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Maya Modeling Jobs (NOW HIRING)

Maya Dayclub is looking for Model Performers to join our team! We're searching for candidates who can: * Deliver engaging, high-impact dance performances approximately every 20 minutes during a 5 ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. * Highly skilled in hard surface and soft surface modeling as well as UV work. * Proficient in UV, texture, and shading ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. * Highly skilled in hard surface and soft surface modeling as well as UV work. * Proficient in UV, texture, and shading ...

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Maya Modeling information

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How much do maya modeling jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for maya modeling in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What is a Maya modeling?

A Maya Modeling job involves creating 3D models using Autodesk Maya, a popular software for animation, gaming, and visual effects. Modelers use polygonal, NURBS, and subdivision surface techniques to craft characters, environments, and objects. This role requires strong artistic skills, attention to detail, and proficiency in topology and texturing. Maya modelers often work in industries like film, gaming, and advertising, collaborating with animators and designers to bring concepts to life.

What does a Maya modeler do?

A typical day for a Maya Modeling professional involves creating and refining 3D models based on concept art or design briefs, collaborating closely with animators, texture artists, and project managers to ensure assets meet technical and artistic requirements. You might attend team meetings to discuss feedback, troubleshoot modeling challenges, and make revisions based on input from supervisors or clients. Additionally, you may spend time managing asset libraries, optimizing models for performance, and learning new tools or techniques to stay current in the field. The environment is usually fast-paced and highly collaborative, requiring adaptability and strong project management skills to meet deadlines.

What are the key skills and qualifications needed to thrive in the Maya modeling position, and why are they important?

To thrive as a Maya Modeling professional, you need strong 3D modeling skills, a deep understanding of topology, and proficiency in Autodesk Maya, often supported by a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, ZBrush, and experience with texture maps or UV mapping is essential, and certification in Maya can be beneficial. Strong attention to detail, creativity, and effective communication skills are critical for collaborating with animators, riggers, and project leads. These competencies enable you to efficiently translate creative concepts into high-quality 3D models that meet project specifications and team objectives.

Can you make models in Maya Modeling?

Maya Modeling is a job that involves creating 3D models using Autodesk Maya software. Modelers use tools within Maya to build characters, objects, and environments, often requiring skills in topology, texturing, and rendering. Proficiency in Maya and understanding of 3D modeling principles are essential for this role.

Is it hard to become a Maya modeler?

Becoming a Maya modeler requires learning 3D modeling software like Autodesk Maya, developing strong artistic and technical skills, and gaining experience through practice or training. The difficulty varies depending on prior experience and dedication, but it generally involves continuous learning and building a portfolio to demonstrate proficiency.
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Infographic showing various Maya Modeling job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 10% Part Time, and 2% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $83,896 per year, or $40.3 per hour.

Unreal Tech Artist

San Francisco, CA โ€ข On-site

$75K/yr

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Evil Eye Pictures, founded in 2004, is a collaborative virtual studio focused on creating immersive, compelling visuals and experiences for realโ€‘time, multiplatform entertainment.

Unreal Technical Artist

Evil Eye Pictures is looking for a fullโ€‘time accomplished Unreal Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline in Unreal Engine. A level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Key Responsibilities
  • Work with the supervisors to design and build experiences in Unreal Engine.
  • Import assets from DCCs for scene setup and layout.
  • Design materials in Unreal.
  • Be wellโ€‘versed in various lighting techniques in Unreal.
  • Create interaction and functionality using the Unreal Blueprint system.
  • Collaborate, test new features, and provide useful feedback.
Requirements
  • Experience working with Unreal Engine: Sequencer, Materials, and Blueprints.
  • Advanced experience with Maya.
  • Comfortable with a range of content creation software including Photoshop, Adobe Substance Designer/Painter, Zbrush/Mudbox, etc.
  • Strong problemโ€‘solving skills.
  • Strong interpersonal and communication skills.
  • Good team player with a great attitude, dependable and flexible.
  • Takes direction well and exercises close attention to detail.
Good to have
  • Optimize content through profiling and enhancing performance with diagnostic tools.
  • Shader programming experience.
  • Scripting and programming skills with Python, C#, JavaScript and C++.
  • Maya modeling and rigging experience.

This position is remote.

Base Pay Range: $75K-175K per year.

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