1

Junior Unity Developer Jobs (NOW HIRING)

Analyst / Junior Developer

Atlanta, GA · On-site

$64K - $83K/yr

They are seeking an Analyst / Junior Developer to design and deliver scalable data architectures ... Unity Catalog for data governance, fine-grained access control, and end-to-end data lineage • ...

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Exposure to Unity or real time graphical applications Note: All offers are contingent upon ... Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design ...

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design ... Exposure to Unity or real time graphical applications Note: All offers are contingent upon ...

Junior Software Developer- Table Games

Las Vegas, NV · On-site

$64K - $83K/yr

Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design ... Exposure to Unity or real time graphical applications Note: All offers are contingent upon ...

The Game Software Developer III joins each element of a game: graphics, animation, audio and ... Collaborate with Art, Audio, Mathematics, and QA teams, providing technical mentorship to junior ...

Active Secret Job Summary The Junior Data Engineer supports system-specific implementations that ... Hands on experience with leading data cataloging solutions such as Collibra, Alation, Unity Catalog ...

Active Secret Job Summary The Junior Data Engineer supports system-specific implementations that ... Hands on experience with leading data cataloging solutions such as Collibra, Alation, Unity Catalog ...

Active Secret Job Summary The Junior Data Engineer supports system-specific implementations that ... Hands on experience with leading data cataloging solutions such as Collibra, Alation, Unity Catalog ...

Active Secret Job Summary The Junior Data Engineer supports system-specific implementations that ... Hands on experience with leading data cataloging solutions such as Collibra, Alation, Unity Catalog ...

Active Secret Job Summary The Junior Data Engineer supports system-specific implementations that ... Hands on experience with leading data cataloging solutions such as Collibra, Alation, Unity Catalog ...

Junior Estimator

East Rutherford, NJ · On-site

$45K - $55K/yr

... in Science, Engineering or Engineering Technology ABET curriculum Working Environment · ... Unity Electric, a full service IBEW electrical contractor, is dedicated to providing integrated ...

next page

Showing results 1-20

Junior Unity Developer information

See salary details

$24K

$89K

$137.5K

How much do junior unity developer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for junior unity developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What is a Junior Unity Developer job?

A Junior Unity Developer is an entry-level role focused on creating and maintaining interactive applications using the Unity game engine. Responsibilities typically include coding in C#, developing gameplay mechanics, debugging, and optimizing performance. They work closely with designers, artists, and other developers to bring interactive experiences to life. This role is ideal for those with a foundational understanding of Unity and a desire to grow their skills in game or application development.

What typical responsibilities does a Junior Unity Developer have on a project team?

A Junior Unity Developer is often responsible for implementing gameplay features, troubleshooting bugs, and collaborating with artists and designers to bring game elements to life. Day-to-day tasks may include writing and testing scripts in C#, integrating assets, and participating in team meetings to coordinate project milestones. Junior developers also frequently receive mentorship from senior team members and are encouraged to expand their skills through hands-on work and feedback. This role is well-suited for candidates eager to grow their technical and creative abilities in a supportive, collaborative environment.

What are the key skills and qualifications needed to thrive in the Junior Unity Developer position, and why are they important?

To thrive as a Junior Unity Developer, you need a solid understanding of C# programming, experience with the Unity engine, and basic principles of game development. Familiarity with version control systems like Git and a portfolio of Unity projects are highly valued, while certifications such as a Unity Certified Associate can be advantageous. Strong problem-solving, effective communication, and a collaborative mindset help you integrate successfully with development teams and contribute to project goals. These skills ensure you can efficiently create, troubleshoot, and enhance interactive experiences while adapting to the fast-paced demands of the industry.

More about Junior Unity Developer jobs
What cities are hiring for Junior Unity Developer jobs? Cities with the most Junior Unity Developer job openings:
What are the most commonly searched types of Unity Developer jobs? The most popular types of Unity Developer jobs are:
What states have the most Junior Unity Developer jobs? States with the most job openings for Junior Unity Developer jobs include:
Infographic showing various Junior Unity Developer job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, and 22% Part Time. Highlights an 78% In-person, and 22% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Re-posted 14 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/