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Assistant Vr Research Jobs (NOW HIRING)

Marketing Associate

$85K - $95K/yr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... KEY RESPONSIBILITIES Campaign Execution & Growth * Assist in developing and executing go-to-market ...

... Collaborate with VR researchers to convert cutting-edge techniques into scalable AI-driven ... ML models that assist in binary analysis, vulnerability detection, and exploit pattern ...

Post Doc Researcher

Gainesville, FL ยท On-site

$31.13 - $33.52/hr

Demonstrated research experience with VR/MR * Research experience in teleoperation and familiarity ... Hyo Kang Assistant Professor hkang2@ufl.edu The selected candidate will be required to provide an ...

Sr. Cyber Engineer (AI)

Chantilly, VA ยท On-site

$120 - $160/hr

Collaborate with VR researchers to convert cuttingโ€‘edge techniques into scalable AIโ€‘driven ... Experience developing AI/ML models that assist in binary analysis, vulnerability detection, and ...

Technical Sales Associate

Jenison, MI ยท On-site

$20 - $25/hr

Vibration Research is looking for a Technical Sales Associate to help with our customer focused ... Ensure follow-up with the customer until issue is resolved. * Assist to provide customers with ...

Optics Research Scientist

Milpitas, CA ยท On-site

$136K - $231K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... Support modeling and analysis of advanced wafer-inspection optical systems * Assist in the design ...

Optics Research Scientist

Milpitas, CA ยท On-site

$136K - $231K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... Support modeling and analysis of advanced wafer-inspection optical systems * Assist in the design ...

Optics Research Scientist

Milpitas, CA ยท On-site

$136K - $231K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... Support modeling and analysis of advanced wafer-inspection optical systems * Assist in the design ...

Post Doctoral Fellow

Fargo, ND ยท On-site

$48K - $65K/yr

Instructional Leadership: Assist in teaching and curriculum development for undergraduate and ... Lead the submission of research to high-impact venues such as SIGGRAPH , IEEE VR , and CHI

Showing results 21-40

Assistant Vr Research information

What is an assistant VR researcher?

Assistant VR Researchers are professionals who support virtual reality (VR) research projects by assisting lead researchers with experimental design, data collection, testing, and analysis. They may help create VR environments, run user studies, and gather feedback to improve VR technologies. Typically, they work in academic or industry labs and collaborate with multidisciplinary teams. Their work helps drive innovation and advance the development of immersive VR experiences.

What are the key skills and qualifications needed to thrive as an assistant VR researcher?

To thrive as an Assistant VR Researcher, you need a strong background in computer science or a related field, knowledge of VR concepts, and experience with programming languages like C#, C++, or Python. Familiarity with VR development platforms such as Unity or Unreal Engine, and understanding of data analysis tools, are typically required, along with relevant academic or industry certifications. Effective communication, attention to detail, and collaboration skills help you work well within research teams and convey complex findings. These skills are critical for supporting innovative research, ensuring technical accuracy, and contributing to the advancement of VR technologies.

What are some common challenges faced by assistant VR researchers when working on collaborative projects?

Assistant VR Researchers often work as part of interdisciplinary teams including developers, designers, and subject matter experts. A common challenge is ensuring clear communication across these diverse groups, as technical jargon and differing project goals can lead to misunderstandings. Additionally, balancing multiple tasks such as literature reviews, user testing, and data analysis can require strong organizational skills. Proactively seeking feedback and maintaining regular updates with the team help mitigate these challenges and contribute to successful project outcomes.

What is the difference between Assistant VR Research vs VR Researcher?

AspectAssistant VR ResearchVR Researcher
CredentialsBachelor's degree in related field, some experienceMaster's or PhD preferred, extensive experience
Work EnvironmentSupportive team, research labs, tech companiesIndependent research, labs, academic or industry settings
Job FocusAssist in research tasks, data collection, testingLead research projects, develop new VR applications

Assistant VR Research roles typically involve supporting research activities with less experience required, while VR Researchers lead projects and develop new VR solutions. Both roles are common in tech companies and research labs, but differ in responsibility and experience level.

More about Assistant Vr Research jobs

What cities are hiring for Assistant Vr Research jobs?

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What are the most commonly searched types of Vr Research jobs?

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What states have the most Assistant Vr Research jobs?

States with the most job openings for Assistant Vr Research jobs include:

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Infographic showing various Assistant Vr Research job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.

Technical Game Designer 1

Lam Research Salzburg GmbH

Tualatin, OR โ€ข On-site

$95 - $135/hr

Other

Posted 4 days ago


Job description

In your career, letโ€™s prove whatโ€™s possible.

