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Executive Video Game Music Jobs (NOW HIRING)

$150K - $200K/yr

GovCIO is currently hiring for Video Game Designer/Simulation Producer to lead the narrative and ... Support executive engagement, funding presentations, and external communication strategies for ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... music producer. Duties / Responsibilities * Own internal game development across your team ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA ยท On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Executive Producer, Party Games

Los Angeles, CA ยท On-site

$133K - $135K/yr

As an Executive Producer for the Party and Puzzle Games Portfolio, you will be an operational ... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ...

Executive Producer, Party Games

Los Angeles, CA ยท On-site

$133K - $135K/yr

As an Executive Producer for the Party and Puzzle Games Portfolio, you will be an operational ... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ...

Executive Producer, Party Games

Los Angeles, CA ยท On-site +1

$133K - $135K/yr

As an Executive Producer for the Party and Puzzle Games Portfolio, you will be an operational ... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ...

Executive Producer, Party Games

Los Gatos, CA ยท On-site +1

$144K - $146K/yr

As an Executive Producer for the Party and Puzzle Games Portfolio, you will be an operational ... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ...

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Executive Video Game Music information

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How much do executive video game music jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for executive video game music in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

How does an Executive Video Game Music professional typically collaborate with game developers and sound teams during a project's lifecycle?

An Executive Video Game Music professional works closely with game developers, composers, sound designers, and producers to ensure the musical vision aligns with the game's narrative and gameplay. They often participate in creative meetings, provide feedback on music drafts, and coordinate recording sessions. This role also involves managing budgets, timelines, and licensing agreements, ensuring all audio assets are delivered on schedule and meet quality standards. Effective communication and collaboration are essential, as they help bridge the gap between creative and technical teams throughout the development process.

What is the difference between Executive Video Game Music vs Video Game Composer?

AspectExecutive Video Game MusicVideo Game Composer
CredentialsMusic industry experience, project management skillsMusic composition, audio production certifications
Work EnvironmentCollaborative with development teams, executive meetingsStudio or remote, focused on creative composition
Industry UsageOversees music projects, manages budgets and teamsCreates original music, soundtracks for games

Executive Video Game Music professionals focus on managing and overseeing music projects within the gaming industry, often handling budgets and team coordination. In contrast, Video Game Composers are primarily responsible for creating the original music and soundtracks. Both roles require industry knowledge, but their responsibilities and focus areas differ significantly.

What are the key skills and qualifications needed to thrive as an Executive in Video Game Music, and why are they important?

To thrive as an Executive in Video Game Music, you need a deep understanding of music production, music licensing, and the video game industry, often supported by a degree in music, audio engineering, or business. Familiarity with digital audio workstations (DAWs), music rights management software, and project management tools is typically required. Strong leadership, negotiation, and communication skills help manage teams, collaborate with composers, and work with game developers. These skills ensure high-quality, legally compliant soundtracks that enhance gameplay and support the creative vision of the project.

What is an Executive Video Game Music professional?

An Executive Video Game Music professional is typically responsible for overseeing the creation, selection, and integration of music in video games at a leadership level. Their role often involves managing music composers and sound designers, collaborating with game developers, and ensuring that the musical elements align with the game's vision and branding. They may also handle contracts, licensing, and budgeting for music production. This position requires a strong understanding of both music and the gaming industry to deliver impactful and immersive audio experiences.
More about Executive Video Game Music jobs
What cities are hiring for Executive Video Game Music jobs? Cities with the most Executive Video Game Music job openings:
What are the most commonly searched types of Video Game Music jobs? The most popular types of Video Game Music jobs are:
What states have the most Executive Video Game Music jobs? States with the most job openings for Executive Video Game Music jobs include:
Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$16.66 - $17.75/hr

Part-time

Re-posted 22 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - MUS-171 History of Video Game Music (Ham), F25-S26
Reports to: Nayoung Ham
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Classroom set up
  • Making copies for students
  • Grading student work
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Grading lab-reports using the provided guidelines
  • Uploading grades onto Moodle
  • Providing constructive feedback in the grading to the students
  • Timely delivery of graded reports/assignments and maintaining consistency and clarity in grading
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Successfully completed MUS-171 or MUS-399 History of Video Game Music
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently

Expected dates of employment: September 29, 2025 - April 30, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-171 or MUS-399 History of Video Game Music with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.