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Entry Level Video Game Music Composer Jobs (NOW HIRING)

Links to any film, television, game, or interactive media projects you've scored or edited * A brief overview of your workflow, preferred creative tools, and experience with AI music generation

Job Title : Composer/Sound Designer Location: Wilmington, North Carolina Department: NC Sound ... in Music, Audio Production, or related field. ● Experience working with game audio, video slots ...

Games Writers

Los Angeles, CA

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Games Writers

Los Angeles, CA · On-site

$23 - $29.25/hr

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking for writers for our sister site mxdwn Games. If your world is knowing what's going ...

Company Description MXDWN, all that matters in music. Do you live for video games and video game news? We're looking to expand our team at MXDWN Games with passionate gamers and writers who have ...

In addition, students will have the opportunity to put their skills to work by composing and recording music for student animation and video game projects. After completing the application process ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... We provide hands-on training and job experience in video and music production, narrative and ...

Add music, sound effects, and other elements to enhance the video * Collaborate with the producer ... Avid Media Composer * Knowledge of video compression, encoding, and delivery standards

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Entry Level Video Game Music Composer information

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$12

$18

$23

How much do entry level video game music composer jobs pay per hour?

As of Jul 17, 2026, the average hourly pay for entry level video game music composer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are some typical challenges faced by entry level video game music composers when joining a development team?

As an entry level video game music composer, one common challenge is adapting your compositions to fit both the creative vision of the game and the technical limitations of the platform. You’ll often collaborate closely with game designers, sound designers, and developers, which requires strong communication skills and flexibility when incorporating feedback or making revisions. Additionally, managing tight deadlines and multiple revisions is typical, so being organized and receptive to constructive criticism will help you succeed and grow in this role.

What is the difference between Entry Level Video Game Music Composer vs Entry Level Sound Designer?

AspectEntry Level Video Game Music ComposerEntry Level Sound Designer
CredentialsMusic or audio production degree, portfolioAudio engineering or sound design degree, portfolio
Work EnvironmentGame studios, freelance projectsGame studios, multimedia companies
Industry UsageCreates background music, themes, soundtracksCreates sound effects, ambient sounds

While both roles involve audio creation for games, the Entry Level Video Game Music Composer focuses on composing music and melodies, whereas the Entry Level Sound Designer specializes in designing sound effects and environmental sounds. Both require similar educational backgrounds and often work within the same industry settings, but their core responsibilities differ in the type of audio they produce.

What does an entry level video game music composer do?

An entry level video game music composer creates original music and soundscapes for video games, often collaborating with game developers and audio teams to enhance the gaming experience. They may write and produce background music, theme songs, and sound effects that fit the mood and style of the game. Typically, they work under the guidance of senior composers or audio directors, handling smaller projects or assisting with larger scores as they build their portfolio and gain experience in the industry.

What are the key skills and qualifications needed to thrive as an Entry Level Video Game Music Composer, and why are they important?

To thrive as an Entry Level Video Game Music Composer, you need a solid background in music theory, composition, and digital audio production, often supported by a degree in music or related experience. Familiarity with digital audio workstations (DAWs) like Logic Pro or Ableton, as well as basic sound design and middleware tools (e.g., FMOD, Wwise), is typically required. Creativity, collaboration, and adaptability are crucial soft skills for interpreting game visions and working with development teams. These skills and qualifications are vital to effectively create immersive soundtracks that enhance gameplay and meet project needs.
More about Entry Level Video Game Music Composer jobs
What cities are hiring for Entry Level Video Game Music Composer jobs? Cities with the most Entry Level Video Game Music Composer job openings:
What are the most commonly searched types of Video Game Music Composer jobs? The most popular types of Video Game Music Composer jobs are:
What states have the most Entry Level Video Game Music Composer jobs? States with the most job openings for Entry Level Video Game Music Composer jobs include:
What job categories do people searching Entry Level Video Game Music Composer jobs look for? The top searched job categories for Entry Level Video Game Music Composer jobs are:
Infographic showing various Entry Level Video Game Music Composer job openings in the United States as of July 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

Student TA - MUS-171 History of Video Game Music (Ham), F25-S26

DigiPen Institute of Technology

Redmond, WA • On-site

$16.66 - $17.75/hr

Part-time

Re-posted 27 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - MUS-171 History of Video Game Music (Ham), F25-S26
Reports to: Nayoung Ham
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Classroom set up
  • Making copies for students
  • Grading student work
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Grading lab-reports using the provided guidelines
  • Uploading grades onto Moodle
  • Providing constructive feedback in the grading to the students
  • Timely delivery of graded reports/assignments and maintaining consistency and clarity in grading
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Successfully completed MUS-171 or MUS-399 History of Video Game Music
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently

Expected dates of employment: September 29, 2025 - April 30, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-171 or MUS-399 History of Video Game Music with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.