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Archetype Entertainment Jobs (NOW HIRING)

Archetype Entertainment information

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$13

$25

$83

How much do archetype entertainment jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for archetype entertainment in the United States is $25.65, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $18.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Developer at Archetype Entertainment, and why are they important?

To thrive as a Game Developer at Archetype Entertainment, you need strong programming skills (such as C++ or C#), experience with game engines like Unreal Engine or Unity, and a relevant degree in computer science or game design. Familiarity with source control systems, 3D modeling tools, and scripting languages is typically required, along with knowledge of collaborative development platforms. Creative problem-solving, teamwork, and effective communication are essential soft skills for excelling in this collaborative and dynamic environment. These skills and qualities are vital for delivering innovative, high-quality games that meet both technical and artistic standards.

What are the positions in gaming entertainment?

In gaming entertainment, common positions include game designers, programmers, artists, sound engineers, quality assurance testers, and project managers. These roles require skills in software development, creativity, and teamwork, often utilizing tools like Unity or Unreal Engine. Job responsibilities vary from creating game content to testing and ensuring quality throughout development cycles.

What is the difference between Archetype Entertainment vs Game Designer?

AspectArchetype EntertainmentGame Designer
Required CredentialsBachelor's in Game Design, Computer Science, or related field; portfolioBachelor's in Game Design, Computer Science, or related field; portfolio
Work EnvironmentGame development studios, collaborative teamsGame development studios, collaborative teams
Industry UsageUsed by companies creating narrative-driven or AAA titlesCommonly used across all game development companies
Search & Comparison IntentOften compared for roles in game storytelling and designOften compared with Archetype Entertainment for design roles

Both Archetype Entertainment and Game Designer roles require similar credentials and work environments. While Archetype Entertainment is a specific studio known for narrative-driven games, a Game Designer is a broader role found across many companies. The main difference lies in Archetype's focus on storytelling and unique projects, whereas Game Designer is a general position in the industry.

What is Archetype Entertainment?

Archetype Entertainment is a video game development studio based in Austin, Texas. It is a division of Wizards of the Coast, which is itself a subsidiary of Hasbro. Archetype was founded by industry veterans, including former BioWare developers, and focuses on creating narrative-driven role-playing games (RPGs). The studio is currently working on a new science fiction RPG project that has generated significant interest in the gaming community.

What is an Archetype Entertainment job?

An Archetype Entertainment job involves working at a narrative-driven game studio focused on developing high-quality, story-rich experiences. Roles vary from game design and engineering to art, production, and writing, all aimed at delivering immersive sci-fi RPGs. Employees collaborate in a creative and innovative environment to push the boundaries of storytelling in gaming.

What are some typical challenges faced when working as a game designer at Archetype Entertainment?

Game designers at Archetype Entertainment often face the challenge of balancing creative vision with technical constraints and deadlines. Collaborating closely with artists, programmers, and writers requires strong communication and adaptability, as project scopes can evolve rapidly. Additionally, designers must continually iterate on gameplay mechanics based on playtesting feedback to ensure an engaging player experience. Navigating these dynamics fosters a fast-paced, collaborative environment where flexibility and problem-solving are essential.
Infographic showing various Archetype Entertainment job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 95% Full Time, and 3% Contract. Highlights an 87% Physical, 6% Hybrid, and 7% Remote job distribution, with an average salary of $53,362 per year, or $25.7 per hour.
Senior Game Designer (Combat)

Senior Game Designer (Combat)

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$145K - $181K/yr

Other

Posted 9 days ago


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

This is a hybrid/ onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working onIntergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Pitch, design, implement, and own enemy NPC archetypes
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owning
  • Write and maintain documentation that establishes the core vision of the enemy archetypes
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences
  • Mentor junior designers and contribute to the overall growth of the design team

What skills you will use:

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred
  • Strong coding ability: Computer Science degree preferred though not required
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
  • Welcomes feedback on their work and embraces the "let's try it" mentality
  • Proficient and effective communication skills, including diagramming and sketching
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
  • Knowledge of narrative structure and how it intersects with gameplay and combat
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful
  • Strong leadership and mentoring skills
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100-$181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.