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Junior Video Game Music Jobs (NOW HIRING)

Where This Leads Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... We provide hands-on training and job experience in video and music production, narrative and ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA · On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... music producer. Duties / Responsibilities * Own internal game development across your team ...

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking to expand our team at MXDWN Games with passionate gamers and writers who have ...

In addition, students will have the opportunity to put their skills to work by composing and recording music for student animation and video game projects. After completing the application process ...

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Junior Video Game Music information

What are the key skills and qualifications needed to thrive as a Junior Video Game Music Composer, and why are they important?

To thrive as a Junior Video Game Music Composer, you need a solid understanding of music theory, composition, and audio production, often supported by a relevant degree or portfolio of work. Familiarity with digital audio workstations (DAWs) like Logic Pro or Ableton Live, and middleware such as FMOD or Wwise, is commonly required. Creativity, teamwork, and the ability to adapt musical styles to fit game narratives are standout soft skills. These abilities ensure the music enhances gameplay experiences and meets project objectives in the collaborative world of game development.

What does a Junior Video Game Music Composer do?

A Junior Video Game Music Composer assists in creating and producing music and soundtracks for video games. They typically work under the supervision of senior composers, helping to compose, arrange, and edit music that enhances gameplay and storytelling. Their tasks can include writing musical themes, producing sound effects, and collaborating with game developers to ensure the music fits the game's mood and pacing. This entry-level role is a great way to gain experience in the video game industry and develop a professional portfolio.

What types of projects and responsibilities can a Junior Video Game Music Composer expect to handle in their first year?

As a Junior Video Game Music Composer, you'll typically support more senior composers by creating short musical cues, sound effects, and background themes under supervision. You'll often be tasked with arranging, editing, and integrating music to fit specific gameplay scenarios, learning to work within technical constraints like file size and loop points. Collaboration is key—you'll regularly interact with game designers, audio programmers, and other members of the audio team to ensure your compositions align with the game's vision. Over time, you may be given more creative freedom and the chance to contribute to larger segments of the soundtrack as you demonstrate skill and reliability.

What is the difference between Junior Video Game Music vs Junior Sound Designer?

AspectJunior Video Game MusicJunior Sound Designer
Required CredentialsMusic production, audio engineering, basic music theorySound design, audio editing, basic music knowledge
Work EnvironmentGame development studios, remoteGame studios, multimedia companies
Industry UsageFocus on composing and producing music for gamesFocus on creating sound effects and audio assets

Junior Video Game Music and Junior Sound Designer roles share foundational audio skills but differ in focus. Junior Video Game Music emphasizes composing and producing music, while Junior Sound Designer concentrates on sound effects and audio integration. Both roles are essential in game development and often require similar technical skills and work environments.

More about Junior Video Game Music jobs
What cities are hiring for Junior Video Game Music jobs? Cities with the most Junior Video Game Music job openings:
What are the most commonly searched types of Video Game Music jobs? The most popular types of Video Game Music jobs are:
What states have the most Junior Video Game Music jobs? States with the most job openings for Junior Video Game Music jobs include:
What job categories do people searching Junior Video Game Music jobs look for? The top searched job categories for Junior Video Game Music jobs are:
Infographic showing various Junior Video Game Music job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution.
Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

DigiPen Institute of Technology

Redmond, WA • On-site

$16.66 - $17.75/hr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - MUS-171 History of Video Game Music (Ham), F25-S26
Reports to: Nayoung Ham
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Classroom set up
  • Making copies for students
  • Grading student work
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Grading lab-reports using the provided guidelines
  • Uploading grades onto Moodle
  • Providing constructive feedback in the grading to the students
  • Timely delivery of graded reports/assignments and maintaining consistency and clarity in grading
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Successfully completed MUS-171 or MUS-399 History of Video Game Music
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently

Expected dates of employment: September 29, 2025 - April 30, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-171 or MUS-399 History of Video Game Music with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.