At Lam Research, we create equipmentthat drives technological advancements in the semiconductor industry. Our innovative solutions enable chipmakers to power progress in nearly all aspects of modern life, and it takes each member of our team to make it possible.


Across our organization, our employees come to work and change the world. We take on the toughest challenges with precision and accuracy. We push for the next big semiconductor breakthrough. We lead the way in one of the most critical and fast-moving industries on the planet. And we do it together, with deep connections and limitless collaboration.


The impact we have on the world is made possible by focusing on our people. So we recognize and celebrate our teamsโ€™ achievements. We strive to create an inclusive and diverse culture where everyoneโ€™s contribution and voice has value. We evaluate and evolve our offerings, so our people receive the support and empowerment to do meaningful things for their lives, careers, and communities.


Because at Lam, we believe that when people are the priority and theyโ€™re inspired to unleash the power of innovation for a better world together, anything is possible.


Technical Game Designer 1

Date: Aug 27, 2026


Location: Tualatin, OR, US, 97062


Worker Category: On-site Flex


The group youโ€™ll be a part of

Interested in working with the latest technologies in a training environment? Be an integral part of the Technical Training Virtual Reality team! You will use your existing programming experience and 3D modeling skills, help us develop and implement innovative, leading-edge training experiences for our Lam Research work force.


The impact youโ€™ll make

As a Virtual Reality Technical Game Designer, you will design, program and implement learning scenarios in a mixed reality environment that will focus primarily on user interactions, both self-paced and collaborative, in a virtual semiconductor training lab environment.


What youโ€™ll do

  • Work with our instructional designers and semiconductor equipment subject-matter experts to develop accurate and scalable mixed reality training scenarios.

  • Work with industry-standard software toolsets to develop scalable, VR-ready 3D CAD models based on our internal CAD equipment models.

  • Develop a successful and obtainable workflow from the CAD environment to the final VR-based project.

  • Assist with annual updates to existing VR modules to ensure accuracy.

  • Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes.

  • Establish recommended mixed reality toolsets and best-known methods for future-proofing our development efforts.

  • Support & troubleshoot VR hardware/software end-user issues in the classroom at both local and global training centers.

  • Provide guidance and training to other internal VR developers.


Preferred Qualifications

  • Minimum bachelorโ€™s degree in Mechanical Engineering, Industrial Engineering or Game Design.

  • At least three yearsโ€™ experience in the semiconductor industry preferred.

  • Unity or Unreal certification a plus.


Other preferred qualifications include:

  • Experience creating and manipulating large, 3D CAD models in Siemens NX, Creo, and AutoDesk software environments.

  • Design experience in UI/UX in game related applications.

  • Experience developing instructional-based games in Unity or Unreal software platforms a plus.

  • Expert knowledge of VR hardware and software configurations and standards. Knowledge of Windows OS, Steam, and Oculus/Meta HMDs a plus.

  • Knowledge of video and audio production software, such as Adobe Premiere, Adobe Audition, MS PowerPoint & TechSmith Camtasia.

  • Strong visual and interaction skills.

  • Being mechanically inclined (good understanding of how hand tools/machines/mechanics work) a plus.


Our commitment

We believe it is important for every person to feel valued, included, and empowered to achieve their full potential. By bringing unique individuals and viewpoints together, we achieve extraordinary results.


Lam Research ("Lam" or the "Company") is an equal opportunity employer. Lam is committed to and reaffirms support of equal opportunity in employment and non-discrimination in employment policies, practices and procedures on the basis of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex (including pregnancy, childbirth and related medical conditions), gender, gender identity, gender expression, age, sexual orientation, or military and veteran status or any other category protected by applicable federal, state, or local laws. It is the Company's intention to comply with all applicable laws and regulations. Company policy prohibits unlawful discrimination against applicants or employees.


Lam offers a variety of work location models based on the needs of each role. Our hybrid roles combine the benefits of on-site collaboration with colleagues and the flexibility to work remotely and fall into two categories โ€“ On-site Flex and Virtual Flex. โ€˜On-site Flexโ€™ youโ€™ll work 3+ days per week on-site at a Lam or customer/supplier location, with the opportunity to work remotely for the balance of the week. โ€˜Virtual Flexโ€™ youโ€™ll work 1-2 days per week on-site at a Lam or customer/supplier location, and remotely the rest of the time.


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Our Perks and Benefits


At Lam, our people make amazing things possible. Thatโ€™s why we invest in you throughout the phases of your life with a comprehensive set of outstanding benefits.


Nearest Major Market: Portland Oregon


Job Segment: Game Designer, Drafting, Industrial Engineer, Mechanical Engineer, Technology, Engineering, Customer Service

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