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Full Time Video Game Music Composer Jobs (NOW HIRING)

Potential for long-term employment or full-time role * $200-$450 per episode * Ongoing work with ... Links to any film, television, game, or interactive media projects you've scored or edited * A ...

This position will be full time in person at our Wilmington Studio. This is NOT a remote position ... in Music, Audio Production, or related field. โ— Experience working with game audio, video slots ...

Music Producer (Seasonal)

Salt Lake City, UT

$120K - $121K/yr

Own and manage all game-day music libraries and playlists across playback systems, ensuring content ... Collaborate with Video and Creative teams to support audio production needs for content creation ...

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Full Time Video Game Music Composer information

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How much do full time video game music composer jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for full time video game music composer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the typical collaboration processes between a video game music composer and game development teams?

Video game music composers often work closely with game designers, audio directors, and programmers to ensure that the soundtrack aligns with the game's vision and mechanics. Regular meetings and review sessions are common, where composers present drafts and receive feedback on mood, pacing, and integration with gameplay. In many studios, composers also collaborate with sound effect designers to maintain a cohesive audio experience, and may use middleware tools like FMOD or Wwise to implement dynamic music systems. Effective communication and adaptability are key, as project requirements can evolve throughout development.

What skills and qualifications are needed to thrive as a full time video game music composer?

To excel as a Full Time Video Game Music Composer, you need strong music composition skills, a solid understanding of music theory, experience with digital audio workstations (DAWs), and often a degree in music or related field. Familiarity with tools like Logic Pro, Cubase, Pro Tools, and middleware such as FMOD or Wwise is typically required, along with knowledge of adaptive and interactive audio techniques. Creativity, communication, and the ability to collaborate with game developers and sound teams are crucial soft skills for success. These skills ensure immersive, technically sound music that enhances gameplay and aligns with the creative vision of the game.

What is the difference between Full Time Video Game Music Composer vs Freelance Video Game Music Composer?

AspectFull Time Video Game Music ComposerFreelance Video Game Music Composer
CredentialsTypically requires a degree in music or composition, portfolio, and industry experienceSame credentials, but often self-taught or with varied backgrounds
Work EnvironmentEmployed by a game studio, working in a team environmentIndependent, working remotely with multiple clients
Industry UsageCommon in established game companies and studiosPopular among indie developers and smaller projects

Full Time Video Game Music Composers usually work within a studio setting, with a steady salary and team collaboration, while Freelance Video Game Music Composers operate independently, managing multiple clients and projects remotely. Both roles require similar skills and credentials, but differ in work environment and employment structure.

What does a full time video game music composer do?

A Full Time Video Game Music Composer is responsible for creating original music and soundtracks for video games. They work closely with game developers, sound designers, and directors to compose music that enhances the gaming experience and matches the game's mood, setting, and action. Their tasks may include writing themes for characters or levels, producing sound effects, and editing audio to fit gameplay sequences. Composers often use digital audio workstations and virtual instruments to produce their music, and may also coordinate with recording musicians for live elements. This role requires creativity, musical expertise, and a strong understanding of how audio supports interactive storytelling.
More about Full Time Video Game Music Composer jobs
What cities are hiring for Full Time Video Game Music Composer jobs? Cities with the most Full Time Video Game Music Composer job openings:
What are the most commonly searched types of Video Game Music Composer jobs? The most popular types of Video Game Music Composer jobs are:
What states have the most Full Time Video Game Music Composer jobs? States with the most job openings for Full Time Video Game Music Composer jobs include:
Infographic showing various Full Time Video Game Music Composer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

AI Music Composer & Editor

TrueShort

Los Angeles, CA โ€ข On-site, Remote

Full-time

Posted 24 days ago


Job description

About TrueShort
TrueShort is one of the fastest-growing streaming apps in the United States. An AI studio and streaming platform where we experiment, develop and release original series and films constantly. No development purgatory.
Built for mobile-first viewing, TrueShort delivers premium, bingeable storytelling across an expanding slate of genres, reimagining how modern audiences discover and experience great stories.
Our team is experimenting at the frontier of AI-powered entertainment production across animation, live action, and emerging storytelling formats.
Backed by Jeffrey Katzenberg (Founder of DreamWorks), Scott Belsky, Ravi Nandan (A24), Khosla Ventures, and others.
Role Overview
We're looking for AI Music Composers to help define the musical identity of original series and films across a wide range of genres and formats.
AI Music Composers are responsible for creating original soundtracks, themes, ambient scores, and songs that elevate storytelling and establish the emotional tone of each project. In addition to composing original music, you'll also help edit, arrange, and implement music across finished episodes-ensuring every cue supports the pacing, emotion, and storytelling of each scene.
Working closely with the Showrunner, AI Filmmakers, Editors, and our Sound Designer, you'll help shape each series through music that feels cohesive, memorable, and production-ready.
This role sits at the intersection of music composition, music editing, and AI-native creative workflows. We're looking for musicians with strong storytelling instincts, excellent musical taste, and an understanding of how to leverage AI tools to produce high-quality, original music efficiently.
Responsibilities
  • Compose original scores, themes, songs, and background music for animated and live-action productions
  • Develop unique musical identities for original series, films, and recurring characters
  • Edit, arrange, and place music within completed episodes to enhance pacing, emotion, and narrative impact
  • Select, trim, loop, and adapt existing musical cues to fit scene timing and editorial changes
  • Collaborate closely with the Showrunner, Editors, AI Filmmakers, and Sound Designer throughout development and post-production
  • Iterate quickly based on creative feedback while maintaining consistency across episodes
  • Organize and deliver production-ready stems, alternate versions, and final mixes
  • Experiment with AI music-generation workflows to rapidly prototype and refine compositions
Preferred Skills & Experience
  • Strong background in music composition, scoring, songwriting, production, music editing, or sound design
  • Experience with AI music-generation platforms (Suno, ElevenLabs Music, Udio, etc.)
  • Experience with digital audio workstations such as Ableton Live, Logic Pro, FL Studio, Pro Tools, Reaper, or similar
  • Experience editing music to picture and matching cues to visual storytelling
  • Ability to compose across multiple genres including orchestral, cinematic, electronic, pop, hip-hop, ambient, comedy, and hybrid scores
  • Experience editing, arranging, mixing, and mastering AI-generated music into production-ready tracks
Compensation & Details
  • Contract Role
  • Potential for long-term employment or full-time role
  • $200-$450 per episode
  • Ongoing work with the goal of producing multiple episodes per week (typically 7-10 minutes each)
  • Los Angeles preferred (open to remote)
To Apply
Please send:
  • Portfolio or relevant work samples
  • Examples of original scores, songs, soundtrack work, or music editing projects
  • Examples of projects created using AI music-generation tools
  • Optional: Links to any film, television, game, or interactive media projects you've scored or edited
  • A brief overview of your workflow, preferred creative tools, and experience with AI music generation