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Assistant Vr Research Jobs (NOW HIRING)

Research Assistant

Durham, NH · On-site

$19 - $26/hr

The Research Assistant will develop visualizations of satellite data, create interactive ... Responsibilities : • Design VR environments in Unity to create interactive laboratory activities ...

Research Assistant

Hoboken, NJ · On-site

$15.92/hr

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support ... Convert existing immersive VR rehabilitation tasks into AR counterparts, including spatial ...

And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Communicate results internally and with external partners. Assist in the translation of research ...

And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Communicate results internally and with external partners. Assist in the translation of research ...

May assist job seekers in developing resumes, completing application forms and sharpening ... May conduct intake meetings of new participants; open new cases with ACCES-VR; research eligibility ...

May assist job seekers in developing resumes, completing application forms and sharpening ... May conduct intake meetings of new participants; open new cases with ACCES-VR; research eligibility ...

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Assistant Vr Research information

What is the difference between Assistant VR Research vs VR Researcher?

AspectAssistant VR ResearchVR Researcher
CredentialsBachelor's degree in related field, some experienceMaster's or PhD preferred, extensive experience
Work EnvironmentSupportive team, research labs, tech companiesIndependent research, labs, academic or industry settings
Job FocusAssist in research tasks, data collection, testingLead research projects, develop new VR applications

Assistant VR Research roles typically involve supporting research activities with less experience required, while VR Researchers lead projects and develop new VR solutions. Both roles are common in tech companies and research labs, but differ in responsibility and experience level.

What are the key skills and qualifications needed to thrive as an Assistant VR Researcher, and why are they important?

To thrive as an Assistant VR Researcher, you need a strong background in computer science or a related field, knowledge of VR concepts, and experience with programming languages like C#, C++, or Python. Familiarity with VR development platforms such as Unity or Unreal Engine, and understanding of data analysis tools, are typically required, along with relevant academic or industry certifications. Effective communication, attention to detail, and collaboration skills help you work well within research teams and convey complex findings. These skills are critical for supporting innovative research, ensuring technical accuracy, and contributing to the advancement of VR technologies.

What are some common challenges faced by Assistant VR Researchers when working on collaborative projects?

Assistant VR Researchers often work as part of interdisciplinary teams including developers, designers, and subject matter experts. A common challenge is ensuring clear communication across these diverse groups, as technical jargon and differing project goals can lead to misunderstandings. Additionally, balancing multiple tasks such as literature reviews, user testing, and data analysis can require strong organizational skills. Proactively seeking feedback and maintaining regular updates with the team help mitigate these challenges and contribute to successful project outcomes.

What are Assistant VR Researchers?

Assistant VR Researchers are professionals who support virtual reality (VR) research projects by assisting lead researchers with experimental design, data collection, testing, and analysis. They may help create VR environments, run user studies, and gather feedback to improve VR technologies. Typically, they work in academic or industry labs and collaborate with multidisciplinary teams. Their work helps drive innovation and advance the development of immersive VR experiences.
More about Assistant Vr Research jobs
What cities are hiring for Assistant Vr Research jobs? Cities with the most Assistant Vr Research job openings:
What are the most commonly searched types of Vr Research jobs? The most popular types of Vr Research jobs are:
What states have the most Assistant Vr Research jobs? States with the most job openings for Assistant Vr Research jobs include:
What job categories do people searching Assistant Vr Research jobs look for? The top searched job categories for Assistant Vr Research jobs are:
Infographic showing various Assistant Vr Research job openings in the United States as of July 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 94% In-person, and 6% Remote job distribution.
Graduate Assistant - VR Application Development

Graduate Assistant - VR Application Development

University of South Carolina

Los Angeles, CA • On-site

$15 - $20/wk

Part-time

Posted 11 days ago


Job description

Posting Summary
Logo Posting Number STU00025PO26 Job Title Student Employee Internal Title Graduate Assistant - VR Application Development Campus Upstate College/Division USC Upstate College/Division Level Department UPS College of Science & Technology Administration Advertised Salary $15 per hour for up to a 20-hour week. Extends for 12.5 weeks a semester for 2 semesters Location of Vacancy USC Upstate, Spartanburg, SC Part/Full Time Part Time Hours per week 20 Work Schedule
Approximately 20 hours per week during the Fall 2026 and Spring 2027 semesters. Schedule will be coordinated with the supervisor around the student's course schedule and project needs. Regular weekday availability and attendance at a weekly supervisory meeting are required; some work may be completed independently or remotely when appropriate and approved.
Job Search Category Student Employee
Position Description
Advertised Job Summary
The Department of Informatics and Engineering Systems seeks a graduate assistant to support the development and research evaluation of virtual reality applications for visualizing abstract concepts in STEM. The position will begin with the TITANS2 research project, an immersive learning application designed to teach conditional probability and the law of total probability. The graduate assistant will review and understand the existing application and development environment, update the current version or rebuild it when necessary, and prepare a functional application for deployment and testing on Meta Quest 3 devices in an upcoming semester. Responsibilities may also include improving interaction design, troubleshooting application performance, documenting the codebase and deployment process, user testing, and assisting with research materials, data collection, presentations, conference papers, reports, and manuscripts. After the initial application is prepared for classroom testing, assignments involving experimental design, development of new STEM learning applications, shared multi-user VR/AR learning environments, or extension of TITANS2 to additional topics will, where practical, be matched to the graduate assistant's experience and professional interests. This is a mentored experience in immersive application development, educational technology, human-subjects research, and research publication.
Qualifications
Applicants should have strong problem-solving, organizational, written, and verbal communication skills and an interest in virtual reality, augmented reality, game development, educational technology, or STEM education research. Experience with Unity and C# is strongly preferred because the current TITANS2 application was developed in that environment. Applicants with comparable experience in another game engine, programming language, or immersive-development toolchain may also be considered if they can demonstrate the ability to recreate or convert the application and deploy it to a Meta Quest 3 device. Experience with one or more of the following is preferred: Unity XR, Meta Quest development, OpenXR, 3D interaction design, debugging, software documentation, networking or multiplayer development, user testing, statistical analysis, technical writing, or human-subjects research. The successful candidate must be able to learn new tools, work independently, regularly communicate progress, document technical decisions, and collaborate with faculty.
Must be a currently enrolled graduate student with six graduate credit hours per semester
Current graduate students are required to have a 3.0 GPA
Newly admitted graduate students must have an undergraduate 2.75 GPA
To maintain the position, graduate students must maintain a 3.0 GPA
Posting Detail Information
Number of Vacancies 1 Desired Start Date 08/16/2026 Job Open Date 07/16/2026 Job Close Date Open Until Filled Yes Special Instructions to Applicant
This employment site is updated on a regular basis. The length of the recruitment and screening process may vary from position to position, depending upon a variety of factors. Should review of your qualifications result in a decision to pursue your candidacy, you will be contacted by phone or email.
Quicklink for Posting https://uscjobs.sc.edu/postings/209654 EEO Statement
The University of South Carolina does not discriminate in educational or employment opportunities or decisions for qualified persons on the basis of age, ancestry, citizenship status, color, disability, ethnicity, familial status, gender (including transgender), gender identity or expression, genetic information, HIV/AIDs status, military status, national origin, pregnancy (false pregnancy, termination of pregnancy, childbirth, recovery therefrom or related medical conditions, breastfeeding), race, religion (including religious dress and grooming practices), sex, sexual orientation, veteran status, or any other bases under federal, state, local law, or regulations.