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Contract Video Game Music Jobs (NOW HIRING)

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Video Game Design Tutor

SD ยท Remote

$40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

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Contract Video Game Music information

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$12

$18

$23

How much do contract video game music jobs pay per hour?

As of May 28, 2026, the average hourly pay for contract video game music in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Video Game Music Composer, and why are they important?

To thrive as a Contract Video Game Music Composer, you need a strong foundation in music composition, audio production, and a portfolio showcasing your work in various game genres. Familiarity with digital audio workstations (DAWs) like Logic Pro or Ableton Live, and experience with middleware such as FMOD or Wwise, are typically required. Creativity, adaptability, and strong communication skills help you collaborate effectively with game developers and respond to evolving project needs. These skills ensure that the music enhances gameplay, fits technical requirements, and delivers an immersive player experience.

What are some common challenges contract video game music composers face when working with game development teams?

Contract video game music composers often navigate challenges such as tight deadlines, evolving project scopes, and receiving feedback from multiple stakeholders. Since game development is highly collaborative, composers must adapt their musical style to fit changing gameplay elements and ensure their work aligns with the game's overall vision. Clear communication and flexibility are essential, as composers frequently need to revise tracks based on playtesting results or creative direction shifts. Additionally, balancing multiple projects and maintaining a steady workflow as a freelancer can require excellent organizational skills.

What is a contract video game music composer?

A contract video game music composer is a professional musician hired on a temporary, project-based agreement to create original music and soundtracks for video games. These composers work closely with game developers to produce music that enhances the gaming experience, matches the game's themes, and fits specific scenes or environments. Unlike in-house composers, contract composers are typically freelancers or work for music production companies and are paid per project or task rather than as full-time employees. Their work can range from composing full scores to creating short sound effects or theme songs.

What is the difference between Contract Video Game Music vs Contract Sound Designer?

AspectContract Video Game MusicContract Sound Designer
CredentialsMusic composition, audio productionSound design, audio editing
Work EnvironmentGame studios, freelance projectsGame studios, multimedia projects
Industry UsageCreating background scores and themesCreating sound effects and audio assets

Contract Video Game Music focuses on composing and producing music for games, while Contract Sound Designer specializes in creating sound effects and audio assets. Both roles often work within the same industry and environment but serve different audio needs in game development.

More about Contract Video Game Music jobs
What cities are hiring for Contract Video Game Music jobs? Cities with the most Contract Video Game Music job openings:
What are the most commonly searched types of Video Game Music jobs? The most popular types of Video Game Music jobs are:
What states have the most Contract Video Game Music jobs? States with the most job openings for Contract Video Game Music jobs include:
Infographic showing various Contract Video Game Music job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, 26% Part Time, and 7% Contract. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$16.66 - $17.75/hr

Part-time

Posted 6 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - MUS-171 History of Video Game Music (Ham), F25-S26
Reports to: Nayoung Ham
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Classroom set up
  • Making copies for students
  • Grading student work
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Grading lab-reports using the provided guidelines
  • Uploading grades onto Moodle
  • Providing constructive feedback in the grading to the students
  • Timely delivery of graded reports/assignments and maintaining consistency and clarity in grading
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Successfully completed MUS-171 or MUS-399 History of Video Game Music
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently

Expected dates of employment: September 29, 2025 - April 30, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-171 or MUS-399 History of Video Game Music with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.