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Freelance Indie Game Audio Jobs (NOW HIRING)

Audio Director

Raleigh, NC · On-site

$120 - $180/hr

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... Manage relationships with external audio studios and freelance sound designers * Set and manage ...

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... Manage relationships with external audio studios and freelance sound designers * Set and manage ...

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... Manage relationships with external audio studios and freelance sound designers * Set and manage ...

You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... Manage relationships with external audio studios and freelance sound designers * Set and manage ...

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Freelance Indie Game Audio information

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$27

How much do freelance indie game audio jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for freelance indie game audio in the United States is $19.84, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a freelance indie game audio professional, and why are they important?

To thrive as a Freelance Indie Game Audio professional, a solid background in sound design, music composition, and audio editing, often supported by a relevant degree or portfolio, is essential. Mastery of digital audio workstations (DAWs) like Ableton Live or Pro Tools, along with familiarity with middleware such as FMOD or Wwise, is typically required. Strong communication, creativity, and the ability to collaborate with developers make someone stand out in this role. These skills ensure immersive audio experiences, effective teamwork, and successful project delivery within the dynamic indie game industry.

What are some of the biggest challenges freelance indie game audio professionals face when working with small development teams?

Freelance indie game audio professionals often encounter the challenge of balancing creative freedom with limited resources and tight deadlines. Working with small development teams means that you may wear multiple hats, such as composing, sound design, and implementation, often with minimal direction or feedback. Communication can be less structured than in larger studios, making proactive collaboration and clear documentation essential. Additionally, fluctuating workloads and payment schedules can require strong time management and self-motivation to ensure both project quality and personal sustainability.

What is freelance indie game audio?

Freelance indie game audio refers to professionals who create music, sound effects, and audio design for independent (indie) video game projects on a contract or project basis, rather than as full-time employees. These freelancers work closely with indie developers to craft unique soundscapes that enhance gameplay, atmosphere, and player immersion. Their work can include composing original music, recording voiceovers, designing sound effects, and ensuring the audio integrates seamlessly with the game's visuals and mechanics. Freelance indie game audio specialists often juggle multiple projects and must adapt to varied creative visions and technical requirements.
More about Freelance Indie Game Audio jobs
What cities are hiring for Freelance Indie Game Audio jobs? Cities with the most Freelance Indie Game Audio job openings:
What are the most commonly searched types of Indie Game Audio jobs? The most popular types of Indie Game Audio jobs are:
What states have the most Freelance Indie Game Audio jobs? States with the most job openings for Freelance Indie Game Audio jobs include:
Infographic showing various Freelance Indie Game Audio job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $41,264 per year, or $19.8 per hour.

Business Development Manager (BDM) | America (Player Support and QA)

Side

San Francisco, CA • On-site

Full-time

Re-posted 5 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.

You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.

Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.

Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.