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Remote Video Game Music Jobs (NOW HIRING)

However, we also support fully remote work for candidates living across New York State or one of ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Online Game Services Engineer, C#/.NET

OR · On-site +1

$90K - $120K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Audio Lead, Games Studio

$200K - $280K/yr

... video and board games that fit the party experience * Experienced music composer REQUIRED APPLICATION MATERIALS * Resume * Link to Portfolio / Reel Location * Los Angeles Preferred, Remote OK.

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

... video and board games that fit the party experience Experienced music composer REQUIRED APPLICATION MATERIALS Resume Link to Portfolio / Reel Location Los Angeles Preferred, Remote OK. Generally, our ...

Audio Lead, Games Studio

$200K - $280K/yr

... video and board games that fit the party experience * Experienced music composer REQUIRED APPLICATION MATERIALS * Resume * Link to Portfolio / Reel Location * Los Angeles Preferred, Remote OK.

VIDEO EDITOR (PAID MEDIA) at IncubatorLab Remote - Worldwide Incubator Lab is looking for a ... Strong fundamentals in pacing, color correction, audio mixing, and music selection * Strong English ...

... game for us. Currently, we are looking for a creative and detail-oriented Video Editor to join our ... Fully remote and full-time work (8 hours) from anywhere in the world; * Career opportunities in the ...

Adding in Text, Visuals, and Music that match brand and theme * Work with the Editing team to ... Strong passion for editing YouTube Gaming Content is required. * Possess comprehensive knowledge ...

However, we also support fully remote work for candidates living across New York State or one of ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

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Remote Video Game Music information

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How much do remote video game music jobs pay per hour?

As of Jun 22, 2026, the average hourly pay for remote video game music in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is remote video game music?

Remote video game music refers to the process of composing, producing, and sometimes implementing music for video games while working from a location outside of the game's development studio. Composers and musicians collaborate with game developers using digital tools and communication platforms, delivering music tracks and sound assets online. This approach allows for greater flexibility, access to global talent, and often reduces costs for game studios. Remote video game musicians must be skilled in music production software, understand interactive audio design, and communicate effectively with development teams. The demand for remote game music professionals has grown as remote work has become more common in the gaming industry.

What are the key skills and qualifications needed to thrive as a Remote Video Game Music Composer, and why are they important?

To thrive as a Remote Video Game Music Composer, you need a solid background in music composition, sound design, and familiarity with game audio implementation, often supported by a degree in music or audio production. Proficiency with digital audio workstations (DAWs), virtual instruments, and middleware like FMOD or Wwise is typically required. Strong communication, creativity, and the ability to collaborate remotely with development teams are standout soft skills. These abilities ensure that your music enhances gameplay, fits technical requirements, and supports the creative vision of the game.

How does a remote video game music composer typically collaborate with game development teams?

Remote video game music composers often work closely with developers, sound designers, and creative directors through virtual meetings and shared project management tools. Communication is key, as composers need to understand the game's narrative, pacing, and emotional tone to create appropriate music. File sharing platforms and version control systems are used to share drafts, receive feedback, and make revisions efficiently. Regular check-ins and clear documentation help ensure that the music aligns with the overall vision and technical requirements of the game.

What is the difference between Remote Video Game Music vs Remote Sound Designer?

AspectRemote Video Game MusicRemote Sound Designer
CredentialsMusic composition, audio engineering, DAW proficiencySound design, audio editing, DAW skills
Work EnvironmentHome studio, digital collaborationHome studio, digital collaboration
Industry UsageGame development, entertainmentGame development, multimedia projects
Common Search IntentCreating music for gamesDesigning sound effects for games

Remote Video Game Music focuses on composing and producing music specifically for video games, emphasizing melody, atmosphere, and emotional impact. Remote Sound Designer involves creating sound effects and audio assets to enhance gameplay experience. While both roles require audio skills and digital tools, their core responsibilities differ, with music composition centered on melodies and sound design on effects and ambient sounds.

More about Remote Video Game Music jobs
What cities are hiring for Remote Video Game Music jobs? Cities with the most Remote Video Game Music job openings:
What are the most commonly searched types of Video Game Music jobs? The most popular types of Video Game Music jobs are:
What states have the most Remote Video Game Music jobs? States with the most job openings for Remote Video Game Music jobs include:
Infographic showing various Remote Video Game Music job openings in the United States as of June 2026, with employment types broken down into 3% Internship, 78% Full Time, 8% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Online Game Services Engineer, C#/.NET

Rushdown Studios

Remote

$90K - $120K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.
Our Role
Rushdown Studios is looking for an experienced Online Game Services Engineer to join us in support of our partner studio! In this role, you'll work to not only build game backends, but also integrate these services with the game client itself.
Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below!
Work Location (Updated May 13): Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI).
Disclaimer: Please note that this is not a gameplay engineering role.
Responsibilities
  • Ramp up quickly with an existing codebase.
  • General support for live features and releases.
  • Develop backend services for multiplayer games.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements
  • Three (3) years of professional experience writing high-performance applications in C#.
  • Experience writing and optimizing SQL queries in Microsoft SQL Server, PostgreSQL, or MySQL.
  • Familiarity with Redis or other non-relational databases.
  • Ability to write and handle communication between microservices.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proficiency in setting up and deploying Docker services for containerization.
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves
  • Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK.
  • Experience with C++, particularly within a game development context.
  • Experience working with ReactJS or a similar front-end library.
  • Experience using Perforce for version control.

Benefits:
  • Compensation: $90,000-120,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement
At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.
We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.