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Video Game Audio Jobs (NOW HIRING)

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We are proud to have been in business since 1999, staying ahead of the game through consistent ... Audio and video components * Lighting Control systems * Voice/data components * Camera Systems

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

... game implementation Excellent communication skills, both written and verbal Passion for video games and a deep understanding of their audio requirements and impact on gameplay Bonus Skills Prior ...

Audio Lead, Games Studio

$200K - $280K/yr

... game implementation * Excellent communication skills, both written and verbal * Passion for video games and a deep understanding of their audio requirements and impact on gameplay Bonus Skills

Audio Lead, Games Studio

$200K - $280K/yr

... game implementation * Excellent communication skills, both written and verbal * Passion for video games and a deep understanding of their audio requirements and impact on gameplay Bonus Skills

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site

$118K - $120K/yr

... audio production, quality assurance, localization, localization QA, player support, community management, and datasets. About This Opportunity This is a talent pool for experienced Video Game ...

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Video Game Audio information

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$12

$18

$23

How much do video game audio jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for video game audio in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are some of the common challenges faced by professionals in video game audio, and how can they be addressed?

Professionals working in video game audio often encounter challenges such as integrating audio seamlessly with dynamic gameplay, optimizing sound for various platforms, and collaborating closely with designers and developers to achieve the desired player experience. To address these, it's important to have strong communication skills, be proficient with industry-standard audio middleware (like Wwise or FMOD), and stay adaptable to iterative feedback throughout the development cycle. Additionally, participating in regular playtesting and cross-department meetings helps ensure the audio enhances immersion and meets technical requirements.

What is the difference between Video Game Audio vs Sound Designer?

AspectVideo Game AudioSound Designer
CredentialsAudio production, game design knowledge, sometimes certifications in audio engineeringAudio engineering, sound design, often similar certifications
Work EnvironmentGame development studios, remote work, collaborative teamsPost-production houses, film/TV studios, game studios
Industry UsagePrimarily in gaming industry, focusing on interactive soundBroader media including film, TV, advertising, and games

Video Game Audio focuses specifically on creating sound for interactive gaming environments, including music, sound effects, and implementation within games. Sound Designers work across various media, designing sound for films, TV, and games, often with overlapping skills but broader application. While both roles require strong audio skills and similar certifications, Video Game Audio specialists concentrate on interactive media, whereas Sound Designers have a wider scope across media types.

What is video game audio?

Video game audio refers to all the sounds and music created and integrated into a video game, including sound effects, voice acting, ambient noises, and the musical score. These elements work together to enhance the gameplay experience, convey emotions, and provide feedback to the player. Video game audio professionals may work on sound design, composing music, recording dialogue, or implementing sounds using specialized software. Good audio helps create an immersive, engaging world and can significantly impact the player's enjoyment and understanding of the game.

What are the key skills and qualifications needed to thrive in Video Game Audio, and why are they important?

To thrive in Video Game Audio, a solid grasp of sound design, audio engineering, and music composition is essential, often supported by a degree in audio production or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Ableton Live, middleware such as Wwise or FMOD, and familiarity with game engines like Unity or Unreal are typically required. Creativity, teamwork, and strong communication skills help professionals collaborate effectively with developers and bring immersive audio experiences to life. These skills are crucial for producing high-quality, engaging soundscapes that enhance gameplay and elevate the player's experience.
More about Video Game Audio jobs
What cities are hiring for Video Game Audio jobs? Cities with the most Video Game Audio job openings:
What states have the most Video Game Audio jobs? States with the most job openings for Video Game Audio jobs include:
Infographic showing various Video Game Audio job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, and 50% Contract. Highlights an 100% In-person job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Business Development Manager (BDM) | America (Player Support and QA)

Business Development Manager (BDM) | America (Player Support and QA)

Side

San Francisco, CA

Full-time

Retirement

Posted 20 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.

You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.

Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.

Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.

Requirements

  • 5+ years of experience in business development, sales, or operations within the games or entertainment industry (preferably player support, quality assurance, live operations, co-development services, or localization)
  • Proven track record of managing client relationships and closing deals in creative or technical service environments
  • Strong understanding of player support operations and QA workflows - from ticketing systems and helpdesk management through to functional testing, compliance, and certification pipelines
  • Familiarity with game co-development services and production workflows across disciplines such as art, localization, game audio, and IT
  • Excellent written and verbal communication skills in English
  • Proficiency with CRM tools and MS Office/Google Workspace
  • Self-driven, organised, and comfortable managing projects end-to-end
  • Passion for video games and player experience
Preferred but not essential
  • Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
  • Experience working in or selling to AAA, AA, or mobile game studios
  • Background in player support operations, QA management, live service, or post-production coordination
  • Exposure to selling or delivering services across multiple disciplines (e.g. player support + QA, localization + QA, art + game audio)
  • Familiarity with player support platforms and QA tooling (e.g. Zendesk, Salesforce Service Cloud, JIRA, or similar)

Benefits

  • Competitive basic salary
  • Working with people creating cutting edge interactive entertainment
  • Excellent OTE with % based commission package
  • Group pension scheme and death in service benefit
  • Dynamic and entrepreneurial culture
  • Video games focused environment
  • The opportunity to work with video games pioneers creating cutting edge interactive entertainment

Who we are

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.

Founded in Japan in 1994, Side has grown to become a global force in the video games industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player supportcommunity management, and datasets. For more information, visit www.side.inc