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Remote Vr Research Jobs (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Brief research sponsors on technical solutions * Develop engineering and technical documentation

iOS Vulnerability Researcher

Arlington, VA · On-site +1

$59.50 - $82/hr

You'll use common VR toolsets such as fuzzers, LLMs and reverse engineering tools; as well as have ... Research on the low-level internals of Apple platforms, including topics such as runtime internals ...

... AR/VR apps, and AI/ML. We are headquartered in Miami, FL with a strong South American team, and ... This role is perfect for someone who enjoys researching industry trends, interviewing subject ...

iOS Vulnerability Researcher

Arlington, VA · Remote

$59.50 - $82/hr

You'll use common VR toolsets such as fuzzers, LLMs and reverse engineering tools; as well as have ... Research on the low-level internals of Apple platforms, including topics such as runtime internals ...

Senior Graphics Software Engineer

$143K - $177K/yr

... mobile, and VR hardware • Collaborate with cross-functional teams--including research ... a fully remote, research-driven engineering team Company : KēSTA I.T. is a staffing and ...

Role - Junior Product Designer Location - Remote USA Employment Type - Fulltime About the Role ... Conduct and support user research and usability testing. * Communicate design decisions to ...

Role - Junior Product Designer Location - Remote USA Employment Type - Fulltime About the Role ... Conduct and support user research and usability testing. * Communicate design decisions to ...

Remote Rate: $130K per annum Job Responsibilities Develop and optimize features in a modern, low ... research and adjacent systems from across the lab and company Investigate, triage, and fix bugs ...

... depth market research and competitive benchmarking on CMOS image sensors across AR/VR, mobile ... remote access, and video management software (VMS) operation. • Working with cross-functional ...

... depth market research and competitive benchmarking on CMOS image sensors across AR/VR, mobile ... remote access, and video management software (VMS) operation. • Working with cross-functional ...

Naples, FL (Remote eligible for EST-based candidates) Opportunity Type: Contract-to-Hire Portfolio ... Conduct and apply user research and usability testing across product lifecycles * Document design ...

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Remote Vr Research information

What key skills and qualifications are needed to thrive as a Remote VR Researcher, and why are they important?

To thrive as a Remote VR Researcher, you need a solid background in virtual reality technologies, human-computer interaction, and research methodologies, often backed by a degree in computer science, psychology, or a related field. Familiarity with VR development platforms (such as Unity or Unreal Engine), data analysis tools, and experience with remote collaboration systems are typically required. Strong problem-solving skills, self-motivation, and effective communication are vital soft skills for managing independent research and collaborating with distributed teams. These competencies ensure rigorous research outcomes, smooth project execution, and innovation in the evolving VR landscape.

What is a Remote VR Researcher?

A Remote VR Researcher is a professional who studies and develops virtual reality (VR) technologies, applications, and user experiences while working from a remote location. Their work may involve conducting experiments, analyzing user interactions, designing VR environments, and collaborating with teams online. They often use specialized software and hardware to test new concepts, gather data, and improve VR solutions across industries such as education, healthcare, gaming, and training. Remote VR Researchers need strong analytical skills, technical expertise, and the ability to communicate findings effectively in a virtual setting.

How does a remote VR research role typically collaborate with cross-functional teams?

In a remote VR research position, collaboration with cross-functional teams—such as developers, designers, and product managers—is usually facilitated through virtual meetings, shared digital workspaces, and collaborative tools like Slack or Jira. Regular communication is essential to align research findings with project goals and to integrate feedback from various stakeholders. Researchers often present their insights through virtual presentations or detailed reports, ensuring that their work directly informs design and development decisions. Building strong, proactive communication habits is key to overcoming the challenges of remote collaboration and maintaining project momentum.

What is the difference between Remote Vr Research vs Remote Vr Developer?

AspectRemote Vr ResearchRemote Vr Developer
Required CredentialsBachelor's or Master's in VR, Human-Computer Interaction, or related fieldsBachelor's or Master's in Computer Science, Software Engineering, or related fields
Work EnvironmentResearch labs, universities, or corporate R&D teams, often involving user studiesSoftware development teams, tech companies, creating VR applications and experiences
Employer & Industry UsageAcademic institutions, research firms, tech companies focusing on VR innovationGame studios, tech firms, startups developing VR products
Common Search & ComparisonRemote Vr Research vs Remote Vr Developer

Remote Vr Research focuses on studying user interactions, testing VR concepts, and advancing VR technology through research. In contrast, Remote Vr Developer is primarily involved in designing, coding, and building VR applications. Both roles often require similar educational backgrounds but differ in their core responsibilities and work environments.

More about Remote Vr Research jobs
What cities are hiring for Remote Vr Research jobs? Cities with the most Remote Vr Research job openings:
What are the most commonly searched types of Vr Research jobs? The most popular types of Vr Research jobs are:
What states have the most Remote Vr Research jobs? States with the most job openings for Remote Vr Research jobs include:
Infographic showing various Remote Vr Research job openings in the United States as of July 2026, with employment types broken down into 87% Full Time, 9% Part Time, and 4% Contract. Highlights an 51% Physical, 4% Hybrid, and 45% Remote job distribution.
Junior Content Developer (Remote)

Junior Content Developer (Remote)

Prisms VR

San Francisco, CA • Remote

$75K - $85K/yr

Full-time

Posted 6 days ago


Job description

OUR MISSION

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize immersive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to improve student engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

THE JOB

Junior Content Developer

JOB DESCRIPTION

We are seeking a highly skilled content and curriculum designer to join our team and play a crucial role in the development of math and science content, both in VR and in accompanying materials. The ideal candidate will have a passion for experiential education, learning design, and problem-solving, and the ability to think spatially, systemically, and creatively when designing learning experiences.

KEY RESPONSIBILITIES

  • Design new math and science modules in VR :
    • Research, design, scope, and script standards-aligned learning experiences
    • Lead the production of multiple modules simultaneously
  • Review and refine existing content:
    • Fully own the content of existing modules
    • Make recommendations for changes as needed
  • Develop, refine, and update curriculum materials
    • Create and adjust multimedia materials for teacher and student use
  • Advocate for content integrity, module quality, and continuous improvement
    • Fully own and advocate for the accuracy, depth, and rigor of each module
    • Embrace the iterative nature of high-quality content development
  • Collaborate with cross-functional teams
    • Work closely with content developers, engineers, artists, and instructional specialists to ensure clarity and alignment
    • Communicate frequently and effectively

REQUIREMENTS

  • Commitment to transforming and reimagining STEM education
  • Bachelor's degree in a STEM field
  • Proven experience in instructional and/or interactive design
  • Written and verbal communication skills, with a talent for explaining complex mathematical and scientific concepts clearly and concisely
  • Ability to think spatially and creatively about STEM concepts
  • Strong analytical and problem-solving skills
  • Exceptional time management skills; ability to prioritize and handle concurrent projects
  • Ability to work independently and as part of a team
  • Ability to flexibly meet across time zones (EST and PST)

NICE TO HAVES

  • A background in engineering
  • Familiarity with VR hardware and software, such as Pico, Quest, or similar platforms
  • Experience with project management tools such as Jira

ADDITIONAL INFORMATION

  • Full-time role, fully remote or hybrid (if based near our San Francisco office)
  • Competitive salary commensurate with experience

EQUAL OPPORTUNITY WORKPLACE

Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.