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Video Game Music Composer Jobs (NOW HIRING)

Links to any film, television, game, or interactive media projects you've scored or edited * A brief overview of your workflow, preferred creative tools, and experience with AI music generation

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Job Title : Composer/Sound Designer Location: Wilmington, North Carolina Department: NC Sound ... in Music, Audio Production, or related field. โ— Experience working with game audio, video slots ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA ยท On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... music producer. Duties / Responsibilities * Own internal game development across your team ...

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking to expand our team at MXDWN Games with passionate gamers and writers who have ...

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Video Game Music Composer information

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How much do video game music composer jobs pay per hour?

As of Jul 18, 2026, the average hourly pay for video game music composer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is a Video Game Music Composer job?

A Video Game Music Composer is responsible for creating the musical score for video games, enhancing the player's emotional experience and immersion. They compose, arrange, and produce music that fits the game's themes, tone, and gameplay dynamics. Composers may work with game developers to ensure the music aligns with the game's vision and technical constraints. Their work often includes looping tracks, dynamic music systems, and sound effects integration.

How much do video game composers charge?

Video game composers' fees vary based on experience, project scope, and the game's budget. Rates can range from $300 to $3,000 per minute of music for freelance work, with some experienced composers earning higher fees for larger projects or long-term contracts. Many composers also negotiate royalties or licensing fees in addition to upfront payments.

How to become a music composer for video games?

To become a video game music composer, develop strong musical skills through formal education or self-study, and gain experience with digital audio workstations (DAWs) and game development tools. Building a portfolio of original compositions and networking within the industry can help secure opportunities, often requiring knowledge of interactive music and sound design. Many composers also collaborate with game developers or join industry communities to find work.

How much do game music composers make?

Game music composers typically earn between $40,000 and $80,000 annually, with experienced professionals or those working on high-profile projects earning over $100,000. Compensation varies based on experience, project scope, and whether they work freelance or for a studio, often requiring proficiency with digital audio workstations and music production tools.

What are the typical collaborations involved in a Video Game Music Composer role?

As a Video Game Music Composer, you will frequently collaborate with game designers, audio directors, sound designers, and sometimes programmers to ensure your compositions fit the overall vision and technical needs of the game. You may participate in team meetings to discuss narrative themes, gameplay pacing, and specific scene requirements, and revise your work based on direct feedback. Effective collaboration is essential since the music must seamlessly integrate with other game elements such as sound effects and dialogue. This collaborative process not only enhances the quality of the game but also helps composers develop professionally and build strong industry relationships.

How much do video games pay for music?

Video game music composers typically earn between $300 and $3,000 per track for independent projects, while AAA titles may pay from $10,000 to $50,000 or more for original compositions. Payment varies based on project scope, experience, and whether the composer is hired as a freelancer or full-time employee, with some earning royalties or licensing fees as well.

What are the key skills and qualifications needed to thrive in the Video Game Music Composer position, and why are they important?

To thrive as a Video Game Music Composer, you need a strong background in music theory, composition, and audio production, often supported by formal music education or a portfolio of original work. Familiarity with digital audio workstations (DAWs) like Logic Pro, Pro Tools, or FL Studio, as well as knowledge of middleware software such as FMOD or Wwise, is typically required. Excellent communication, adaptability, and collaboration skills help composers integrate feedback and work effectively with game developers and sound teams. These abilities ensure that music enhances gameplay and player experience while meeting project requirements and deadlines.

What cities are hiring for Video Game Music Composer jobs? Cities with the most Video Game Music Composer job openings:
What are the most commonly searched types of Video Game Music Composer jobs? The most popular types of Video Game Music Composer jobs are:
What states have the most Video Game Music Composer jobs? States with the most job openings for Video Game Music Composer jobs include:
What job categories do people searching Video Game Music Composer jobs look for? The top searched job categories for Video Game Music Composer jobs are:
Infographic showing various Video Game Music Composer job openings in the United States as of July 2026, with employment types broken down into 53% Full Time, 40% Part Time, and 7% Contract. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$16.66 - $17.75/hr

Part-time

Re-posted 27 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - MUS-171 History of Video Game Music (Ham), F25-S26
Reports to: Nayoung Ham
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Classroom set up
  • Making copies for students
  • Grading student work
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Grading lab-reports using the provided guidelines
  • Uploading grades onto Moodle
  • Providing constructive feedback in the grading to the students
  • Timely delivery of graded reports/assignments and maintaining consistency and clarity in grading
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Successfully completed MUS-171 or MUS-399 History of Video Game Music
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently

Expected dates of employment: September 29, 2025 - April 30, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-171 or MUS-399 History of Video Game Music with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.