... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
Quick apply
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
Quick apply
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
... Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios ...
Audio Director
Raleigh, NC · On-site +1
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... Employment Type: FULL_TIME
Audio Director
Raleigh, NC · On-site +1
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... Employment Type: FULL_TIME
OR · On-site
$210K - $340K/yr
Bring a strong understanding of the indie game development landscape, including emerging studios ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...
Senior Sound Designer
Glendale, CA · Remote
$95K - $128K/yr
Games-Audio Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-07-31
Senior Sound Designer
Glendale, CA · Remote
$95K - $128K/yr
Games-Audio Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-07-31
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Increase your chances of securing future freelance, contract, or full-time audio positions * School ...
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Increase your chances of securing future freelance, contract, or full-time audio positions * School ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Increase your chances of securing future freelance, contract, or full-time audio positions * School ...
Quick apply
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Increase your chances of securing future freelance, contract, or full-time audio positions * School ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.
Locations include but not limited to Kia Center, as game/events are held at Silver Spurs Arena ... What the Seasonal Full-time Audio Engineer will do: * Work closely with Lead Audio Engineer and ...
Locations include but not limited to Kia Center, as game/events are held at Silver Spurs Arena ... What the Seasonal Full-time Audio Engineer will do: * Work closely with Lead Audio Engineer and ...
Locations include but not limited to Kia Center, as game/events are held at Silver Spurs Arena ... What the Seasonal Full-time Audio Engineer will do: * Work closely with Lead Audio Engineer and ...
Locations include but not limited to Kia Center, as game/events are held at Silver Spurs Arena ... What the Seasonal Full-time Audio Engineer will do: * Work closely with Lead Audio Engineer and ...
Principal Sound Designer
Santa Monica, CA · On-site
$140K - $160K/yr
Passion for video games, storytelling, cinema, and a strong understanding of game audio. Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is located near ...
Principal Sound Designer
Santa Monica, CA · On-site
$140K - $160K/yr
Passion for video games, storytelling, cinema, and a strong understanding of game audio. Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is located near ...
SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...
SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...
Principal Sound Designer
$140K - $160K/yr
Passion for video games, storytelling, cinema, and a strong understanding of game audio. Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is located near ...
Principal Sound Designer
$140K - $160K/yr
Passion for video games, storytelling, cinema, and a strong understanding of game audio. Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is located near ...
Full Time Indie Game Audio information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do full time indie game audio jobs pay per hour?
What are the most commonly searched types of Indie Game Audio jobs?
The most popular types of Indie Game Audio jobs are:
What job categories do people searching Full Time Indie Game Audio jobs look for?
The top searched job categories for Full Time Indie Game Audio jobs are:

Full-time
Re-posted 13 days ago
Job description
We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.
You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.
This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.
Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.
Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.
Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.
Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.
Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.
Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.