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Vr Research Jobs (NOW HIRING)

UX Researcher

Redmond, WA · On-site

$50 - $55/hr

The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming ...

... VR researchers to convert cutting-edge techniques into scalable AI-driven capabilities. • Build pipelines for ingesting binaries, disassembling, performing feature extraction, and training ML ...

Scientist 2

Scottsdale, AZ · On-site

$75K - $81K/yr

Familiarity with learning science or VR-based education research Education / Certifications PhD required * Discipline must have a strong statistical foundation * STEM-related fields are ideal ...

May conduct intake meetings of new participants; open new cases with ACCES-VR; research eligibility; process applications. * Provides crisis intervention as needed via consultation with therapists ...

... research with testable prototypes is needed to provide impactful insights to the design and development teams. You are guaranteed to be pushing the boundaries of VR and AR and work with the ...

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How much do vr research jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for vr research in the United States is $41.97, according to ZipRecruiter salary data. Most workers in this role earn between $29.09 and $56.49 per hour, depending on experience, location, and employer.

What is a VR Research job?

A VR Research job involves studying and developing virtual reality technologies, applications, and user experiences. Researchers in this field explore hardware, software, and interaction techniques to enhance immersion and usability. They may work in academia, gaming, healthcare, or other industries to push the boundaries of VR. Responsibilities often include conducting experiments, analyzing data, and collaborating with engineers and designers.

What are the key skills and qualifications needed to thrive in the Vr Research position, and why are they important?

To thrive as a VR Researcher, you need a solid background in computer science, human-computer interaction, psychology, or a related field, often supported by a relevant degree. Familiarity with VR development platforms (such as Unity or Unreal Engine), programming languages (like C# or C++), and VR hardware is critical, and published research or experience with IRB protocols is often valued. Strong analytical thinking, creativity, effective communication, and collaboration are essential soft skills for contributing to multidisciplinary teams and presenting findings. These capabilities are vital to advancing innovative VR applications and ensuring research outcomes are both meaningful and actionable.

What types of projects or research areas do VR Researchers typically work on?

VR Researchers commonly work on projects involving the development, testing, and evaluation of immersive virtual experiences for applications such as training, education, healthcare, or entertainment. You may conduct user studies to assess usability and effectiveness, experiment with new interaction methods, or investigate the psychological and physiological impacts of VR technology. Collaboration with software developers, designers, and subject-matter experts is typical, and your day might involve both independent research and teamwork. The role regularly requires staying updated with the latest VR advancements and publishing or presenting your findings to both technical and non-technical audiences. This variety makes the position both intellectually stimulating and impactful within a rapidly evolving field.

More about Vr Research jobs
What are the most commonly searched types of Vr Research jobs? The most popular types of Vr Research jobs are:
What states have the most Vr Research jobs? States with the most job openings for Vr Research jobs include:
Infographic showing various Vr Research job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, and 99% Full Time. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $87,307 per year, or $42 per hour.
Teleoperations Research Engineer, Atlas

Teleoperations Research Engineer, Atlas

Boston Dynamics

Waltham, MA • On-site

$150K - $200K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 2 days ago


Job description

The Atlas team at Boston Dynamics is pushing the limits of robotic mobility and manipulation. As a Teleoperation Research Scientist, you will design and implement cutting-edge teleoperation and human-robot interaction systems that enable humanoid robots to execute complex, coordinated tasks in real-world environments. You will work closely with cross-functional teams in controls, perception, machine learning, and hardware to build intuitive and scalable teleoperation interfaces that bridge the gap between human demonstration and autonomous robot behavior, facilitate large-scale data collection for foundation models, and advance research in dexterous manipulation, whole-body mobile teleoperation, and human-robot interfaces. This role combines deep technical research with hands-on experimentation on one of the most advanced humanoid platforms in the world.
How you will make an impact:
  • Implement and evaluate novel teleoperation interfaces (e.g., VR, motion capture, wearable devices, or mixed reality systems) to collect high-quality manipulation and locomotion demonstrations for learning-based control.
  • Integrate and optimize hardware and software components for low-latency, high-bandwidth communication and control.
  • Analyze demonstration data to improve data efficiency, operator ergonomics, and task performance.
  • Write high-quality (documented, tested, maintainable) C++ and Python code.
  • Support integration of teleoperation and learned policies into end-to-end proof-of-concept demonstrations.

What we are looking for:
  • 3+ years of industry experience or PhD in Robotics, Computer Science, Human-Computer Interaction, or a related field.
  • Experience with real-time control, sensing, and communication systems in robotics.
  • Proficiency in Python and/or C++
  • Strong analytical and debugging skills.
  • Strong communication and collaboration skills

Nice to have:
  • PhD in Robotics, Computer Science, Human-Computer Interaction, or a related field.
  • Prior experience with VR/AR-based teleoperation systems, haptics, and force-feedback systems.
  • Experience with robot hardware and real-world robot deployments
  • Experience with user studies and quantitative evaluation of human-robot systems.
  • Familiarity with large-scale data collection for learning-based control or foundation model training.

The salary or hourly pay range for this position will be clearly stated in the job posting as required by Massachusetts law. The base pay range for this position is between $150,284.34- $200,000.85. Base pay will depend on multiple individualized factors including, but not limited to internal equity, job related knowledge, skills and experience. This range represents a good faith estimate of compensation at the time of posting. Boston Dynamics offers a generous Benefits package including medical, dental vision, 401(k), paid time off and an annual bonus structure. Additional details regarding these benefit plans will be provided if an employee receives an offer for employment.