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Video Game Music Jobs (NOW HIRING)

Game-Day Graphics Operator / DJ Assistant

Knoxville, TN ยท On-site

$118K - $120K/yr

... video board elements, music, sound effects, and projector activations during home games and live events. This role is responsible for running the team's graphics machine and supporting the flow of ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA ยท On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... music producer. Duties / Responsibilities * Own internal game development across your team ...

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking to expand our team at MXDWN Games with passionate gamers and writers who have ...

In addition, students will have the opportunity to put their skills to work by composing and recording music for student animation and video game projects. After completing the application process ...

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Video Game Music information

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How much do video game music jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for video game music in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the typical responsibilities of someone working in Video Game Music?

Professionals in Video Game Music are responsible for composing original scores, creating sound assets, and often implementing music into games using audio middleware. Daily tasks may include collaborating with game designers and audio directors to develop themes that match game narratives and moods, producing high-quality recordings, and revising tracks based on feedback. They may also handle technical aspects, such as integrating music that dynamically reacts to gameplay. Working closely with development teams ensures that the music plays a vital, immersive role throughout the gaming experience.

How to get into the video game music industry?

To enter the video game music industry, aspiring composers should develop strong skills in music composition, audio production, and familiarity with digital audio workstations like Ableton or Logic Pro. Building a portfolio of original work, networking with industry professionals, and gaining experience through internships or collaborations can improve chances of breaking into the field.

What job makes music for video games?

A video game composer creates music specifically for video games, developing soundtracks, background scores, and sound effects that enhance gameplay. They often work with game developers, use digital audio workstations, and have skills in music theory, sound design, and interactive audio implementation.

How much do video game musicians make?

Video game musicians' salaries vary based on experience, location, and whether they work freelance or for a company. Entry-level composers may earn around $30,000 to $50,000 annually, while experienced professionals can make $70,000 or more, especially if they work on high-profile projects or have specialized skills in music production and sound design.

What are the key skills and qualifications needed to thrive in the Video Game Music position, and why are they important?

To thrive in Video Game Music, you need strong composition, orchestration, and audio production skills, often supported by a degree in music, audio engineering, or a related field. Mastery of digital audio workstations (DAWs) like Logic Pro, Ableton Live, and middleware tools such as Wwise or FMOD is typically required. Creativity, adaptability, and effective communication are crucial soft skills for collaborating with developers and meeting dynamic project needs. These abilities ensure that music enhances gameplay experience and integrates seamlessly with other game elements.

What is a Video Game Music job?

A Video Game Music job involves composing, producing, or implementing music for video games. This can include creating original soundtracks, designing dynamic music that adapts to gameplay, and collaborating with game developers to enhance the player's experience. Professionals in this field may work as composers, sound designers, or audio engineers. They use digital audio workstations (DAWs) and middleware like FMOD or Wwise to integrate music into games. Strong musical skills and knowledge of game development are essential for success in this role.

How can I work at a video game studio in music?

To work as a music composer or sound designer at a video game studio, develop skills in music production, sound design, and familiarity with digital audio workstations like Ableton Live or Pro Tools. Building a portfolio of game-specific music and gaining experience through internships, freelance projects, or collaborations can improve your chances of employment in the industry.
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Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$16.66 - $17.75/hr

Part-time

Posted 23 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - MUS-171 History of Video Game Music (Ham), F25-S26
Reports to: Nayoung Ham
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Classroom set up
  • Making copies for students
  • Grading student work
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Grading lab-reports using the provided guidelines
  • Uploading grades onto Moodle
  • Providing constructive feedback in the grading to the students
  • Timely delivery of graded reports/assignments and maintaining consistency and clarity in grading
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Successfully completed MUS-171 or MUS-399 History of Video Game Music
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently

Expected dates of employment: September 29, 2025 - April 30, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-171 or MUS-399 History of Video Game Music with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.