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Senior Unity Developer Jobs in Seattle, WA (NOW HIRING)

Seattle, WA Openings: 1 Type: Long-Term Contract THE MISSION The Clients team is seeking a Senior Full Stack Unity Engineer to join our ranks. You will be an integral part of a small team on a ...

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Your primary focus will be maintaining and expanding Apple's open source Unity plugins while ...

Senior Graphics Engineer

Bellevue, WA ยท On-site

$158K - $195K/yr

The opportunity The Unity Engine is used by millions of creators around the world to build powerful ... As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of ...

Sr. Product Manager, Data Governance

Seattle, WA ยท On-site

$144K - $190K/yr

The Sr Product Manager for Unity Catalog will coordinate product activities from vision to ... Science & Engineering, Data Warehousing, etc.) to easily add new workload-specific governance ...

Founded by engineers - and customer obsessed - we leap at every opportunity to tackle technical ... You will be a Sr Product Manager for Unity Catalog ( Unity Catalog is the metadata and governance ...

Founded by engineers - and customer obsessed - we leap at every opportunity to tackle technical ... You will be a Sr Product Manager for Unity Catalog ( Unity Catalog is the metadata and governance ...

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How much do senior unity developer jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for senior unity developer in Seattle, WA is $70.29, according to ZipRecruiter salary data. Most workers in this role earn between $59.66 and $78.85 per hour, depending on experience, location, and employer.

What does a Senior Unity Developer do?

A Senior Unity Developer is responsible for designing, developing, and optimizing high-quality games and applications using the Unity engine. They lead technical decisions, mentor junior developers, and collaborate with artists and designers to bring interactive experiences to life. Their role often includes performance optimization, debugging, and implementing cutting-edge features. Additionally, they ensure best coding practices and contribute to architectural planning for scalable and maintainable projects.

What are the key skills and qualifications needed to thrive as a Senior Unity Developer?

To thrive as a Senior Unity Developer, you need advanced proficiency in Unity3D, C# programming, and experience with game or interactive application development, typically supported by a relevant degree or significant industry experience. Expertise with tools such as Unity Editor, version control systems like Git, and knowledge of animation, physics, and UI/UX design is highly valuable. Strong problem-solving skills, effective collaboration, and leadership abilities help you communicate complex ideas and mentor junior developers. These skills and qualities are crucial for delivering high-quality projects, driving innovation, and ensuring smooth teamwork within fast-paced development environments.

What are some typical challenges a Senior Unity Developer faces on the job?

Senior Unity Developers often encounter challenges such as optimizing game performance across multiple platforms, integrating new features without compromising stability, and debugging complex issues related to rendering or scripting. Balancing project deadlines while mentoring junior team members and collaborating closely with artists, designers, and QA professionals also requires strong organizational and communication skills. These challenges provide opportunities for growth and innovation, allowing you to build your expertise and contribute meaningfully to high-profile game or application launches.

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Cities near Seattle, WA with the most Senior Unity Developer job openings:

Infographic showing various Senior Unity Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 82% Full Time, 4% Part Time, and 14% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $146,205 per year, or $70.3 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted yesterday

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Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/