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Freelance Unity Vr Developer Jobs in Seattle, WA

Opportunity to work alongside engineers and technical stakeholders * Develop highly marketable ... Unity * Unreal Engine * Windows 10/11 * Android Debug Bridge (ADB) * Quest Link, Air Link, and ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site

$139K - $183K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

The ideal candidate will have experience in Unity and C# development, with a focus on building ... Programming experience in one or more languages (C#, C/C++, Python, Java). * Experience with AR/VR ...

Required : • Extensive experience with Unity and 3D/AR/VR object development • Strong skills in object-oriented programming languages such as C++, C#, and Python • Experience with C or other ...

This role collaborates closely with Engineering and Product Design to define sound functionality ... Audio Implementation and/or design for shipping AR and VR experiences (Unity, Unreal and/or Spark ...

Freelance Unity Vr Developer information

See Seattle, WA salary details

$10

$26

$78

How much do freelance unity vr developer jobs pay per hour?

As of Aug 2, 2026, the average hourly pay for freelance unity vr developer in Seattle, WA is $26.14, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $21.35 per hour, depending on experience, location, and employer.

What is the difference between Freelance Unity Vr Developer vs Freelance Unreal Engine Developer?

AspectFreelance Unity Vr DeveloperFreelance Unreal Engine Developer
Required SkillsUnity, C#, VR SDKsUnreal Engine, C++, VR SDKs
Work EnvironmentProject-based, remote or on-siteProject-based, remote or on-site
Industry UsageVR applications, games, trainingVR applications, high-end games, simulations
Common Search IntentFinding VR development projects in UnityFinding VR development projects in Unreal Engine

Both roles involve creating VR experiences but differ mainly in the game engine used. Unity VR developers focus on Unity and C#, while Unreal Engine developers work with Unreal and C++. Your choice depends on the project requirements and your expertise in either engine.

What are popular job titles related to Freelance Unity Vr Developer jobs in Seattle, WA? For Freelance Unity Vr Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Freelance Unity Vr Developer jobs in Seattle, WA look for? The top searched job categories for Freelance Unity Vr Developer jobs in Seattle, WA are:

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Re-posted 9 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.