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Senior Unity Developer Jobs (NOW HIRING)

Senior Software Engineer, AI Authoring

Mountain View, CA ยท On-site

$145K - $192K/yr

Unity is shaping the future of real-time 3D technology by building AI to transform how games are created and experienced. They are seeking a versatile Senior Software Engineer to drive operational ...

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Your primary focus will be maintaining and expanding Apple's open source Unity plugins while ...

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Senior Unity Developer information

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How much do senior unity developer jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for senior unity developer in the United States is $61.73, according to ZipRecruiter salary data. Most workers in this role earn between $52.40 and $69.23 per hour, depending on experience, location, and employer.

What are some typical challenges a Senior Unity Developer faces on the job?

Senior Unity Developers often encounter challenges such as optimizing game performance across multiple platforms, integrating new features without compromising stability, and debugging complex issues related to rendering or scripting. Balancing project deadlines while mentoring junior team members and collaborating closely with artists, designers, and QA professionals also requires strong organizational and communication skills. These challenges provide opportunities for growth and innovation, allowing you to build your expertise and contribute meaningfully to high-profile game or application launches.

What are the key skills and qualifications needed to thrive in the Senior Unity Developer position, and why are they important?

To thrive as a Senior Unity Developer, you need advanced proficiency in Unity3D, C# programming, and experience with game or interactive application development, typically supported by a relevant degree or significant industry experience. Expertise with tools such as Unity Editor, version control systems like Git, and knowledge of animation, physics, and UI/UX design is highly valuable. Strong problem-solving skills, effective collaboration, and leadership abilities help you communicate complex ideas and mentor junior developers. These skills and qualities are crucial for delivering high-quality projects, driving innovation, and ensuring smooth teamwork within fast-paced development environments.

What does a Senior Unity Developer do?

A Senior Unity Developer is responsible for designing, developing, and optimizing high-quality games and applications using the Unity engine. They lead technical decisions, mentor junior developers, and collaborate with artists and designers to bring interactive experiences to life. Their role often includes performance optimization, debugging, and implementing cutting-edge features. Additionally, they ensure best coding practices and contribute to architectural planning for scalable and maintainable projects.

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Infographic showing various Senior Unity Developer job openings in the United States as of June 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $128,400 per year, or $61.7 per hour.
Senior Software Engineer, AI Authoring

Senior Software Engineer, AI Authoring

Unity

Mountain View, CA โ€ข On-site

$145K - $192K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Job Summary:
Unity is shaping the future of real-time 3D technology by building AI to transform how games are created and experienced. They are seeking a versatile Senior Software Engineer to drive operational excellence in their AI authoring products, focusing on reliability, scalability, and performance.
Responsibilities:
โ€ข Partner closely with product, design, and other engineering teams to influence the product roadmap.
โ€ข Contribute to technical strategy and architectural decisions for Unity AI and backend platforms, balancing short-term delivery with long-term product health.
โ€ข Design and implement sustainable, scalable solutions for Unity AI products, pushing the boundaries of the Unity Editor with cutting-edge AI agent technologies.
โ€ข Improve the reliability, performance, observability, security, and cost-efficiency of our backend systems, and support investigations into issues like performance regressions and network latency through strong observability and monitoring.
โ€ข Run technical spikes with developers to address application infrastructure needs on Microsoft Azure and Google Cloud.
โ€ข Build and mature the infrastructure and processes for promoting application code from development to production, writing high-quality, maintainable infrastructure-as-code and Helm deployments, and defining best practices for Terraform Cloud, Helm, and Kubernetes.
Qualifications:
Required:
โ€ข Experience building and shipping complex, user-facing software products at scale
โ€ข Experience delivering and supporting cloud backend services using Terraform, Kubernetes, Helm, and CI/CD pipelines (e.g., Argo, GitHub Actions)
โ€ข Hands-on experience with Microsoft Azure or Google Cloud Platform
โ€ข Proven track record in observability, including monitoring, logging, alerting, and debugging tools such as Grafana to ensure system reliability and performance
โ€ข Strong grasp of software delivery best practices and network security, paired with a quality-first mindset
โ€ข Ability to translate business and user needs into technical solutions
โ€ข Strong communication and interpersonal skills, with a proven ability to align stakeholders across disciplines and organizations
Preferred:
โ€ข Exposure to ML infrastructure or LLM inference deployment
โ€ข Backend service development experience, including API design
โ€ข Familiarity with networking, caching, real-time data pipelines, and relational databases such as PostgreSQL
โ€ข Familiarity with languages such as C#/.NET, Python, or Go
โ€ข Familiarity with Unity or similar 3D engines
Company:
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. Founded in 2004, the company is headquartered in San Francisco, USA, with a team of 5001-10000 employees. The company is currently Late Stage.