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Unreal Engine Blueprint Developer Jobs (NOW HIRING)

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate ...

They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and ... Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ...

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines. As a spatial ...

Senior/Principal Unreal Engineer

Austin, TX · On-site +1

$124K - $171K/yr

You are a developer who loves to build engrossing game experiences and mentor junior developers ... We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal ...

NY · On-site

$90 - $120/hr

  • Medical

  • PTO

... Unreal Engine 5 open‑world project. This role focuses on building the internal tools that enable ... You will work on editor tooling, pipeline automation, asset validation systems, developer workflows ...

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Unreal Engine Blueprint Developer information

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How much do unreal engine blueprint developer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for unreal engine blueprint developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is an Unreal Engine Blueprint Developer?

An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.

What are the common tasks and responsibilities of an Unreal Engine Blueprint Developer?

As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.

What skills and qualifications are needed to be an Unreal Engine Blueprint Developer?

To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.

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Infographic showing various Unreal Engine Blueprint Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Unreal Engine Rendering & Cinematics Specialist

PURPLE

Sarasota, FL • On-site

Full-time

Re-posted 16 days ago


Purple Innovation rating

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

24th of 51 rated furniture manufacturers


Job description

Job Summary:
Imerza is a pioneer in architectural visualization software, specializing in digital twins and real-estate marketing. They are seeking an Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences and optimized rendering pipelines for their Archviz projects.
Responsibilities:
• Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
• Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
• Leverage Unreal Engine’s Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
• Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
• Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
• Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
• Develop and integrate automation scripts to enhance rendering and cinematics workflows.
• Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.
Qualifications:
Required:
• Bachelor’s degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
• Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
• Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
• Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
• Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
• Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
• Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.
Preferred:
• Experience in architectural visualization, digital twins, or real-estate marketing.
• Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
• Expertise in VR/AR rendering or cloud-based rendering solutions.
• Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.

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