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Vr Research Jobs (NOW HIRING)

Research Assistant

Durham, NH ยท On-site

$19 - $26/hr

The Research Assistant will develop visualizations of satellite data, create interactive ... Responsibilities : โ€ข Design VR environments in Unity to create interactive laboratory activities ...

Partner with cross-functional researchers and engineers to develop wearable architectures for AR/VR interaction. Engage with internal and external stakeholders to deliver high-quality prototypes ...

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

... Research Laboratory (ARL) at Penn State. Our department develops cutting-edge visualization solutions that push the boundaries ofcollaborative visualization, Virtual Reality (VR), and Augmented ...

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Vr Research information

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How much do vr research jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for vr research in the United States is $41.97, according to ZipRecruiter salary data. Most workers in this role earn between $29.09 and $56.49 per hour, depending on experience, location, and employer.

What is a VR Research job?

A VR Research job involves studying and developing virtual reality technologies, applications, and user experiences. Researchers in this field explore hardware, software, and interaction techniques to enhance immersion and usability. They may work in academia, gaming, healthcare, or other industries to push the boundaries of VR. Responsibilities often include conducting experiments, analyzing data, and collaborating with engineers and designers.

What are the key skills and qualifications needed to thrive in the Vr Research position, and why are they important?

To thrive as a VR Researcher, you need a solid background in computer science, human-computer interaction, psychology, or a related field, often supported by a relevant degree. Familiarity with VR development platforms (such as Unity or Unreal Engine), programming languages (like C# or C++), and VR hardware is critical, and published research or experience with IRB protocols is often valued. Strong analytical thinking, creativity, effective communication, and collaboration are essential soft skills for contributing to multidisciplinary teams and presenting findings. These capabilities are vital to advancing innovative VR applications and ensuring research outcomes are both meaningful and actionable.

What types of projects or research areas do VR Researchers typically work on?

VR Researchers commonly work on projects involving the development, testing, and evaluation of immersive virtual experiences for applications such as training, education, healthcare, or entertainment. You may conduct user studies to assess usability and effectiveness, experiment with new interaction methods, or investigate the psychological and physiological impacts of VR technology. Collaboration with software developers, designers, and subject-matter experts is typical, and your day might involve both independent research and teamwork. The role regularly requires staying updated with the latest VR advancements and publishing or presenting your findings to both technical and non-technical audiences. This variety makes the position both intellectually stimulating and impactful within a rapidly evolving field.

More about Vr Research jobs
What are the most commonly searched types of Vr Research jobs? The most popular types of Vr Research jobs are:
What states have the most Vr Research jobs? States with the most job openings for Vr Research jobs include:
Infographic showing various Vr Research job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 87% Full Time, 10% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $87,307 per year, or $42 per hour.
Junior Content Developer (Remote)

Junior Content Developer (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$75K - $85K/yr

Full-time

Posted 5 days ago


Job description

OUR MISSION

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize immersive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to improve student engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

THE JOB

Junior Content Developer

JOB DESCRIPTION

We are seeking a highly skilled content and curriculum designer to join our team and play a crucial role in the development of math and science content, both in VR and in accompanying materials. The ideal candidate will have a passion for experiential education, learning design, and problem-solving, and the ability to think spatially, systemically, and creatively when designing learning experiences.

KEY RESPONSIBILITIES

  • Design new math and science modules in VR :
    • Research, design, scope, and script standards-aligned learning experiences
    • Lead the production of multiple modules simultaneously
  • Review and refine existing content:
    • Fully own the content of existing modules
    • Make recommendations for changes as needed
  • Develop, refine, and update curriculum materials
    • Create and adjust multimedia materials for teacher and student use
  • Advocate for content integrity, module quality, and continuous improvement
    • Fully own and advocate for the accuracy, depth, and rigor of each module
    • Embrace the iterative nature of high-quality content development
  • Collaborate with cross-functional teams
    • Work closely with content developers, engineers, artists, and instructional specialists to ensure clarity and alignment
    • Communicate frequently and effectively

REQUIREMENTS

  • Commitment to transforming and reimagining STEM education
  • Bachelor's degree in a STEM field
  • Proven experience in instructional and/or interactive design
  • Written and verbal communication skills, with a talent for explaining complex mathematical and scientific concepts clearly and concisely
  • Ability to think spatially and creatively about STEM concepts
  • Strong analytical and problem-solving skills
  • Exceptional time management skills; ability to prioritize and handle concurrent projects
  • Ability to work independently and as part of a team
  • Ability to flexibly meet across time zones (EST and PST)

NICE TO HAVES

  • A background in engineering
  • Familiarity with VR hardware and software, such as Pico, Quest, or similar platforms
  • Experience with project management tools such as Jira

ADDITIONAL INFORMATION

  • Full-time role, fully remote or hybrid (if based near our San Francisco office)
  • Competitive salary commensurate with experience

EQUAL OPPORTUNITY WORKPLACE

Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.