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Internship Unity Developer Jobs in Seattle, WA (NOW HIRING)

... Lake, Unity Catalog) per the design. • Apply medallion (bronze, silver, gold) architecture and ... internships, bootcamps, or self-directed project work. • Must be located in the United States ...

Internship Unity Developer information

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$13

$26

$44

How much do internship unity developer jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for internship unity developer in Seattle, WA is $26.05, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $27.64 per hour, depending on experience, location, and employer.

What types of projects or tasks can an Internship Unity Developer expect to work on during their internship?

As an Internship Unity Developer, you can typically expect to assist with creating and testing game mechanics, developing interactive features, and troubleshooting bugs within Unity projects. Interns often collaborate closely with senior developers, artists, and designers, gaining exposure to the full game development pipeline. You may also be involved in prototyping new ideas, writing scripts in C#, and optimizing performance for different platforms. This hands-on experience helps you build practical skills while contributing to real-world projects.

What are the key skills and qualifications needed to thrive as an Internship Unity Developer, and why are they important?

To thrive as an Internship Unity Developer, you need a solid understanding of C# programming, basic game development concepts, and familiarity with the Unity engine, often supported by relevant coursework or personal projects. Experience with Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools are commonly required. Strong problem-solving skills, creativity, and the ability to collaborate effectively in a team set outstanding candidates apart. These skills ensure you can contribute effectively to game development projects, adapt quickly to new challenges, and communicate well within a creative team environment.

What does an Internship Unity Developer do?

An Internship Unity Developer assists in designing, developing, and testing interactive applications or games using the Unity engine. Interns typically work under the supervision of experienced developers, learning to write scripts in C#, troubleshoot bugs, and contribute to the creative process. They may also help with asset integration, scene setup, and user interface design. The internship provides valuable hands-on experience and helps interns build a portfolio for future job opportunities.
What are the most commonly searched types of Unity Developer jobs in Seattle, WA? The most popular types of Unity Developer jobs in Seattle, WA are:
Infographic showing various Internship Unity Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 81% Full Time, 8% Part Time, 1% Temporary, and 10% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $54,194 per year, or $26.1 per hour.

Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA • On-site

Full-time

Posted 7 days ago


Job description

Job Summary:
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.