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Vr Research Jobs (NOW HIRING)

The company is looking for someone who can stay deeply hands on while also spending roughly 20% of their time leading, managing, and growing other RE/VR researchers. The team is highly research ...

Research Assistant

Durham, NH ยท On-site

$19 - $26/hr

The Research Assistant will develop visualizations of satellite data, create interactive ... Responsibilities : โ€ข Design VR environments in Unity to create interactive laboratory activities ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for ... Working with H&S UXR research scientists and/or vendors to provide rapid response and ...

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Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... And just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

... Research Laboratory (ARL) at Penn State. Our department develops cutting-edge visualization solutions that push the boundaries ofcollaborative visualization, Virtual Reality (VR), and Augmented ...

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Vr Research information

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How much do vr research jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for vr research in the United States is $41.97, according to ZipRecruiter salary data. Most workers in this role earn between $29.09 and $56.49 per hour, depending on experience, location, and employer.

What is a VR Research job?

A VR Research job involves studying and developing virtual reality technologies, applications, and user experiences. Researchers in this field explore hardware, software, and interaction techniques to enhance immersion and usability. They may work in academia, gaming, healthcare, or other industries to push the boundaries of VR. Responsibilities often include conducting experiments, analyzing data, and collaborating with engineers and designers.

What are the key skills and qualifications needed to thrive in the Vr Research position, and why are they important?

To thrive as a VR Researcher, you need a solid background in computer science, human-computer interaction, psychology, or a related field, often supported by a relevant degree. Familiarity with VR development platforms (such as Unity or Unreal Engine), programming languages (like C# or C++), and VR hardware is critical, and published research or experience with IRB protocols is often valued. Strong analytical thinking, creativity, effective communication, and collaboration are essential soft skills for contributing to multidisciplinary teams and presenting findings. These capabilities are vital to advancing innovative VR applications and ensuring research outcomes are both meaningful and actionable.

What types of projects or research areas do VR Researchers typically work on?

VR Researchers commonly work on projects involving the development, testing, and evaluation of immersive virtual experiences for applications such as training, education, healthcare, or entertainment. You may conduct user studies to assess usability and effectiveness, experiment with new interaction methods, or investigate the psychological and physiological impacts of VR technology. Collaboration with software developers, designers, and subject-matter experts is typical, and your day might involve both independent research and teamwork. The role regularly requires staying updated with the latest VR advancements and publishing or presenting your findings to both technical and non-technical audiences. This variety makes the position both intellectually stimulating and impactful within a rapidly evolving field.

More about Vr Research jobs
What are the most commonly searched types of Vr Research jobs? The most popular types of Vr Research jobs are:
What states have the most Vr Research jobs? States with the most job openings for Vr Research jobs include:
Infographic showing various Vr Research job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $87,307 per year, or $42 per hour.
Principal Investigator

Principal Investigator

Motion Recruitment

Arlington, VA โ€ข On-site

Other

Posted 2 days ago


Job description

A leading embedded security firm is hiring a Principal Investigator to join their reverse engineering and vulnerability research team. This is a full time, hybrid role in the DC metro area focused on embedded hardware, firmware, low level reverse engineering, vulnerability discovery, and exploit development.

This role is not limited to Federal work. You will have the opportunity to support both Federal programs and Commercial Fortune 500 customers across products and services engagements. The company is looking for someone who can stay deeply hands on while also spending roughly 20% of their time leading, managing, and growing other RE/VR researchers. The team is highly research driven, and this is deeply hands on, low level work where you will lead reverse engineering efforts across embedded hardware and firmware, identify vulnerabilities through advanced analysis techniques, and develop both offensive and defensive tooling.

Required Skills & Experience
ยท 8+ years of experience in reverse engineering, vulnerability research, or exploit development
ยท Strong background in embedded systems, firmware, and low level architectures
ยท Proficiency in C or C++ and Python
ยท Experience with static and dynamic analysis techniques
ยท Assembly experience across at least one major architecture
ยท Prior experience leading technical research efforts or mentoring RE/VR engineers
ยท Active clearance or ability to obtain one

Desired Skills & Experience
ยท Experience with fuzzing, side channel analysis, or hardware attacks
ยท Familiarity with ARM, AARCH64, MIPS, or PPC
ยท Experience with exploit development, secure boot bypasses, or privilege escalation
ยท Experience with JTAG, UART, or other hardware interfaces
ยท Experience developing internal tooling or research platforms

What You Will Be Doing
ยท Leading reverse engineering and vulnerability research across embedded hardware and firmware
ยท Developing offensive and defensive capabilities through low level analysis and exploit development
ยท Mentoring and growing RE/VR researchers while remaining hands on technically
ยท Supporting both Federal and Commercial customer engagements
ยท Building tooling and automation to improve research and vulnerability discovery workflows
ยท Contributing to long term research initiatives and technical strategy

Tech Breakdown
ยท 60% Hands On Reverse Engineering and Vulnerability Research
ยท 20% Leadership, Mentorship, and Research Oversight
ยท 20% Customer Engagement, Tooling, and Internal Research Initiatives
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