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Vr Research Jobs (NOW HIRING)

Our custom chips will power AR and VR experiences that seamlessly blend the physical and digital ... Meta is seeking a HW Research Scientist to join our Research and Development teams. The candidate ...

$140 - $230/hr

Research Scientist - Auditory Perception (PhD) Reality Labs Research (RLR) brings together a world ... Just as personal computers have done over the past 45 years, AR and VR will ultimately change ...

$130 - $170/hr

And just as personal computers have done over the past 45 years, AR and VR will ultimately change ... Research Scientist - ML Applications in Spatial Audio (PhD) Responsibilities * Develop novel ...

Senior Staff Research Engineer

San Diego, CA · On-site

$110K - $152K/yr

Netpace Inc is seeking a Senior Staff Research Engineer specializing in Computer Graphics ... The role involves innovating and developing AR/VR solutions, designing immersive experiences, and ...

Perform vulnerability research / reverse engineering (VR/RE) against a variety of hardware and software targets * Allocate tasking to support larger-scale cyber tool development * Perform testing and ...

Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes ... Lam Research ("Lam" or the "Company") is an equal opportunity employer. Lam is committed to and ...

Architect specialized system solutions tailored for Vulnerability Research (VR), Reverse Engineering (RE), and CNE development * Conduct rigorous systems analysis and technical configuration for ...

Showing results 41-60

Vr Research information

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How much do vr research jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for vr research in the United States is $41.97, according to ZipRecruiter salary data. Most workers in this role earn between $29.09 and $56.49 per hour, depending on experience, location, and employer.

What is a VR research?

A VR Research job involves studying and developing virtual reality technologies, applications, and user experiences. Researchers in this field explore hardware, software, and interaction techniques to enhance immersion and usability. They may work in academia, gaming, healthcare, or other industries to push the boundaries of VR. Responsibilities often include conducting experiments, analyzing data, and collaborating with engineers and designers.

What types of projects or research areas do VR researchers typically work on?

VR Researchers commonly work on projects involving the development, testing, and evaluation of immersive virtual experiences for applications such as training, education, healthcare, or entertainment. You may conduct user studies to assess usability and effectiveness, experiment with new interaction methods, or investigate the psychological and physiological impacts of VR technology. Collaboration with software developers, designers, and subject-matter experts is typical, and your day might involve both independent research and teamwork. The role regularly requires staying updated with the latest VR advancements and publishing or presenting your findings to both technical and non-technical audiences. This variety makes the position both intellectually stimulating and impactful within a rapidly evolving field.

What are the key skills and qualifications needed to thrive in the VR research position, and why are they important?

To thrive as a VR Researcher, you need a solid background in computer science, human-computer interaction, psychology, or a related field, often supported by a relevant degree. Familiarity with VR development platforms (such as Unity or Unreal Engine), programming languages (like C# or C++), and VR hardware is critical, and published research or experience with IRB protocols is often valued. Strong analytical thinking, creativity, effective communication, and collaboration are essential soft skills for contributing to multidisciplinary teams and presenting findings. These capabilities are vital to advancing innovative VR applications and ensuring research outcomes are both meaningful and actionable.

More about Vr Research jobs

What are the most commonly searched types of Vr Research jobs?

The most popular types of Vr Research jobs are:

What states have the most Vr Research jobs?

States with the most job openings for Vr Research jobs include:

Infographic showing various Vr Research job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 84% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $87,307 per year, or $42 per hour.

Research Scientist, Camera and Sensor Systems

Meta

Burlingame, CA • On-site

$219K/yr

Full-time

Re-posted 7 days ago


Meta rating

7.8

Company rating: 7.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

139th of 247 rated software companies


Job description

Meta Reality Labs is seeking a Research Scientist to advance the science of camera systems and sensor technologies for next-generation augmented and virtual reality devices. In this role, you will conduct foundational and applied research to develop novel imaging architectures, sensor modalities, and computational photography pipelines that enable immersive, real-world-aware experiences on wearable AR/VR hardware. Your work will directly shape the perceptual capabilities of Meta's spatial computing platforms, from smart glasses to mixed reality headsets, pushing the boundaries of what is possible in scene understanding, depth sensing, and real-time visual capture at the intersection of optics, hardware, and algorithms.
Research Scientist, Camera and Sensor Systems Responsibilities:
  • Define and drive the long-term research vision for camera and sensor systems across Meta's AR/VR and wearable device portfolio
  • Conduct original research in imaging science, sensor physics, computational photography, and multi-modal sensing to solve fundamental challenges in spatial computing
  • Architect novel sensor fusion frameworks that integrate data from RGB cameras, depth sensors, IMUs, and other modalities for robust real-world perception
  • Develop and validate computational imaging algorithms including HDR, low-light enhancement, optical flow, and real-time image signal processing pipelines for resource-constrained wearable hardware
  • Collaborate with hardware engineering, optics, and silicon teams to co-design sensor architectures that meet the form factor, power, and latency requirements of AR glasses and VR headsets
  • Translate research prototypes into production-quality systems by partnering with product and engineering teams across the full development lifecycle
  • Publish research findings in top-tier peer-reviewed venues and represent Meta at leading conferences in imaging, computer vision, and sensor science
  • Establish technical direction and research roadmaps for camera and sensor capabilities, influencing multi-year product strategy across Reality Labs
  • Mentor and provide technical guidance to other researchers and engineers working on imaging and sensing problems
  • Identify and evaluate emerging sensor technologies and imaging paradigms that could define the next generation of wearable perceptual systems

Minimum Qualifications:
  • 12+ years of research experience in camera systems, computational imaging, sensor design, or a closely related field
  • Demonstrated record of research leadership resulting in publications in top-tier venues such as CVPR, ICCV, ECCV, SIGGRAPH, ICCP, or IEEE Transactions on Image Processing
  • Experience designing or co-designing imaging hardware and sensor systems, including knowledge of optics, image signal processing pipelines, and sensor physics
  • Experience developing and deploying computational photography or sensor fusion algorithms on embedded or resource-constrained platforms
  • Track record of translating foundational research into product impact at scale, including cross-functional collaboration with hardware and engineering teams

Preferred Qualifications:
  • Experience with AR/VR or wearable device development, including understanding of the unique imaging and sensing constraints imposed by head-mounted form factors
  • Expertise in depth sensing technologies such as structured light, time-of-flight, or stereo vision, and their integration with RGB imaging systems
  • History of filing patents and driving intellectual property strategy in camera, optics, or sensor domains
  • Experience applying machine learning and neural network approaches to image reconstruction, scene understanding, or sensor calibration problems

About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
$219,000/year to $301,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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