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Full Time Indie Game Audio Jobs (NOW HIRING)

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Passion for video games, storytelling, cinema, and a strong understanding of game audio. Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is located near ...

SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...

... indie game projects. • Background in distributed or global team environments. Benefits * A ... Our industry-leading services include game development, art production, audio production, quality ...

Lead Game UX/UI Designer

Santa Monica, CA · On-site

$150K - $190K/yr

Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is located near downtown Santa Monica - near metro ...

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

Design and develop innovative audio features tailored to the gameplay, stories, of our open world ... Description * Full-time job with benefits. * Role is on-site in Santa Monica. Join our talented ...

Job Type Full-time Description Company Overview: Arrow International is the world's largest ... You will collaborate with game designers and software engineers to bring games to life with top ...

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Full Time Indie Game Audio information

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How much do full time indie game audio jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for full time indie game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.
What are the most commonly searched types of Indie Game Audio jobs? The most popular types of Indie Game Audio jobs are:
Infographic showing various Full Time Indie Game Audio job openings in the United States as of July 2026, with employment types broken down into 76% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Business Development Manager (BDM) | America (Player Support and QA)

Business Development Manager (BDM) | America (Player Support and QA)

Side

San Francisco, CA • On-site

Full-time

Posted 19 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.

You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.

Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.

Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.