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Unreal Engine Blueprint Developer Jobs (NOW HIRING)

Unreal Engineer

$95K - $100K/yr

Who You Are * You're a technically skilled Unreal developer who thrives in real-time, interactive ... Requirements * 3-6 years of experience developing in Unreal Engine (Blueprint and C++). * Bachelor ...

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

Blueprint Scripting and Quixel Megascans experience is also recommended. Communication is key to a ... Unreal Engine 4 Blueprint Scripting experience * Quixel Megascans Asset Library usage * Heightmap ...

Hybrid 3 days preferred, flex in San Diego, CA Our client seeks a seasoned Unreal Engine Developer to build developer tooling and panels that run inside Unreal Engine to support animation and live ...

Unreal Engine Developer

San Diego, CA · On-site +1

$65 - $75/hr

Hybrid 3 days preferred, flex in San Diego, CA Our client seeks a seasoned Unreal Engine Developer to build developer tooling and panels that run inside Unreal Engine to support animation and live ...

Hybrid 3 days preferred, flex in San Diego, CA Our client seeks a seasoned Unreal Engine Developer to build developer tooling and panels that run inside Unreal Engine to support animation and live ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate ...

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Unreal Engine Blueprint Developer information

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How much do unreal engine blueprint developer jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for unreal engine blueprint developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unreal Engine Blueprint Developer position, and why are they important?

To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.

What is an Unreal Engine Blueprint Developer job?

An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.

What are some common project tasks and responsibilities for an Unreal Engine Blueprint Developer?

As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.

More about Unreal Engine Blueprint Developer jobs
What cities are hiring for Unreal Engine Blueprint Developer jobs? Cities with the most Unreal Engine Blueprint Developer job openings:
What states have the most Unreal Engine Blueprint Developer jobs? States with the most job openings for Unreal Engine Blueprint Developer jobs include:
What job categories do people searching Unreal Engine Blueprint Developer jobs look for? The top searched job categories for Unreal Engine Blueprint Developer jobs are:
Infographic showing various Unreal Engine Blueprint Developer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 2% Contract, and 3% Nights. Highlights an 93% Physical, and 7% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Unreal Engine C++ Developer

Unreal Engine C++ Developer

Cloud Destinations LLC

Saint Louis, MO • On-site

$46.50 - $62.50/hr

Other

Posted 2 days ago

New


Job description

Job Title: Unreal Engine C++ Developer

Location: St. Louis, MO (Hybrid 2-3 days onsite)

Duration: 6 Months+ Contract

Overview

We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments.
This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios.
 
Key Responsibilities
Unreal Engine Development (C++ Focus)
  • Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only)
  • Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.)
  • Optimize and manage rendering of large-scale environments and dynamic assets
  • Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility)
Simulation & Systems Integration
  • Implement and integrate simulation protocols including:
    • DIS (Distributed Interactive Simulation)
    • CIGI (Common Image Generator Interface)
    • OMS (Open Mission Systems)
  • Use protocol inputs to drive:
    • Actor positioning
    • Animation triggers
    • Real-time simulation behavior
  • Support proof-of-concepts and production implementations for simulation interoperability
User Interface & Data Visualization
  • Develop UI components to support:
    • Sensor data visualization
    • Lat/Lon grid overlays on 3D globe environments
    • User selections and highlighting
  • Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives)
  • Build integrations to:
    • Export simulation data to external data science platforms
    • Consume input from external remote control/configuration systems
Networking & Multiplayer Systems
  • Implement Unreal Engine networking features:
    • Multiplayer replication
    • State synchronization across multiple simulation instances
  • Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios)
Simulation Features & Enhancements
  • Contribute to development of advanced simulation capabilities including:
    • Photogrammetry-based environments and 3D terrain (Cesium)
    • Building and infrastructure data integration
    • IR (infrared) sensor simulation and dynamic material responses
    • SAR (synthetic aperture radar) simulation
    • Weather systems and synchronized multi-environment conditions
    • Time-of-day and control integrations (e.g., HOTAS via CIGI)
  • Enhance realism and fidelity (lighting, shadows, materials, environmental effects)
Required Qualifications
  • 3+ years of hands-on experience with Unreal Engine development using C++
  • Strong proficiency in C++ programming
  • Experience building interactive, real-time 3D applications
  • Understanding of:
    • Game engine architecture
    • Actor systems and scene management
    • Performance optimization in real-time environments
  • Ability to work as a software engineer (not a 3D artist or designer)
Preferred / Differentiating Experience
  • Experience with simulation standards:
    • DIS, CIGI, OMS (or similar)
  • Background in:
    • Aerospace, defense, or simulation environments
    • Real-time data integration or visualization
  • Familiarity with:
    • Unreal networking and multiplayer systems
    • Sensor simulation or physics-based modeling
    • Large-scale geospatial environments (Cesium, GIS, etc.)
What We Are NOT Looking For
  • Blueprint-only Unreal developers without strong C++ experience
  • Virtual production / film / green-screen backgrounds
  • 3D artists, character modelers, or purely visual designers
Success Profile
The ideal candidate is a true software engineer who:
  • Writes production-grade C++ in Unreal
  • Understands real-time systems and simulation
  • Can integrate external data and protocols into a live environment
  • Is comfortable working in a complex, engineering-driven simulation ecosystem