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Indie Game Audio Jobs (NOW HIRING)

... indie game projects. • Background in distributed or global team environments. Benefits * A ... Our industry-leading services include game development, art production, audio production, quality ...

... audio designers. The curriculum focuses on the entire development cycle from ideation to ... indie games, to art games, and games for change on established and experimental platforms. In ...

Indie Game Audio information

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$7

$20

$37

How much do indie game audio jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for indie game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Indie Game Audio position, and why are they important?

To thrive in Indie Game Audio, you need a solid understanding of audio production, sound design, music composition, and familiarity with interactive audio systems. Proficiency with digital audio workstations (like Ableton Live, Logic Pro, or Reaper), middleware tools such as FMOD or Wwise, and an understanding of implementation within game engines is crucial. Strong communication, adaptability, and creative problem-solving are important soft skills for collaborating with small, cross-disciplinary teams. These skills are essential to ensure that audio effectively enhances gameplay and player engagement within the unique dynamics of indie game development.

What are some common challenges faced by professionals in Indie Game Audio roles?

Indie Game Audio professionals often work with limited resources and tight budgets, which can require finding creative solutions to achieve high-quality results. It's common to wear many hats, handling everything from composing music to creating sound effects and even implementing audio directly into the game engine. Collaboration with small, closely-knit teams means you'll need to communicate clearly and adapt to changing project needs. These challenges can be rewarding, offering opportunities to develop a broad skill set and have a significant impact on the overall player experience.

What does an Indie Game Audio job involve?

An Indie Game Audio job involves creating and implementing sound effects, music, and sometimes voiceovers for indie games. This can include composing original music, designing unique sound effects, and integrating audio into the game using middleware or game engines. Indie game audio professionals often work independently or in small teams, requiring versatility in skills like sound design, mixing, and implementation. Unlike larger studios, indie game audio roles often involve wearing multiple hats and adapting to limited budgets. Strong communication with developers is also crucial to ensure the game’s audio enhances the player’s experience.

More about Indie Game Audio jobs
What are the most commonly searched types of Indie Game Audio jobs? The most popular types of Indie Game Audio jobs are:
What states have the most Indie Game Audio jobs? States with the most job openings for Indie Game Audio jobs include:
What job categories do people searching Indie Game Audio jobs look for? The top searched job categories for Indie Game Audio jobs are:
Infographic showing various Indie Game Audio job openings in the United States as of July 2026, with employment types broken down into 76% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Business Development Manager (BDM) | America (Player Support and QA)

Business Development Manager (BDM) | America (Player Support and QA)

Side

San Francisco, CA • On-site

Full-time

Posted 18 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.

You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.

Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.

Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.