both creative input and technical accuracy to bring animated sequences to life as envisioned.

What does a key animator do?

A Key Animator is responsible for creating the primary frames of an animation, known as keyframes, which define the movement and actions of characters or objects. They establish the foundation for the animation by setting poses and timing, ensuring smooth transitions between frames. Key Animators work closely with directors and animation teams to maintain consistency and quality. Their work is crucial in bringing scenes to life by emphasizing motion, emotion, and storytelling within an animation project.

What are the key skills and qualifications needed to thrive in the key animator position, and why are they important?

To thrive as a Key Animator, you need advanced drawing skills, a strong understanding of animation principles, and relevant experience or a degree in animation or a related field. Proficiency with industry-standard software such as Adobe Animate, Toon Boom Harmony, or TVPaint is typically required. Attention to detail, creative problem solving, and the ability to collaborate and communicate effectively are important soft skills. These capabilities ensure high-quality animation sequences and efficient teamwork within fast-paced production schedules.

More about Key Animator jobs
Infographic showing various Key Animator job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (CONTRACT)

Insomniac Games

OR • On-site, Remote

$105K - $120K/yr

Full-time

Posted 2 days ago

New


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision. 

 Essential Duties and Responsibilities include the following:  

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. 
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry. 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.