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Hourly Video Game Music Jobs (NOW HIRING)

Audio Operator / Music DJ Norfolk Admirals Professional Hockey Team Classification: Part-Time/Non ... Control volume levels for PA, wireless microphones, and video boards * Coordinate with game day ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA ยท On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... music producer. Duties / Responsibilities * Own internal game development across your team ...

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking to expand our team at MXDWN Games with passionate gamers and writers who have ...

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Hourly Video Game Music information

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$12

$18

$23

How much do hourly video game music jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for hourly video game music in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is hourly video game music?

Hourly video game music refers to background music tracks in video games that change depending on the in-game hour or time of day. This technique is often used in games with real-time or simulated day-night cycles, such as Animal Crossing, to enhance immersion and reflect the changing atmosphere throughout the day. Each hour may feature a distinct musical piece, providing variety and a sense of progression as time passes in the game world.

What are the key skills and qualifications needed to thrive as a video game music composer?

To thrive as a Video Game Music Composer, you need a strong background in music theory, composition, audio production, and often a degree in music or sound design. Proficiency with digital audio workstations (DAWs) like Logic Pro or Ableton, virtual instruments, and audio middleware such as FMOD or Wwise is typically required. Creativity, adaptability, strong communication, and the ability to collaborate with game developers are essential soft skills. These abilities ensure the creation of immersive, adaptive soundtracks that enhance gameplay and align with the game's artistic vision.

What are some common challenges faced by professionals working in hourly video game music roles?

Professionals in hourly video game music roles often face tight deadlines and frequent revisions as game development progresses. They must be adaptable, as gameplay and narrative changes can require quick updates to musical cues or entire tracks. Additionally, working collaboratively with game designers, sound designers, and developers is essential to ensure the music enhances gameplay and meets the creative vision. Balancing creativity with technical limitations and client feedback is a key part of the role.

What is the difference between Hourly Video Game Music vs Freelance Video Game Composer?

AspectHourly Video Game MusicFreelance Video Game Composer
CredentialsMusic production skills, basic industry knowledgeMusic composition skills, portfolio, industry experience
Work EnvironmentTypically part-time or hourly, in studio or remoteProject-based, remote or studio, self-managed
Employer & Industry UsageGame studios, sound design companiesIndie developers, game studios, clients
Search & Comparison IntentLooking for hourly work or gigsSeeking project-based or long-term collaborations

Hourly Video Game Music involves providing music on an hourly basis, often for specific projects or tasks within a studio or company setting. Freelance Video Game Composer typically works independently, creating custom music for various clients on a project basis. While both roles require music skills, hourly roles focus on time-based work, whereas freelance composers emphasize project delivery and portfolio development.

More about Hourly Video Game Music jobs

What cities are hiring for Hourly Video Game Music jobs?

Cities with the most Hourly Video Game Music job openings:

What are the most commonly searched types of Video Game Music jobs?

The most popular types of Video Game Music jobs are:

What states have the most Hourly Video Game Music jobs?

States with the most job openings for Hourly Video Game Music jobs include:

Infographic showing various Hourly Video Game Music job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 49% Full Time, 45% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Visiting Assistant Professor of Music Theory & Composition

Raleigh, NC โ€ข On-site

Society for Music Theory Inc
51 - 200 employees

Full-time

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Visiting Assistant Professor of Music Theory & Composition GENERAL INFO The Department of Music at the University of North Carolina Wilmington invites applications for a full-time position as Visiting Assistant Professor of Theory & Composition. This is a nine-month, non-tenure-track position for a one-year fixed term, August 10, 2026 through May 10, 2027. The Department of Music offers two undergraduate curricula: the Bachelor of Arts in Music with options in Performance, Jazz Studies, Music Technology, and General Studies; and the Bachelor of Music in Music Education.

JOB DESCRIPTION

Responsibilities include teaching undergraduate courses in music theory, aural skills, and orchestration/arranging. Additionally, the successful candidate will teach in a secondary area of expertise, which may include composition courses (Film Scoring and Video Game Music, Songwriting, etc.), an applied area, or other departmental needs as assigned by the chair. This is an opportunity to join a faculty of teaching artists and scholars who are dedicated to student-centered learning and to growth in new and current programs. The ideal candidate will demonstrate excellence in teaching and the ability to work effectively with faculty colleagues across all degree areas.

Primary responsibilities:

Teach undergraduate courses in music theory and aural skills Teach undergraduate course in orchestration and arranging Contribute to the curriculum based on individual qualifications and departmental goals Engage in student mentoring Additional opportunities may include: Teaching applied lessons Teaching composition courses such as Film Scoring and Video Game Music, Songwriting, and/or applied composition Performing with a faculty chamber ensemble QUALIFICATIONS Minimum: Doctoral degree in Music (DMA, PhD) Relevant training/experience in music theory and aural skills pedagogy Experience and expertise in teaching/developing a music theory and aural skills program appropriate for an undergraduate-level institution Preferred: Doctoral degree (PhD or DMA) in Music Theory or Composition Ability to contribute as an applied teacher in an area that complements current department expertise Experience in developing an innovative undergraduate music theory and aural skills curriculum Experience in teaching and/or composing music for film and/or video games Experience in teaching courses aligned with candidate's creative/research specialty Please note: Applicants who are ABD at the time of application will be considered; however, doctoral degree must be conferred by August 1, 2026 to be eligible for employment. SALARY Prospective applicants are encouraged to consult the UNC System Salary Information Database, https://uncdm.northcarolina.edu/salaries/index.php Sydney Stone, Department of Music administrative associate, stones@uncw.edu