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Video Game Music Composer Jobs (NOW HIRING)

Links to any film, television, game, or interactive media projects you've scored or edited * A brief overview of your workflow, preferred creative tools, and experience with AI music generation

Job Title : Composer/Sound Designer Location: Wilmington, North Carolina Department: NC Sound ... in Music, Audio Production, or related field. โ— Experience working with game audio, video slots ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA ยท On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

$100K - $125K/yr

... video games for doctors. Our games leverage deep game design and real game tech to advance the ... music producer. Duties / Responsibilities * Own internal game development across your team ...

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking to expand our team at MXDWN Games with passionate gamers and writers who have ...

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Video Game Music Composer information

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$12

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$23

How much do video game music composer jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for video game music composer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is a Video Game Music Composer job?

A Video Game Music Composer is responsible for creating the musical score for video games, enhancing the player's emotional experience and immersion. They compose, arrange, and produce music that fits the game's themes, tone, and gameplay dynamics. Composers may work with game developers to ensure the music aligns with the game's vision and technical constraints. Their work often includes looping tracks, dynamic music systems, and sound effects integration.

How much do video game composers charge?

Video game composers' fees vary based on experience, project scope, and the game's budget. Rates can range from $300 to $3,000 per minute of music for freelance work, with some experienced composers earning higher fees for larger projects or long-term contracts. Many composers also negotiate royalties or licensing fees in addition to upfront payments.

How to become a music composer for video games?

To become a video game music composer, develop strong musical skills through formal education or self-study, and gain experience with digital audio workstations (DAWs) and game development tools. Building a portfolio of original compositions and networking within the industry can help secure opportunities, often requiring knowledge of interactive music and sound design. Many composers also collaborate with game developers or join industry communities to find work.

How much do game music composers make?

Game music composers typically earn between $40,000 and $80,000 annually, with experienced professionals or those working on high-profile projects earning over $100,000. Compensation varies based on experience, project scope, and whether they work freelance or for a studio, often requiring proficiency with digital audio workstations and music production tools.

What are the typical collaborations involved in a Video Game Music Composer role?

As a Video Game Music Composer, you will frequently collaborate with game designers, audio directors, sound designers, and sometimes programmers to ensure your compositions fit the overall vision and technical needs of the game. You may participate in team meetings to discuss narrative themes, gameplay pacing, and specific scene requirements, and revise your work based on direct feedback. Effective collaboration is essential since the music must seamlessly integrate with other game elements such as sound effects and dialogue. This collaborative process not only enhances the quality of the game but also helps composers develop professionally and build strong industry relationships.

How much do video games pay for music?

Video game music composers typically earn between $300 and $3,000 per track for independent projects, while AAA titles may pay from $10,000 to $50,000 or more for original compositions. Payment varies based on project scope, experience, and whether the composer is hired as a freelancer or full-time employee, with some earning royalties or licensing fees as well.

What are the key skills and qualifications needed to thrive in the Video Game Music Composer position, and why are they important?

To thrive as a Video Game Music Composer, you need a strong background in music theory, composition, and audio production, often supported by formal music education or a portfolio of original work. Familiarity with digital audio workstations (DAWs) like Logic Pro, Pro Tools, or FL Studio, as well as knowledge of middleware software such as FMOD or Wwise, is typically required. Excellent communication, adaptability, and collaboration skills help composers integrate feedback and work effectively with game developers and sound teams. These abilities ensure that music enhances gameplay and player experience while meeting project requirements and deadlines.

What cities are hiring for Video Game Music Composer jobs? Cities with the most Video Game Music Composer job openings:
What are the most commonly searched types of Video Game Music Composer jobs? The most popular types of Video Game Music Composer jobs are:
What states have the most Video Game Music Composer jobs? States with the most job openings for Video Game Music Composer jobs include:
Infographic showing various Video Game Music Composer job openings in the United States as of July 2026, with employment types broken down into 5% Internship, 61% Full Time, 11% Part Time, 9% Temporary, 9% Contract, and 5% Nights. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

AI Music Composer & Editor

TrueShort

Los Angeles, CA โ€ข On-site, Remote

Full-time

Posted 15 days ago


Job description

About TrueShort
TrueShort is one of the fastest-growing streaming apps in the United States. An AI studio and streaming platform where we experiment, develop and release original series and films constantly. No development purgatory.
Built for mobile-first viewing, TrueShort delivers premium, bingeable storytelling across an expanding slate of genres, reimagining how modern audiences discover and experience great stories.
Our team is experimenting at the frontier of AI-powered entertainment production across animation, live action, and emerging storytelling formats.
Backed by Jeffrey Katzenberg (Founder of DreamWorks), Scott Belsky, Ravi Nandan (A24), Khosla Ventures, and others.
Role Overview
We're looking for AI Music Composers to help define the musical identity of original series and films across a wide range of genres and formats.
AI Music Composers are responsible for creating original soundtracks, themes, ambient scores, and songs that elevate storytelling and establish the emotional tone of each project. In addition to composing original music, you'll also help edit, arrange, and implement music across finished episodes-ensuring every cue supports the pacing, emotion, and storytelling of each scene.
Working closely with the Showrunner, AI Filmmakers, Editors, and our Sound Designer, you'll help shape each series through music that feels cohesive, memorable, and production-ready.
This role sits at the intersection of music composition, music editing, and AI-native creative workflows. We're looking for musicians with strong storytelling instincts, excellent musical taste, and an understanding of how to leverage AI tools to produce high-quality, original music efficiently.
Responsibilities
  • Compose original scores, themes, songs, and background music for animated and live-action productions
  • Develop unique musical identities for original series, films, and recurring characters
  • Edit, arrange, and place music within completed episodes to enhance pacing, emotion, and narrative impact
  • Select, trim, loop, and adapt existing musical cues to fit scene timing and editorial changes
  • Collaborate closely with the Showrunner, Editors, AI Filmmakers, and Sound Designer throughout development and post-production
  • Iterate quickly based on creative feedback while maintaining consistency across episodes
  • Organize and deliver production-ready stems, alternate versions, and final mixes
  • Experiment with AI music-generation workflows to rapidly prototype and refine compositions
Preferred Skills & Experience
  • Strong background in music composition, scoring, songwriting, production, music editing, or sound design
  • Experience with AI music-generation platforms (Suno, ElevenLabs Music, Udio, etc.)
  • Experience with digital audio workstations such as Ableton Live, Logic Pro, FL Studio, Pro Tools, Reaper, or similar
  • Experience editing music to picture and matching cues to visual storytelling
  • Ability to compose across multiple genres including orchestral, cinematic, electronic, pop, hip-hop, ambient, comedy, and hybrid scores
  • Experience editing, arranging, mixing, and mastering AI-generated music into production-ready tracks
Compensation & Details
  • Contract Role
  • Potential for long-term employment or full-time role
  • $200-$450 per episode
  • Ongoing work with the goal of producing multiple episodes per week (typically 7-10 minutes each)
  • Los Angeles preferred (open to remote)
To Apply
Please send:
  • Portfolio or relevant work samples
  • Examples of original scores, songs, soundtrack work, or music editing projects
  • Examples of projects created using AI music-generation tools
  • Optional: Links to any film, television, game, or interactive media projects you've scored or edited
  • A brief overview of your workflow, preferred creative tools, and experience with AI music generation