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Full Time Video Game Music Composer Jobs (NOW HIRING)

Potential for long-term employment or full-time role * $200-$450 per episode * Ongoing work with ... Links to any film, television, game, or interactive media projects you've scored or edited * A ...

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Full Time Video Game Music Composer information

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How much do full time video game music composer jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for full time video game music composer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What does a full time video game music composer do?

A Full Time Video Game Music Composer is responsible for creating original music and soundtracks for video games. They work closely with game developers, sound designers, and directors to compose music that enhances the gaming experience and matches the game's mood, setting, and action. Their tasks may include writing themes for characters or levels, producing sound effects, and editing audio to fit gameplay sequences. Composers often use digital audio workstations and virtual instruments to produce their music, and may also coordinate with recording musicians for live elements. This role requires creativity, musical expertise, and a strong understanding of how audio supports interactive storytelling.

What skills and qualifications are needed to thrive as a full time video game music composer?

To excel as a Full Time Video Game Music Composer, you need strong music composition skills, a solid understanding of music theory, experience with digital audio workstations (DAWs), and often a degree in music or related field. Familiarity with tools like Logic Pro, Cubase, Pro Tools, and middleware such as FMOD or Wwise is typically required, along with knowledge of adaptive and interactive audio techniques. Creativity, communication, and the ability to collaborate with game developers and sound teams are crucial soft skills for success. These skills ensure immersive, technically sound music that enhances gameplay and aligns with the creative vision of the game.

What are the typical collaboration processes between a video game music composer and game development teams?

Video game music composers often work closely with game designers, audio directors, and programmers to ensure that the soundtrack aligns with the game's vision and mechanics. Regular meetings and review sessions are common, where composers present drafts and receive feedback on mood, pacing, and integration with gameplay. In many studios, composers also collaborate with sound effect designers to maintain a cohesive audio experience, and may use middleware tools like FMOD or Wwise to implement dynamic music systems. Effective communication and adaptability are key, as project requirements can evolve throughout development.

What is the difference between Full Time Video Game Music Composer vs Freelance Video Game Music Composer?

AspectFull Time Video Game Music ComposerFreelance Video Game Music Composer
CredentialsTypically requires a degree in music or composition, portfolio, and industry experienceSame credentials, but often self-taught or with varied backgrounds
Work EnvironmentEmployed by a game studio, working in a team environmentIndependent, working remotely with multiple clients
Industry UsageCommon in established game companies and studiosPopular among indie developers and smaller projects

Full Time Video Game Music Composers usually work within a studio setting, with a steady salary and team collaboration, while Freelance Video Game Music Composers operate independently, managing multiple clients and projects remotely. Both roles require similar skills and credentials, but differ in work environment and employment structure.

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Infographic showing various Full Time Video Game Music Composer job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Visiting Assistant Professor of Music Theory & Composition

Raleigh, NC โ€ข On-site

Society for Music Theory Inc
51 - 200 employees

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Visiting Assistant Professor of Music Theory & Composition GENERAL INFO The Department of Music at the University of North Carolina Wilmington invites applications for a full-time position as Visiting Assistant Professor of Theory & Composition. This is a nine-month, non-tenure-track position for a one-year fixed term, August 10, 2026 through May 10, 2027. The Department of Music offers two undergraduate curricula: the Bachelor of Arts in Music with options in Performance, Jazz Studies, Music Technology, and General Studies; and the Bachelor of Music in Music Education.

JOB DESCRIPTION

Responsibilities include teaching undergraduate courses in music theory, aural skills, and orchestration/arranging. Additionally, the successful candidate will teach in a secondary area of expertise, which may include composition courses (Film Scoring and Video Game Music, Songwriting, etc.), an applied area, or other departmental needs as assigned by the chair. This is an opportunity to join a faculty of teaching artists and scholars who are dedicated to student-centered learning and to growth in new and current programs. The ideal candidate will demonstrate excellence in teaching and the ability to work effectively with faculty colleagues across all degree areas.

Primary responsibilities:

Teach undergraduate courses in music theory and aural skills Teach undergraduate course in orchestration and arranging Contribute to the curriculum based on individual qualifications and departmental goals Engage in student mentoring Additional opportunities may include: Teaching applied lessons Teaching composition courses such as Film Scoring and Video Game Music, Songwriting, and/or applied composition Performing with a faculty chamber ensemble QUALIFICATIONS Minimum: Doctoral degree in Music (DMA, PhD) Relevant training/experience in music theory and aural skills pedagogy Experience and expertise in teaching/developing a music theory and aural skills program appropriate for an undergraduate-level institution Preferred: Doctoral degree (PhD or DMA) in Music Theory or Composition Ability to contribute as an applied teacher in an area that complements current department expertise Experience in developing an innovative undergraduate music theory and aural skills curriculum Experience in teaching and/or composing music for film and/or video games Experience in teaching courses aligned with candidate's creative/research specialty Please note: Applicants who are ABD at the time of application will be considered; however, doctoral degree must be conferred by August 1, 2026 to be eligible for employment. SALARY Prospective applicants are encouraged to consult the UNC System Salary Information Database, https://uncdm.northcarolina.edu/salaries/index.php Sydney Stone, Department of Music administrative associate, stones@uncw.edu