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Full Time Unity Developer Jobs (NOW HIRING)

Salary: We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at ... This is a full-time, in-person position. You'll be on-site with the team, in the mix on real ...

Unity Developer

San Antonio, TX · On-site

$55K - $126K/yr

Unity Developer The Opportunity: Serve as a developer on a talented team, collaborating with ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Unity Developer

San Antonio, TX · On-site

$55K - $126K/yr

Unity Developer The Opportunity: Serve as a developer on a talented team, collaborating with ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... A very competitive full-time salaried position * Semi-Flex Schedule * Medical & Dental coverage * 3 ...

Unity 3D Engineer, Senior

Arlington, VA · On-site

$99K - $225K/yr

Unity 3D Engineer, Senior The Opportunity: Are you excited at the prospect of unlocking the secrets ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Training Developer II

Palmdale, CA · On-site

$56K - $96K/yr

Build interactive VR experiences in ModestTree (a Unity Based Training Software). * Apply ... Work full time, 100% on-site with fellow team members in Palmdale, CA. * Ability to obtain and ...

$340K - $351K/yr

Be on site full time, depending on physician preference * Call: Minimal hospital call * Setting ... Allina Health's mental health and addiction services include outpatient care, specialty programming ...

Senior iOS Developer

Spokane, WA · On-site

$60.75 - $78.50/hr

Experience working with the Unity platform * Deep understanding of Objective-C, Swift and iOS ... will be full-time, in our Liberty Lake, WA headquarters, located 15 minutes east of Spokane.

Senior iOS Developer

Spokane, WA · Remote

$60.75 - $78.50/hr

Experience working with the Unity platform * Deep understanding of Objective-C, Swift and iOS ... will be full-time, in our Liberty Lake, WA headquarters, located 15 minutes east of Spokane.

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Full Time Unity Developer information

What is the difference between Full Time Unity Developer vs Game Programmer?

AspectFull Time Unity DeveloperGame Programmer
Required CredentialsBachelor's in Computer Science, Unity certificationsBachelor's in Computer Science, programming certifications
Work EnvironmentGame studios, tech companies, remote optionsGame studios, software firms, freelance
Industry UsageCommon in gaming, AR/VR, simulation projectsPrimarily in gaming, interactive media
Search & Comparison IntentYesYes

Full Time Unity Developers focus on creating interactive experiences using Unity, often working on game development, AR/VR, or simulations. Game Programmers also develop games but may work across multiple engines and programming languages. While both roles require programming skills and industry experience, Unity Developers specialize in Unity's platform, making them ideal for projects centered around Unity-based development.

More about Full Time Unity Developer jobs
What are the most commonly searched types of Unity Developer jobs? The most popular types of Unity Developer jobs are:
What states have the most Full Time Unity Developer jobs? States with the most job openings for Full Time Unity Developer jobs include:
Infographic showing various Full Time Unity Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 7 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.